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  1. El_Greco

    Modding Q&A [For Quick Questions and Answers]

    frozenpainter 说:
    Change this "party_set_marshall" with this "party_set_marshal" in module_scrips(5 times),module_presentation(1 times) and module_game_menus(1 times).
    thanks, but there were 2 error messages left, so I went with kalarhans way:
    kalarhans 说:
    don't, instead download a non buggy version of the modules, like the one from Lav's, which also has better documentation anyway
    http://forums.taleworlds.com/index.php/topic,324874.0.html

    Now the compiling worked, thanks!!
  2. El_Greco

    Modding Q&A [For Quick Questions and Answers]

    Hey there, first time trying the Module system out and having already problem setting it up..

    I browsed and searched this thread, and there are many posts with error messages simular to mine, but I haven't found a solution for it.

    I'm following Lumos tutorial (https://forums.taleworlds.com/index.php/topic,240255.0.html), so here is the error message if I try compiling the build_module.bat file:

    Traceback (most recent call last):
      File "process_init.py", line 2, in <module>
        from process_operations import *
      File "C:\Users\Benutzer1\Desktop\MBW ModdingStuff\MBW module system\Module_system 1.165\process_operations.py", line 20, in <module>
        from module_scripts import *
      File "C:\Users\Benutzer1\Desktop\MBW ModdingStuff\MBW module system\Module_system 1.165\module_scripts.py", line 19840, in <module>
        (party_set_marshall, ":eek:ld_marshall_party", 0),
    NameError: name 'party_set_marshall' is not defined
    Traceback (most recent call last):
      File "process_global_variables.py", line 6, in <module>
        from module_dialogs import *
      File "C:\Users\Benutzer1\Desktop\MBW ModdingStuff\MBW module system\Module_system 1.165\module_dialogs.py", line 10745, in <module>
        (party_set_marshall, ":eek:ld_marshall_party", 0),
    NameError: name 'party_set_marshall' is not defined
    Exporting strings...
    Exporting skills...
    Exporting tracks...
    Exporting animations...
    Exporting meshes...
    Exporting sounds...
    Exporting skins...
    Traceback (most recent call last):
      File "process_map_icons.py", line 6, in <module>
        from process_operations import *
      File "C:\Users\Benutzer1\Desktop\MBW ModdingStuff\MBW module system\Module_system 1.165\process_operations.py", line 20, in <module>
        from module_scripts import *
      File "C:\Users\Benutzer1\Desktop\MBW ModdingStuff\MBW module system\Module_system 1.165\module_scripts.py", line 19840, in <module>
        (party_set_marshall, ":eek:ld_marshall_party", 0),
    NameError: name 'party_set_marshall' is not defined
    Exporting faction data...
    Exporting item data...
    Traceback (most recent call last):
      File "process_items.py", line 66, in <module>
        from process_operations import *
      File "C:\Users\Benutzer1\Desktop\MBW ModdingStuff\MBW module system\Module_system 1.165\process_operations.py", line 20, in <module>
        from module_scripts import *
      File "C:\Users\Benutzer1\Desktop\MBW ModdingStuff\MBW module system\Module_system 1.165\module_scripts.py", line 19840, in <module>
        (party_set_marshall, ":eek:ld_marshall_party", 0),
    NameError: name 'party_set_marshall' is not defined
    Exporting scene data...
    Traceback (most recent call last):
      File "process_scenes.py", line 15, in <module>
        from process_operations import *
      File "C:\Users\Benutzer1\Desktop\MBW ModdingStuff\MBW module system\Module_system 1.165\process_operations.py", line 20, in <module>
        from module_scripts import *
      File "C:\Users\Benutzer1\Desktop\MBW ModdingStuff\MBW module system\Module_system 1.165\module_scripts.py", line 19840, in <module>
        (party_set_marshall, ":eek:ld_marshall_party", 0),
    NameError: name 'party_set_marshall' is not defined
    Exporting troops data
    Exporting particle data...
    Traceback (most recent call last):
      File "process_scene_props.py", line 7, in <module>
        from process_operations import *
      File "C:\Users\Benutzer1\Desktop\MBW ModdingStuff\MBW module system\Module_system 1.165\process_operations.py", line 20, in <module>
        from module_scripts import *
      File "C:\Users\Benutzer1\Desktop\MBW ModdingStuff\MBW module system\Module_system 1.165\module_scripts.py", line 19840, in <module>
        (party_set_marshall, ":eek:ld_marshall_party", 0),
    NameError: name 'party_set_marshall' is not defined
    Traceback (most recent call last):
      File "process_tableau_materials.py", line 8, in <module>
        from process_operations import *
      File "C:\Users\Benutzer1\Desktop\MBW ModdingStuff\MBW module system\Module_system 1.165\process_operations.py", line 20, in <module>
        from module_scripts import *
      File "C:\Users\Benutzer1\Desktop\MBW ModdingStuff\MBW module system\Module_system 1.165\module_scripts.py", line 19840, in <module>
        (party_set_marshall, ":eek:ld_marshall_party", 0),
    NameError: name 'party_set_marshall' is not defined
    Traceback (most recent call last):
      File "process_presentations.py", line 4, in <module>
        from module_presentations import *
      File "C:\Users\Benutzer1\Desktop\MBW ModdingStuff\MBW module system\Module_system 1.165\module_presentations.py", line 8614, in <module>
        (party_set_marshall, ":eek:ld_marshall", 0),
    NameError: name 'party_set_marshall' is not defined
    Exporting party_template data...
    Traceback (most recent call last):
      File "process_parties.py", line 4, in <module>
        from module_game_menus import *
      File "C:\Users\Benutzer1\Desktop\MBW ModdingStuff\MBW module system\Module_system 1.165\module_game_menus.py", line 13565, in <module>
        (party_set_marshall, ":eek:ld_marshall_party", 0),
    NameError: name 'party_set_marshall' is not defined
    Exporting quest data...
    Exporting info_page data...
    Traceback (most recent call last):
      File "process_scripts.py", line 4, in <module>
        from module_scripts import *
      File "C:\Users\Benutzer1\Desktop\MBW ModdingStuff\MBW module system\Module_system 1.165\module_scripts.py", line 19840, in <module>
        (party_set_marshall, ":eek:ld_marshall_party", 0),
    NameError: name 'party_set_marshall' is not defined
    Traceback (most recent call last):
      File "process_mission_tmps.py", line 8, in <module>
        from process_operations import *
      File "C:\Users\Benutzer1\Desktop\MBW ModdingStuff\MBW module system\Module_system 1.165\process_operations.py", line 20, in <module>
        from module_scripts import *
      File "C:\Users\Benutzer1\Desktop\MBW ModdingStuff\MBW module system\Module_system 1.165\module_scripts.py", line 19840, in <module>
        (party_set_marshall, ":eek:ld_marshall_party", 0),
    NameError: name 'party_set_marshall' is not defined
    Traceback (most recent call last):
      File "process_game_menus.py", line 5, in <module>
        from module_game_menus import *
      File "C:\Users\Benutzer1\Desktop\MBW ModdingStuff\MBW module system\Module_system 1.165\module_game_menus.py", line 13565, in <module>
        (party_set_marshall, ":eek:ld_marshall_party", 0),
    NameError: name 'party_set_marshall' is not defined
    Traceback (most recent call last):
      File "process_simple_triggers.py", line 5, in <module>
        from process_operations import *
      File "C:\Users\Benutzer1\Desktop\MBW ModdingStuff\MBW module system\Module_system 1.165\process_operations.py", line 20, in <module>
        from module_scripts import *
      File "C:\Users\Benutzer1\Desktop\MBW ModdingStuff\MBW module system\Module_system 1.165\module_scripts.py", line 19840, in <module>
        (party_set_marshall, ":eek:ld_marshall_party", 0),
    NameError: name 'party_set_marshall' is not defined
    Traceback (most recent call last):
      File "process_dialogs.py", line 6, in <module>
        from module_dialogs import *
      File "C:\Users\Benutzer1\Desktop\MBW ModdingStuff\MBW module system\Module_system 1.165\module_dialogs.py", line 10745, in <module>
        (party_set_marshall, ":eek:ld_marshall_party", 0),
    NameError: name 'party_set_marshall' is not defined
    Traceback (most recent call last):
      File "process_global_variables_unused.py", line 3, in <module>
        from process_operations import *
      File "C:\Users\Benutzer1\Desktop\MBW ModdingStuff\MBW module system\Module_system 1.165\process_operations.py", line 20, in <module>
        from module_scripts import *
      File "C:\Users\Benutzer1\Desktop\MBW ModdingStuff\MBW module system\Module_system 1.165\module_scripts.py", line 19840, in <module>
        (party_set_marshall, ":eek:ld_marshall_party", 0),
    NameError: name 'party_set_marshall' is not defined
    Exporting postfx_params...

    ______________________________

    Script processing has ended.
    Press any key to exit. . .

    I really hope you can help me out on this one. Note that I tried hundered times to add the ";C:\Python27" to the path environmental variables, but it always ignore the semicolon at the front when I enter it. So it says only "C:\Python27". Is that the problem, and if yes: How can I change it???
  3. El_Greco

    How can I allow parties to cross water?

    ahh, okay thank you mate! ^^
  4. El_Greco

    How can I allow parties to cross water?

    Hey, it's me again. I really want to allow parties to cross water tiles, I didn't touched any Python code till now, but I guess I can't procrastinate that now. Like the title says: Which code do I have to alter (and how) to allow every party (including the player) to cross oceans (not rivers)...
  5. El_Greco

    [WB] Help for bug solving of "Links Equipment +" mod

    Dayum yes! It worked.. :grin: so happy.. thanks again for your attempts and ideas.. :smile:
  6. El_Greco

    [WB] Help for bug solving of "Links Equipment +" mod

    Oh!!! I think i found the barrier/error!!!
    In the item_kinds1.txt in the 2nd line there is a "608"! I guess thats the number that limits how much items should be counted!! :grin:D

    I still didn't try it out but I really think thats the problem.. ^^
  7. El_Greco

    [WB] Help for bug solving of "Links Equipment +" mod

    @Somebody:

    Yeah, okay I'll guess I'll try to give it with some companions, if it works and asap through quest rewards.. Because as long as you get them only at the start of the adventure. There is no way to regain them, once they e.g. stolen by bandits.. :razz: thx anyways..
  8. El_Greco

    [WB] Help for bug solving of "Links Equipment +" mod

    I have to disappoint you, but it didn't work out for me.. Had the abundance set to 50, started a new adventure, and in all of the 10 cities that I checked out, neither Epona, nor the Master Sword or Hylian Shield was buyable at the merchants (exactly these 3, that come after item no. 60:cool:. :/
    Any other idea? :smile:
  9. El_Greco

    [WB] Help for bug solving of "Links Equipment +" mod

    What? If that's really the problem, I'm freaking out, shame on me.. haha ^^'

    But thanks, I'll try it out asap!!

    Making a new quest, with item reward(s), is somewhat simple, so later on you could add a lore-friendly quest that is difficult, however will reward you with either Epona, the master sword or the Hylian shield would be possible, but setting the item's abundance to 41 and making them cost a pretty penny is probably the best choice for now.

    I downloaded a guide for making quests like that awhile back, so I could probably make one in a week or two.

    Yeah thats the plan for later updates, and a guide for that would be reaaally helpfull! :wink:
  10. El_Greco

    [WB] Help for bug solving of "Links Equipment +" mod

    Hmm.. but even with the rarity of 40 nothing happens.. :/
  11. El_Greco

    [WB] Help for bug solving of "Links Equipment +" mod

    First: Thank you for trying to work something out, I aprecciate any help!! :wink:
    That's quite strange, I've never had a problem with that. Are you attempting to view your items in the cheatmenu, or through merchants?

    If it's the cheatmenu, items have to be coded to show up in that. If it's purchasable in shops, make sure "merchandise" is checked for the item.
    Yeah, want to have them at the merchants. Also the strange thing is, that everything works, if I switch up the positions of the weapons in the "item_kinds1.txt" file.

    Forgetting to click "update" when you change the stats of an item, or forgetting to save. Also, for new items to show up in shops in a save that existed before the edit, you must wait a couple in-game days.

    haha, no I always make sure, that the code updated entirely. So always restart the game after changing something in the code/ .txt files and afterwards I start a whole new adventure to make sure that all merchants have a new assortment of their products. Also I set the abundance (rareness at merchants) for testing purpose from 30 (rare) to 300 (should be practically at every merchant) and still there where nothing after checking 4 shops out.. But like i said, thanks for the help, I hope you can find some problem.. :smile:

    And if you don't find the module folder: Try also to look at this path:
    ...\SteamLibrary\steamapps\workshop\content\48700\553904285\

    ^^
  12. El_Greco

    [WB] Help for bug solving of "Links Equipment +" mod

    Heyho guys! I'm the creator of the Links Equipment + mod, which you can find on the Steam Workshop. Till now I'm didn't had much problems regarding the development (except some minor ones, that I somehow worked out). Also note, that I don't use python for modding, just openBrf and the M&B...
  13. El_Greco

    The Ultimate Introduction to Modding | Starting out? Read this!

    Thanks again, it did work out for me!!

    That does mean i can alter all strings (for example names and so one), doesn't it? ^^
    You were a big help, mate.. :grin:
  14. El_Greco

    The Ultimate Introduction to Modding | Starting out? Read this!

    Thanks for the quick answer!!!

    I'm gonna try it out asap! ^^

    Also you're right, Notepad ++ is the better alternative to the windows text editor, but even if I have it on my pc for a long time now, I somehow didnt get to use it often. maybe i should do that..
  15. El_Greco

    The Ultimate Introduction to Modding | Starting out? Read this!

    Heyho everybody (especially @Lumos):

    I'm fairly new to the M&B modding scene and i somehow got to make and release my own mod a few days ago..
    Till know I didn't had to learn or deal with this Python editor thingy, so I hope you can help me without me needing to use it.
    My Problem is, that i want to change the name of the currency (denars). So i was going through all the .txt files replacing the word "denar" with "rupee" through the Windows Text Editor in hope, that the ingame variable changed, too. But it didn't, so now all the dialogues are changed but how can i change this or other ingame variables (like the names of the kings)? Is there a way to do this without using python, and if not: Can someone tell me how i can easily change that with python? ^^

    Would be really greatfull, if someone could help me out. :smile:
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