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  1. Modding Q&A [For Quick Questions and Answers]

    [Bcw]Btm_Earendil 说:
    There should exist an option for it on Morgh's Editor (not using it myself), not sure if the max_ammo function was added later to Warband after the editor was created though. Maybe aleeque can send a link with a screenshot for you.

    Edit: Someone has sent me a screenshot (thanks kraggrim!), it is this field here:
    https://cdn.discordapp.com/attachments/411286129317249038/558048424629633034/unknown.png
    I have already changed ammo to 20 how ever the crossbow only fires once per click. I am wondering if there is a way to have it fire without having to click more then once.
  2. Modding Q&A [For Quick Questions and Answers]

    [Bcw]Btm_Earendil 说:
    Silverc 说:
    aleeque 说:
    Silverc 说:
    I was watching a M&B video and the guy had a fun op crossbow that he just held down right click and it continuously fired. How do I make the crossbow do this? I have changed a crossbow to hold 20 ammo ect but can not get it to fire continuously.

    I think it was the "shots before reload" attribute in Morgh's Editor.
    Where do you find that atrribute I am not finding anything close to it.
    It should be at the settings of the crossbow. Reading the documentation about items gives at crossbows this remark
    max_ammo -- Value.
    The number of bolts that can be fired from this crossbow before it must be reloaded.
    Can be found here: https://forums.taleworlds.com/index.php/topic,12372.0.html
    I do not understand, do I need Python to make it fire continuously?
  3. Modding Q&A [For Quick Questions and Answers]

    aleeque 说:
    Silverc 说:
    I was watching a M&B video and the guy had a fun op crossbow that he just held down right click and it continuously fired. How do I make the crossbow do this? I have changed a crossbow to hold 20 ammo ect but can not get it to fire continuously.

    I think it was the "shots before reload" attribute in Morgh's Editor.
    Where do you find that atrribute I am not finding anything close to it.
  4. Modding Q&A [For Quick Questions and Answers]

    I was watching a M&B video and the guy had a fun op crossbow that he just held down right click and it continuously fired. How do I make the crossbow do this? I have changed a crossbow to hold 20 ammo ect but can not get it to fire continuously.
  5. Modding Q&A [For Quick Questions and Answers]

    UndeadDuke 说:
    Silverc 说:
    how do I change mesh?
    using the same editor. Bows have 2 meshes usually. You have to udate both of them with respective names from spak archive. Open .brf with openBRF tool, press tools - sort entries, find the bow you like, and assign its mesh to your duplicate. Also make sure that spak brf is listed in module.ini of your mod.
    o7h208p.png
    OH TY so that is how you use that. Will let you know if it fixes it TY dude. edit so I did just as you said and the bow is still has a reticle twice the size of bow I copied and simply replaced mesh with.
  6. Modding Q&A [For Quick Questions and Answers]

    UndeadDuke 说:
    Silverc 说:
    How do i fix this so the bow works more like Native bows?
    Take only the bow mesh from Spak mod, nothing else. Then duplicate one of native bows using Morgh's Editor and replace its mesh with one from mod.

    How do I do that... I know how to Duplicate items and edit the stats how do I change mesh?
  7. Modding Q&A [For Quick Questions and Answers]

    I have downloaded an item mod called Spak items, in the mod he has bows that don't function right. The accuracy on them is a lot lower then native bows. Native bows The reticle closes down to near perfect aim at about 300 with his bows perfect aim doesn't happen till 600+ mastery with bows. How do i fix this so the bow works more like Native bows? I have Morgh's tool but adjusting the accuracy on them in that doesn't seem to do anything.
  8. Modding Q&A [For Quick Questions and Answers]

    kalarhan 说:
    Silverc 说:
    The main problem I am having is how to make Item kind for each of the items.

    copy the code of a item from your mod that matches it. Is it a long sword? A scimitar? A one-handed axe? A heavy chest armor? A heavy helmet? And so on. There are no secrets, just a bunch of flags that define the type, the list of meshes (3d model), the cost (arbitrary value) and the ID (unique).

    1) Cool new 3d model for this one-handed sword
    2) Copy the code from a one-handed sword on your game
    3) Change the mesh to (1)
    4) Adjust the values to whatever seems appropriate (damage, speed, etc)
    5) Use a unique ID

    use module_items.py to see those codes. You can also clone stuff using Morgh's.
    ok how do I add the meshes I got everything loading now it can't find the mesh
  9. Modding Q&A [For Quick Questions and Answers]

    I am having difficulty adding items to my game. When I firs started adding items to my game I found spak items an osp that had everything you needed to add the items easily. I was then able to use Morphs editor to easily adjust items in terms of cost and power. later I was shown https://forums.taleworlds.com/index.php/topic,336185.msg7971277.html#msg7971277. This mod doesn't have item kinds in it and I am having hard time figuring out how to add them into the game. The main reason is No item kind doc. The main problem I am having is how to make Item kind for each of the items.
  10. Laser Swords

    Is there any mod that adds Laser swords to single player not looking for a full on mod just simple item addition like spak items on the repository.
  11. is there a way to change horse charge so it kills

    So from the posts there is no way to change horse charge into kill ? for warband
  12. is there a way to change horse charge so it kills

    I have made horse with spiked armor for warband and was wondering is there a way to make the charge kill not knockout enemy troops?
  13. is there a way to change horse charge so it kills

    I have made horses with spiked armor and want to make it so that charge can kill troops when hit i searched the files and forums for 2 days and can't find if it's possible I have changed the horse charge to cut damage but that does nothing
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