搜索结果: *

  1. Regarding Weapon Damage Against Horses

    I've found that the AI behavior of the pikes on Rhodok sergeants and other pike/spear wielding troops is also a bit lacking, but that's a discussion for another day as well.  I appreciate your input -- I'll see what I can do, but I'm trying to make spears in general -- and not just Rhodoks -- a good counter to cavalry, as it generally is in real life (with good training, a group of spearmen/pikemen can hold a position against which cavalry cannot charge easily).
  2. Regarding Weapon Damage Against Horses

    Thank you so much for writing it out for me, Sebastian!  Good stuff; I appreciate it a lot.

    This is actually to attempt to balance out the problem with Rhodoks vs. Swadian Knights -- see if I can increase their effectiveness somewhat, so this is a good step in the right direction.

    Thanks again!
  3. Regarding Weapon Damage Against Horses

    Thank you for your prompt response!  I'll see what I can do!
  4. Regarding Weapon Damage Against Horses

    Is there a way that I can give a certain weapon a bonus attack modifier against horses? I know that there are some weapons, for instance, that do bonus damage against shields -- how would it be possible to recreate this against horses (if it is at all)? Thanks for the help!
  5. Testing For Balance

    Would a weapon that had no slash specified also work?  It seems like a kludge, but still...
  6. Testing For Balance

    I tried that and their effectiveness did seem to increase.  However, they seem to be "bashing" the enemy horsemen instead of stabbing (as the anticavalry tactic dictates).  Is this due to the length of the weapon and "leverage", and should I therefore give them a weapon with a lower reach?  If not, how could I increase the chance that they stab (as they do quite well while stabbing)?
  7. Testing For Balance

    Sorry to be a pain, guys...
  8. Testing For Balance

    Ah, I get it.  This is for weapons, rather than troops.  If I decide to add new weapons for my mod, I will use this (and give credit where credit is due).  Thank you!

    I have another problem - one relating to the one on the OP, but different nonetheless.  I'm trying to make an infantry that's good against cavalry (and I have done this by giving it pikes and throwing spears, along with footman's armor).  Unfortunately, it appears to be less effective against cavalry than it is against infantry.  Any suggestions?
  9. Testing For Balance

    What do each of these modifiers stand for?  (i.e. what are they modifying?)

    If I understood this sheet, I have a feeling it would be even more awesome than it already is.

    Thanks again!
  10. Testing For Balance

    That would be great if you could do that, thanks. :grin:
  11. Testing For Balance

    I've worked on the troops and their roles -- the problem now is tweaking them so as to not be too effective against troops that are meant to be good against them.  So far, Vader's way seems to be the best option (as it was explained the best), but Swyter, if you'd like to give me a set of formulae, I'd be more than willing to figure things out that way.
  12. Testing For Balance

    I have recently started modding Warband.  While I don't have any issues with the modding itself, I am having trouble testing the balance of various units that have been added.  Does anyone know of a way to easily test for balance, or is the best way releasing to the community and letting them...
后退
顶部 底部