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  1. Area Of Effect Damage

    I can't code for ****

    if someone would make it for me, I'd gladly pay via paypal etc
  2. Area Of Effect Damage

    Hey I'm playing the unmodded warband V 1.174 Is there anyway to make my character have area of effect damage with big swing weapons? I'd love to decimate more enemies in one swing just like Sauron did in the LOTR series Thank you for any help
  3. [BUGS] Support Thread for v3.8+

    Ok.
    k0nr@d 说:
    cakuyan 说:
    Hi is the modsys of the mod up for download? I want to change something regarding skins and gender. Thanks
    No.
  4. [BUGS] Support Thread for v3.8+

    Hi is the modsys of the mod up for download? I want to change something regarding skins and gender. Thanks
  5. [LEGACY] Quick Questions // Quick Answers

    RodricKaishakunin 说:
    First of all thanks for this great mod, it only lacks some small sub-mods that exist in Floris and it would be the PERFECT GAME of Warband.

    I have been making my own custom faction look (custom banner, armors, horses,etc) but I have one question, is there any simple way of knowing what a certain item in-game refers to what .dds file in the textures folder? Because some of them are easy, but some textures you guys used from other mods and they still have the original names, not the same as PoP in-game.

    Big up and may Mount&Blade Live Long.

    my method is using openBRF, look through the brf files (just guess which brf file contains your item) and look up the texture dds filename from there
  6. [LEGACY] Quick Questions // Quick Answers

    Hi, is the modsys for the mod up for download?
    I want to change something regarding race and gender
    thanks
  7. Modding Q&A [For Quick Questions and Answers]

    Somebody 说:
    There isn't, although your character is set as a different race gender-sensitive context in this game is binary, so the first gender is tf_male (0) and the rest are tf_female (1). Most mods with races get around this by adding races in pairs (mfmf) and adding a custom script to modify the string registers (lots of coding) before it gets output. The easiest solution is to do a (val_mod) by 2 whenever gender gets checked so that your virtual gender becomes considered tf_male for the purposes of most dialog.

    I'm playing PoP 3.8.4, have read the ultimate introduction to modding, so I guess I need a modsys of the mod? or how do I get around to it?
    I want to try to implement this
    Slawomir of Aaarrghh 说:
    There is a little trick to do that, though you must have your entries in module_skins sorted. They should be like this: male, female, male, female, male, female... etc.

    So 0,2,4,6,8...  will be males.
    And 1,3,5,7,9... will be females.

    Then you'll need to search for every "troop_get_type" in dialogs and check what variable or register it uses (if I recall correctly most of the times in Native dialogs it was set to reg9). After "troop_get_type" line you'll need to add:

    (val_mod, -register_or_variable_that_'troop_get_type'_used- , 2),

    If the troop was male (no matter what race), then new value will be 0. If female, the new value will be 1. So with that you'll not have to change dialogs.
  8. Modding Q&A [For Quick Questions and Answers]

    hi quick question, I added a new skin in skin.txt by copying the first skin (man 0) and changing the name to 'big_man 0', and changed the skeleton scale. in short I added a taller version of the male skin.
    using save editor, I gave my character the new skin but now he is considered female in the game.
    how do I fix this? I hope there's an easy fix without using python or editing codes..
    thanks
  9. How to make oneself and other NPCs taller or shorter.

    aekilju 说:
    I'm pretty sure he meant why reply to a topic that was started like two years ago.

    leaving a comment so I can come back whenever I forget how to do it.
  10. How to make oneself and other NPCs taller or shorter.

    Snazzelicious 说:

    roleplay reason for me I guess
  11. How to make oneself and other NPCs taller or shorter.

    nice one, I just figured it out myself and wanted to make a thread about it, but here you have already written it.
    I still wonder WHY THE HELL didn't I find your thread before doing it myself  :mrgreen:

    leaving a comment so I can come back whenever I forget how to do it.

    16830849_10211900559611067_4998533751660116593_n.jpg
  12. Unable to find mesh

    okay I solved it by using openBRF and renaming the armor components, I wonder why I didn't need to do this in other modules though.

    16681882_10211889856463495_8439308142466792625_n.jpg
  13. Unable to find mesh

    kraggrim 说:
    "So I guess the problem lies in where I have to add the load_mod_resource = ArthasLichKing in module.ini"

    I don't think that's it. Double check that the  mesh name in the text file and brf are exactly the same.

    I did that several times, it's ArthasLichKing, case sensitive.
  14. Unable to find mesh

    Hi, I just downloaded the prophecy of pendor module v 3.8.4 and tried to add 4 pieces of armor (lich king armor) I did as usual, copied the brf file to resource folder, dds file to texture folder, added the items to the item_kinds1, added load_mod_resource = ArthasLichKing (the brf file name) in...
  15. Modding Q&A [For Quick Questions and Answers]

    Only one file brf and one dds, I did the same to native, floris, and viking conquest, without changing item flags, stats, nor name (only placing the items on the player character) and it worked without problem.

    It doesn't work for pendor only
  16. Modding Q&A [For Quick Questions and Answers]

    Hi, just downloaded the prophecy of pendor module v 3.8.4 and tried to add 4 pieces of armor (lich king armor)
    I did as usual, copied the brf file to resource folder, dds file to texture folder, added the items to the item_kinds1, added load_mod_resource = ArthasLichKing (the brf file name) in module.ini.
    and finally using Morgh's tool to add the items to the player.

    somehow the game doesn't read/detect the meshes, it says unable to find mesh for (insert name here)

    I am sure I have the right brf and dds files, since I did the same to native and viking conquest, and they worked out.
    So I guess the problem lies in where I have to add the load_mod_resource = ArthasLichKing in module.ini ? Of course I've tried to add in in several places already, to no success.

    Thanks for any help!
  17. [LEGACY] Quick Questions // Quick Answers

    MitchyMatt 说:
    Sorry but we don't support people who tweak their games on our question thread. You'll have to ask the forge or Google a guide, it's pretty simple.

    okay, thanks
  18. [LEGACY] Quick Questions // Quick Answers

    Hi, just downloaded the game and tried to add 4 pieces of armor (lich king armor)
    I did as usual, copied the brf file to resource folder, dds file to texture folder, added the items to the item_kinds1, added load_mod_resource = ArthasLichKing (the brf file name) in module.ini.
    and finally using Morgh's tool to add the items to the player.

    somehow the game doesn't read/detect the meshes, it says unable to find mesh for (insert name here)

    I am sure I have the right brf and files, since I did the same to native and viking conquest, and they worked out.
    So I guess the problem lies in where I have to add the load_mod_resource = ArthasLichKing in module.ini ? Of course I've tried to add in in several places already, to no success.

    Thanks for any help!
  19. Magic or AOE

    Hi folks, is there any mod that enables me to deal AOE damage with i.e. a longsword? or magic that deals AOE damage like in phantasy calradia? I'm playing the floris mod and would like to be the only one that can use magic / AOE damage, for the purpose of fast killing my enemies. Would also...
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