Thanks alot, your advice really helpful! I had to redact ground_specs.py "process block" for the correct path to header_ground_types.py though, but now everything working just fine
Alright guys, here's my question: how to compile module system data files (ground specs, skyboxes and flora kinds). It's written in "STEPS.txt" to run all *py files and then paste newely generated skyboxes, flora kinds and ground specs .txt files in module Data folder. But the problem is that these data *py files ARE NOT compiling anyway
Hi everyone. As I said I try to find a couple of OSPs that I found once a half a year ago, but now I came into trouble finding them. So here's things, that contained there:
1. First OSP contains remaked "weapon_meshes1.brf" with using weapons3 textures, spec maps and bump maps;
2. Second OSP...
Actually, you can. And you can do it for player party as well. There is a script called "party_get_ideal_size" in script.txt module file. You can edit it using module system python files