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  1. Improving Hunting

    My mod is currently using Highlander's hunting mod. You can obtain the full source from Age of Machinery's source. The deer are spawned on the map as horses and are made to flee from the player with (agent_set_scripted_destination). Unfortuantly the deer cannot completely elude the player...
  2. Blacksmithing

    I have been making a blacksmithing mini-game for my mod. The plan was this: the player would strike the metal and do "damage". There would be a target amount of damage to do. Too little or too much damage would product a lower quality product. The player could move the metal between the forge...
  3. Damaging Indestructable Scene Objects

    I've been puzzling and puzzling and now my puzzler is sore. I need a scene prop to take damage and not die. Well, I don't need it to really take damage, but I need the damage done to be passed to the second parameter of the ti_on_scene_prop_hit. Making the prop indestructible makes it so the...
  4. Hunting

    I'm attempting to implement hunting. I've made a deer-herd party template similar to the cattle herd that, when encountered, gives the player the option to hunt. My plan is as follows: Spawn deer on the map with (spawn_horse). Move the deer from entry point to entry point with...
  5. Commenting

    Commenting is a pain for me. I know I should comment my scripts, but I'm not entirely sure how often and where to do it. I'm always wondering if I'm doing it enough and correctly. Does anyone have some guidelines for commenting code? I don't think that it's likely that there are any rules, but I...
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