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  • 用户:Ty294
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  1. Modding Q&A [For Quick Questions and Answers]

    SupaNinjaMan 说:
    Ty294 说:
    This is probably an easy one, but the question would be too long to run through the search...

    So I added some new items to the game, and but when I started playing it a while, I noticed the ambient lighting did not apply to that item. Basically, I had created a new glove (renamed mesh and altered texture), but when I was doing a battle at night, the glove was brightly lit as though it was daytime.

    I'm guessing this is probably something really easy, but I figured I'd ask so I don't waste a ton of time trying to find it. Is this a line in a shader file somewhere? Or is it just something simple I missed in the file with the meshes itself?

    You are probably using a material that has the No Lighting, or Uniform Lighting tags checked.

    Sorry, intended to get back on this sooner, but I've been busy and was unable to get to it.

    So, where are these tags located? I don't see them in OpenBRF, so either I'm missing the obvious, or they must be defined elsewhere?

    EDIT: I seem to have found it. But those options were not checked, so I'm trying to see if I can figure out what else might have caused it.

    EDIT2: I figured it out.
  2. Modding Q&A [For Quick Questions and Answers]

    This is probably an easy one, but the question would be too long to run through the search...

    So I added some new items to the game, and but when I started playing it a while, I noticed the ambient lighting did not apply to that item. Basically, I had created a new glove (renamed mesh and altered texture), but when I was doing a battle at night, the glove was brightly lit as though it was daytime.

    I'm guessing this is probably something really easy, but I figured I'd ask so I don't waste a ton of time trying to find it. Is this a line in a shader file somewhere? Or is it just something simple I missed in the file with the meshes itself?
  3. Modding Q&A [For Quick Questions and Answers]

    So, is there a simple way using the OpenBRF editor to alter where male hair meshes are positioned so I can put them on female characters? There's at least a couple in the base game (and at least one modded one) that I think would work for female hair, but when you put them into the game they sit way too high up.

    If it's a super complicated thing, then I'll avoid it, but I figured I'd ask in case it was actually easier to do that my first instinct says it is.
  4. Modding Q&A [For Quick Questions and Answers]

    Hello there,

    So I just picked up Warband modding in the last few days, mainly just because I wanted to combine a few mods and make some retextured variants of existing items. I've wound up doing a lot more than I originally planned, and one of those things was finding the third board shield model in the source files. I would like to activate this into an item, since I prefer the more squared-off top as opposed to the rounded top of the vanilla board shields. However, I've run into a bit of a problem that I'm sure people here have solved, but which I can't seem to find a solution for:

    I've changed the texture to the one that was made for this shield model, as the default in vanilla had it set to one of the other board shield textures. However, when I got to load the item up in-game, it places the heraldic texture for one of the rounded board shields onto this shield. How do I fix/override this? I can't seem to find in the game files where this is defined.



    There is also another issue I've run into. I wanted to add more face textures for the female character, however, while I think I've got them all set-up correctly, I wind up with a white texture with a streak of pixelated black across it instead of my correct textures.

    I have a .brf with the face textures all set-up, and it is activated in Module.ini, and all the textures have been added to the Skins file. What else do I need to do to make them work?

    I would show images, but I'm not allowed post links or images, evidently.

    Thank you in advance for the help!
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