Silverc 说:
The main problem I am having is how to make Item kind for each of the items.
copy the code of a item from your mod that matches it. Is it a long sword? A scimitar? A one-handed axe? A heavy chest armor? A heavy helmet? And so on. There are no secrets, just a bunch of flags that define the type, the list of meshes (3d model), the cost (arbitrary value) and the ID (unique).
1) Cool new 3d model for this one-handed sword
2) Copy the code from a one-handed sword on your game
3) Change the mesh to (1)
4) Adjust the values to whatever seems appropriate (damage, speed, etc)
5) Use a unique ID
use module_items.py to see those codes. You can also clone stuff using Morgh's.