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  1. [WB] Warband Script Enhancer v3.2.0 (21/07/2013)

    Still the same. :neutral:
  2. [WB] Warband Script Enhancer v3.2.0 (21/07/2013)

    I tried installing older and newer and this same problem.
  3. [WB] Warband Script Enhancer v3.2.0 (21/07/2013)

    Wine-1.3.23
  4. [WB] Warband Script Enhancer v3.2.0 (21/07/2013)

    Hello, I have a trouble with launching WSE on FreeBSD (Wine). It fails on writing dll name into memory. I think running it with admin right would help but I do not have access to Admin account. What could I do?

    WSE Loader by cmpxchg8b (Build date: Sep 23 2011 18:17:47)
    OS version: 5.1.2600 SP 3.0
    Command line: -r Battle_Time.txt -m Battle_Time
    WSE path: Z:\usr\home\Paxx\wb\Server\
    Game executable origin: path (dedicated)
    Game executable path: Z:\usr\home\Paxx\wb\Server\mb_warband_dedicated.exe
    Game executable checksum: AC6ABEE9
    Library path: Z:\usr\home\Paxx\wb\Server\WSELibDedicated.dll
    Injecting
    kernel32.lib local address: 62610000
    LoadLibraryW local address: 62651E50
    Library path: Z:\usr\home\Paxx\wb\Server\WSELibDedicated.dll
    Library path size in bytes: 95
    Library path remote address: 240000
    Failed to write remote process memory for library string.

    Windows API error
    Code: 5
  5. [Resolved] Server that does not appear in the list of servers

    Could you write there how did you solved this?
  6. Server is not visible

    I have this same problem... Anyone can help us?
  7. Bytecode MS Decompiler

    Not everybody want to share his source code with others people, and have to this right, he has spent a lot time on working at this. If someone have a trouble with writing script, he can ask for help.
  8. Modding Q&A [For Quick Questions and Answers]

    ...\mountblade warband\Modules\Native\languages\de\game_strings.csv
    It's str_duel_starts_in_reg0_seconds at the bottom.
  9. OSP Kit QoL Open/close helmet

    Unequiping and equiping helmets by operation agent_unequip_item/agent_equip_item causes this:
    mb2iq.jpg
    *
    It doesn't look good...

    *Screen taken from BugTracker.
  10. Modding Q&A [For Quick Questions and Answers]

    Mustachio 说:
    Has anyone yet discovered how to increase the cap on the player xp multiplier (or perhaps alter the leveling system entirely)?

    It is not possible because this is hardcoded.

    Patta 说:
    Thanks, this was a big help for me. And yes, you once eyplained the mission templates to me, but not the second value :wink:
    插入代码块:
    (0,[b]2[/b],0,[
    (key_clicked, key_o)
    ],
    [
    (display_message, "@test"),
    ]),

    Second value means that message "test" will be displayed 2 seconds after click key 'O' on keyboard.
  11. Rapid Fire

    For spd_rtng max is 255, higher values are truncated. Also 255 is max for all except horse_scale(max 1023), hit_points(max 65535), weapon_length(max 1023) and shoot_speed(max 1023).
  12. Rapid Fire

    max_ammo(99999) = 159, then he have to reload after 159 shots, not 99999. Anyway, I think he will not shot more than 159 times, so 159 will give this same result. :razz:
  13. Warband Registers' Manager

    This little program allows you to view and modify content of registers and string registers. I have done it myself and I'm now sharing my work with you, maybe somebody could find it useful. Screen: Click here to download Let me know if you have any problems with this application...
  14. [WB] Warband Script Enhancer v3.2.0 (21/07/2013)

    Yes. My steam executable have "steam.exe" name. Does the letter size make a difference?

    EDIT: Ok, I changed "steam.exe" to "Steam.exe" and it works. Thank you very much. :smile:
  15. [WB] Warband Script Enhancer v3.2.0 (21/07/2013)

    cmpxchg8b 说:
    Wampirzy Lord 说:
    Eh... And it's again me, this time I have a problem. I'm running Warband by WSE_Loader.exe and I'm receiving this beautiful error I have the newest version and my system is Windows Vista, does it cause problem?
    Does this work? And no, Vista shouldn't cause problems (it's very similar to 7, where I develop it).
    It doesn't shows any error but none of WSE operations works (shows unrecognized opcode...).
  16. [WB] Warband Script Enhancer v3.2.0 (21/07/2013)

    Eh... And it's again me, this time I have a problem. I'm running Warband by WSE_Loader.exe and I'm receiving this beautiful error I have the newest version and my system is Windows Vista, does it cause problem?
  17. [WB] Warband Script Enhancer v3.2.0 (21/07/2013)

    Hm... I've used wrong expressions. I thought about replacing model for example of hand to another model as here (in this case hand and left leg have been removed).

    What would this do? Agents don't have one single mesh.
    If they don't then maybe
    (agent_get_mesh, <destination>, <agent id>, <body part>),
    Body part = left hand, right hand, left leg... etc.

    And this one? Replace bone with what (what's value)? Also, meshes have no bones, skeletons do.

    I thought about replace a model of body part "assigned" to chosen bone, but it doesn't matter after you said that agents don't have on single mesh.
    In that case (mesh_replace_with, <mesh id>, <model id>),  would be more precise.
    <mesh id> is stored by agent_get_mesh, <model id> is name of model to replace.

    Example of usage:
    插入代码块:
    (get_player_agent_no, ":my_agent"),
    (agent_get_mesh, ":mesh_id", ":my_agent", left_hand),
    (mesh_replace_with, ":mesh_id", "leather_gloves_L"), 
    (agent_get_mesh, ":mesh_id", ":my_agent", right_hand),
    (mesh_replace_with, ":mesh_id", "mail_mittens_R"),

    I assume that it's possible to search model by his name assigned in .brf, am I right?

    And sorry for my not good english, I'm doing what I can.
  18. [WB] Warband Script Enhancer v3.2.0 (21/07/2013)

    I have a new idea, if you'd have a some free time could you add something like this?

    (agent_get_mesh, <destination>, <agent id>),
    (mesh_replace_bone, <mesh id>, <bone id>, <value>),

    Because In Warband there is no operations for manage meshes.

    Greetings.
  19. [WB] Warband Script Enhancer v3.2.0 (21/07/2013)

    Yes, although I'd prefer to add something that works for troops and profiles too without duplicating all operations.
    Something like
    插入代码块:
    (get_face_keys_hair, reg0, type_agent, ":my_agent"),
    (get_face_keys_hair, reg1, type_cur_profile),
    (eq, reg0, reg1),
    or
    插入代码块:
    (agent_get_face_keys, f0, ":my_agent"), # where f0 is a face keys register or something like that - can't store a face key value (256 bit) in a regular variable (32 bit)
    (cur_profile_get_face_keys, f1),
    (face_keys_get_hair, reg0, f0),
    (face_keys_get_hair, reg1, f1),
    (eq, reg0, reg1),
    That would be awesome :smile:.
    item_get_name - returns name of item.
    No need, there is str_store_item_name.
    Eh... I forgot about this. Sorry.
    Make mission_set_time_speed could work without cheats enabled.
    Maybe later, too much stuff to change. :???:
    Then maybe (set_cheat_mode, 1/0) would be lesser complicated?

    Thanks for answer.

    EDIT:
    You are God! :grin:
  20. [WB] Warband Script Enhancer v3.2.0 (21/07/2013)

    Good to hear about steam compatibility but I'd ask is it possible to add:

    agent_get_hair - returns name of hair model.
    agent_get_skin - returns ID of skin, ex. manface_young_2, womanface_b.
    item_get_name - returns name of item.
    agent_get_animation_progress - returns progress of animation.

    and

    Make mission_set_time_speed could work without cheats enabled.
    Possibility to replace hardcoded menus (like party menu or equipment menu) to own presentations.

    Good luck.  :wink:
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