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  1. Ailan

    NA_PW4_RolePlay Complaint/Suggestion Thread

    Thanks for the reply as far as my ban went.
  2. Ailan

    NA_PW4_RolePlay Complaint/Suggestion Thread

    Well he told me to read the rules, but maybe he should read the rules then hmmm?
  3. Ailan

    NA_PW4_RolePlay Complaint/Suggestion Thread

    Evilsniper is a pretty crap admin considering I get a ban with no warning and no kick for killing a lady who insulted my manhood.  Of course if its a favored person in the mod I get an immediate key ban.  Whatever I asked for explanation but this mod is all about hugs and kisses anyways.  Thanks for the ban, saved me from yourselves. GL being a new player, first thing that happens is some dude tries to lock you in a prison cell, then he cuts you down to no health, doesn't kill you of course.  No one helps you figure out wtf to do and tells you should have been here 6 hours ago.  GL with the mod.  You kill one person and insta ban, of course you couldn't possibly warn someone after they do this.  Judging by the people who you encounter when you first get on you'd think this was normal sparring behavior.  All the while you expect new players to jump through your RP hoops so you can feel like a real life commoner from the 12th century.  No wait, you get to play a mercenary role while they scrub the jail cell toilet seat.
    Yeah I might have been roleplaying the village idiot, but I was doing it well. Judging by some of the previous posts though its not worth it to say anything, or write out my report in your neat little template.  You guys are going to defend the admin on a power trip.  Good day.
  4. Ailan

    Source code?

    Thank you.
  5. Ailan

    My humble opinion

    Too long, didn't read.
  6. Ailan

    Source code?

    Is the source code released for this?  I see a post about it but I can't seem to find the download.
  7. Ailan

    Command for removing a party from existence?

    I know its ugly but heres my code
    插入代码块:
      [anyone|plyr,"lord_talk_ask_something_2", [                        (is_between, "$g_talk_troop", companions_begin, companions_end),
      ],
       "I need you to relinquish a fief.", "member_fief_take_1",[]],
      [anyone,"member_fief_take_1", [
            ], "Which fief must I return?", "member_fief_take_2",[]],
    		 
      [anyone|plyr|repeat_for_parties,"member_fief_take_2", [
    		(store_repeat_object, ":center"),
                    (is_between, ":center", centers_begin, centers_end),
    		(party_slot_eq, ":center", slot_town_lord, "$g_talk_troop"), #ie, owned by player or unassigned
    		(str_store_party_name, s11, ":center"),
    		
            ], "{s11}", "member_fief_take_3",[
    		(store_repeat_object, "$temp"),
    		]],
    		 
      [anyone|plyr, "member_fief_take_2", [
            ], "Never mind -- there is no fief I can take.", "lord_pretalk",[
    		]],
    		
      [anyone,"member_fief_take_3", [
            ], "{s5}", "close_window",[
    		(try_begin),
            	(try_for_range, ":center", centers_begin, centers_end),
    		(store_faction_of_party, ":center_faction", ":center"),
    		(eq, ":center_faction", "fac_player_supporters_faction"),
    		(neg|party_slot_eq, ":center", slot_town_lord, "$g_talk_troop"),
            	(troop_get_slot, ":led_party", "$g_talk_troop", slot_troop_leaded_party),
    		(remove_party, ":led_party"),
    		(troop_set_slot, "$g_talk_troop", slot_troop_leaded_party, -1),	
    		(call_script, "script_recruit_troop_as_companion", "$g_talk_troop"),	
    	        (troop_set_slot, "$g_talk_troop", slot_troop_banner_scene_prop, -1),          
    	        (val_sub, "$g_companions_banner_id", 1), 
    		(troop_set_slot, "$g_talk_troop", slot_troop_renown, -1),
    		(try_end),		
    		(troop_set_slot, "$g_talk_troop", slot_troop_wealth, -1), #represents accumulated loot
    		  (troop_set_slot, "$g_talk_troop", slot_troop_original_faction, -1),
    		(try_end),	
    				
    		(call_script, "script_give_center_to_lord", "$temp", "trp_player", 0),
      
    		(str_store_party_name, s17, "$temp"),
    		(store_sub, ":npc_no", "$g_talk_troop", "trp_npc1"),
    		(store_add, ":speech", "str_npc1_fief_relief", ":npc_no"),
            (str_store_string, s5, ":speech"),  		
    		]],
  8. Ailan

    Command for removing a party from existence?

    Ahh I see thank you, I was using that but without the right (troop_get_slot, "", "$g_talk_troop", slot_troop_leaded_party), before it.

    It all is working but if I use the command to put someone back in my squad, from there on after I get Invalid Map Icon ID errors for create_party and others. :neutral:
  9. Ailan

    Command for removing a party from existence?

    I was wondering if there is a command for removing a party from the worldmap? I was trying to make a script for retrieving a fief given to a companion and having them return to your group.  I've got the fief being returned and the companion back in the group, but there is a ghost party of the...
  10. Ailan

    Increase Peasants that defend villages?

    Thanks man I think you answered my last question as well, much appreciated.
  11. Ailan

    Increase Peasants that defend villages?

    Does anyone know how to increase the amount of farmers that reside in villages? When I raid I'd like to face 200+ farmers and peasant women instead of around 60.
  12. Ailan

    How do you change the starting amount of free skill points and attribute points?

    I'm interested in possibly removing all the questions at the start menus and just sending you straight into the game, does anyone know how to set the amount of skill points and attributes you start with in the character selection screen to make up for the lack of the premade templates?
  13. Ailan

    [S] Diplomacy (old discussion)

    The option to negotiate peace terms didn't actually give me the castle that I demanded from them.  It still gave our nations peace.
  14. Ailan

    HOW TO CREATE THE ULTIMATE SANDBOX MOD

    Sounds like someone needs to learn how to python, because this sort of request won't be taken by anyone.  You do realize that the extent of python editing comes down to editing text files.  You are quick to point out what modders are doing wrong but you haven't tried doing it yourself.  If you'd actually download the module and mess around with it you'd see that all these things you want, your capable of doing it by yourself.  For my own private mod I included hundreds of different mods, and most people even release their source codes with how to implement them.  Seriously what more can you ask for? You took the time to write out the guidelines, take the time to make the mod.
  15. Ailan

    [S] Diplomacy (old discussion)

    Thank you :smile:
  16. Ailan

    [S] Diplomacy (old discussion)

    I was integrating it today but I got the error that a notification menu for truce was missing mnu_notification_alliance_declared  It wasn't in the source game_menus.py and its not in the native.  Awesome mod though can't wait to get it working on my private mod. 
  17. Ailan

    Manor doesn't decrease wages while waiting in town.

    These self-righteous ones... always have to have the last  word.  Of course his post didn't add to the spam.  Of course he is doing the right thing. Of course you were productive on this thread.  Thanks for all your help!

    I went ahead and changed it around so that the option for wait is added and garrison troops when you build a manor.  Then I made it so if the troops were garrisoned in villages they would be accounted for in the budget and half priced. 
  18. Ailan

    Manor doesn't decrease wages while waiting in town.

    Trinexx 说:
    So wait, you're treating the guy like he's a moron, then getting indignant when he calls you out on it?
  19. Ailan

    Manor doesn't decrease wages while waiting in town.

    So you posted here even though you don't use manors and didn't have any commentary for the actual question.  Cheers.
  20. Ailan

    Manor doesn't decrease wages while waiting in town.

    Town garrison is working properly, manors do not it seems, just tried on a fresh native game.
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