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  1. Question about texturing

    wow... didn't remember that :S

    but continuing... the question is uvw map on 3Ds Max... because i used wings once and uvw was not that hard :S

    EDIT: finally managed to UVW Map my mesh... now is texturing that's the problem... the images i try to put get too pixelate
  2. Question about texturing

    will check but... why in portuguese? (not complaining just curious because i'm brazilian :grin:... are u too?)

    EDIT: the tutorial did not help me :S... well i saw an image on the first suggest tutorial of an uvw mapped helmet... and that's kind of exactly what i want... something like that
  3. Question about texturing

    Thanks... read it... try it... but not quite... maybe a UVw map of an helmet is diferent, dunno... Will keep trying... if someone suggest something i'd apreciate it

    EDIT: What it's the UVW Map Add modifier for??
  4. Question about texturing

    Hello all, I have been modeling two helmets in 3Ds Max but was unsuceful to texture it, as i don't know what is exactly the metod to do so. Could someone please share acnolege (wow don't know wrinting this word) and say how do i texture a helmet... and consequently an armor? Thanks In Advance...
  5. Musket particel

    I'm curious... how to create a particle system??
  6. Musket particel

    [+1]
    i want to know too  :smile:
  7. Modding Q&A [For Quick Questions and Answers]

    Here:
    插入代码块:
    ["gladius","Gladius BY LK", [("gladius",0)], itp_type_one_handed_wpn|itp_primary, itc_longsword|itcf_carry_sword_left_hip, 0, weight(1.0), difficulty(0), spd_rtng(105), weapon_length(59), swing_damage(18,cut), thrust_damage(30,pierce),imodbits_none],

    I also added a musket, a sabre, a roman shield but the problem only started after i added the gladius.

    Buuuuuut... after reading my own code i think i noticed the problem  :idea:
    will edit if works

    EDIT: Worked!!! thank you for making me note the problem... what a bad error of mine! Put commas where there should be |

    edit2: Is the crouch script Open sourced or there is an easy way to implement it in my mod? because i see that there is an crouch animation in the game core files
  8. Modding Q&A [For Quick Questions and Answers]

    Hello all,

    I'm trying to put a sword i modeled in the game, I've done this multiple times with others things (including swords) but for the first time I'm getting a error in process_items.py file when compiling the module:
    插入代码块:
    Traceback (most recent call last):
      File "process_items.py", line 72, in <module>
        write_items(variables,variable_uses,tag_uses,quick_strings)
      File "process_items.py", line 46, in write_items
        ofile.write(" %d\n"%(len(item[9])))
    TypeError: object of type 'long' has no len()
    I didn't change anything in the process_files... only in the module_files and i couldn't solve the problem after extensive search through the forum. If someone could help me i would apreciate it.
    Thanks In Advance...
  9. Switch Weapon mode problem

    Can't go on until this problem is solved  :sad: tryed everything... even reset all the mod files except itemkinds_1 and troops  :???:

    EDIT: Solved... modify directly in the phyton files... and now it's fixed :grin:
  10. Switch Weapon mode problem

    Hello, I was modeling and moding my game using the Morgh's Mod Tools... i modeled a musket with bayonet and tryed to put it in game... everything works fine except by the fact that when i hit X to change from ranged to melee the game does an animation of open arms (don't know exactly the name...
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