## #script_game_get_party_speed_multiplier
## # This script is called from the game engine when a skill's modifiers are needed
## # INPUT: arg1 = party_no
## # OUTPUT: trigger_result = multiplier (scaled by 100, meaning that giving 100 as the trigger result does not change the party speed)
## ("game_get_party_speed_multiplier",
## [
## (store_script_param, ":party_no", 1),
## (set_trigger_result, 100),
## ]),