multiplayer_server_log_player_leave = (
ti_on_player_exit, 0, 0, [(multiplayer_is_server),],
[
(store_trigger_param_1, ":player_no"),
(try_begin),
(player_is_active,":player_no"),
(str_store_player_username, s1, ":player_no"),
(player_get_unique_id, reg13, ":player_no"),
(server_add_message_to_log,"str_player_left_server_s1_reg13"),
(str_store_string, s4, "str_common_leave"),
(call_script, "script_multiplayer_broadcast_message"),
(try_end),
])