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  • 用户:AngusH
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  1. Boot meshes

    I've noticed that with gloves all that is required is a single mesh for the left or right hand, and then in-game it puts the glove on both hands. I'm wondering if there is a way to do the same thing with boots? I'm trying to incorporate a boot mesh from a mod that doesn't work with the current...
  2. Hiring village recruits as 'hero' companions?

    Anyone done this via scripting? I could have sworn I saw a thread on it, but I'll be damned if I can track it down now.
  3. Changing the units recruited from each village?

    Well, I thought I'd found it as the "kingdom_x_reinforcements" field in module_party_templates.py file, but apparently that's not it. So which file do I need to edit to change which troops are recruited from each village?
  4. n00b help required re: meshes/textures and BRFEdit

    Firstly, I apologise in advance, as this will likely not be the last you all hear from me, as I attempt to get my head around modding M&B...  :mrgreen: Just as a test before I take a stab at making my own, I wanted to try and insert some custom resources in to a mod. I made a copy of the Native...
  5. build_module.bat won't play nice

    OK, so I made a fresh copy of the Native folder, downloaded the ModuleSystem, modified the module_info.py file to point to my mod directory (export_dir = "C:/Games/mount/Modules/Test/"), and made NO OTHER CHANGES. When I run build_module.bat, I get the following:   File "process_init.py", line...
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