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  1. Official 3D art thread - Warband

    It works now I'm not sure what changed it, but i think it is because i had the model loaded before the materials and the textures in the module.ini.
    Thanks  :smile:
  2. Official 3D art thread - Warband

    Hi everyone,

    I need some help with changing the model and textures of a building. I want to integrate some buildings of the polished buildings mod to my game. The model, textures, materials are in the resource and texture folder, and when i use openbrf the house looks like it should look. Then I add the resource files to the module.ini and i change the house i want to look different in the scene_props.txt. But when I'm in the game the house is just white and very bright.
  3. Modding Q&A [For Quick Questions and Answers]

    Somebody 说:
    If you change the base faces, all the NPC races using the default male/female will need to change as well.

    You mean the facecodes? But i don't want to change them i would add new codes.
  4. Modding Q&A [For Quick Questions and Answers]

    I don't understand, i would just make new face codes and add them to module_troops, for example i add swadian_face_younger_3 to older_3 and younger_4 to older_4 and than i would only use these new codes on troops you can recruit. I don't know any dialogue line or something where the gender of a recruited troop matters because there are only male troops.
  5. Modding Q&A [For Quick Questions and Answers]

    Yep i just tried it and it worked  :mrgreen:, I'm happy now. I can make a tutorial for this if there isn't already it is not very hard. Hopefully you can add more skins because i would have to use at least 3 to 4 new skins.
  6. Modding Q&A [For Quick Questions and Answers]

    MadVader 说:
    That would work, but then all game text would refer to the new "races" as female.
    Better check those troop facecode ranges if they are correct and refer to the same face texture.

    should be possible to just copy the man skin, i will try that now.
  7. Modding Q&A [For Quick Questions and Answers]

    Somebody 说:
    Don't forget to do it in a library for its acoustic qualities
    xyx1991 说:
    Aw :sad: , I already thought that, maybe there is a loop hole where you can avoid the problem, only way i would know is by giving every troop only one face, not sure if it will work though, but i will try it later. Maybe there is someone out there with a solution :smile:, I will not loose hope!!!
    You can add visitors with any facecode you want, but this won't work for battles unless you are prepared to change the reinforcement code entirely. Spawning every single stack individually (and calculating how many from each stack based on battle advantage) really won't help performance either. In the original M&B, you could actually have troops maintain their DNA (and the facecode and the randomized loadout), but it was removed in Warband for some reason. WSE has a number of facecode operations, but I really don't think you want to re-assign faces for every individual agent.

    That might be a possibility, but I just thought of something different. In the module_skins you have 3 skins, male, female and undead, but undead isn't used. My thinking was female units don't get male units faces because they have a different skin, maybe i can add for every faction a skin and use it. I found a thread for the original M&B where someone did this for different races, I just hope you can do that in Warband. I think it would avoid the problem.
  8. Modding Q&A [For Quick Questions and Answers]

    Zephilinox 说:
    Ah, I just tested it on Native 1.157 and I have the same problem, never noticed it before.
    As far as I can see there are no operations, scripts or slots that you could use to set the faces manually so it must be done engine-side. In other words there is no way to fix it.

    Aw :sad: , I already thought that, maybe there is a loop hole where you can avoid the problem, only way i would know is by giving every troop only one face, not sure if it will work though, but i will try it later. Maybe there is someone out there with a solution :smile:, I will not loose hope!!!
  9. Modding Q&A [For Quick Questions and Answers]

    Zephilinox 说:
    I don't know how you're randomizing those faces, but this mod does what you want to do:
    http://forums.taleworlds.com/index.php/topic,170996.0.html

    I know this mod, but that is not the problem what i mean because the problem is in the native game as well.
    What i mean is that at the beginning of a battle every unit generates a face, then there are for example 5 nord faces and 5 khergit faces generated. Normally you would expect that now the khergit units get only khergit faces, but they get nord faces as well or other faction faces it depends on the other kind of troops on the battlefield, because these faces are placed on any unit on the battlefield. So for example khergit unit 1 gets a khergit generated face, khergit unit 2 as well, but khergit unit 3 gets a nord generated face. And nord unit 1 gets a khergit generated face. You can tell because you see a nord unit and a khergit unit with exacly the same face, beard, hair, haircolor etc.. Same problem is when I play the native module. You can test it yourself, you can also recruit some nord units and khergit units and then the faces mix between these troops, but mostly with at least 20 troops or more.

    Here some Screenshots :smile:

    6s4q.png
    Thats how my Sarranid troops look normaly, when i only walk around with only my sarranid troops.

    xnys.png
    And these are how the khergit troops look normaly, walked with only khergit troops around as well. No problems so far.

    ed26.png

    erwy.png
    And now i walk around with BOTH types of troops, and you can see the some sarranid troops get faces from the khergit troops and some of the khergit troops get sarranid faces.
    This not only happens with my mod but with the native module as well but it is not so easy to see there.
  10. Modding Q&A [For Quick Questions and Answers]

    xyx1991 说:
    Hello everyone,

    I need some help with my mod im working on. At the moment i want to change the faces of the troops to make them look more like the faction they are from, which works quit well but there is one problem which annoys me so much. Problem is that when you enter a battle it randomly generates the faces for each troop on both sides, but then it places the faces from the one faction on the own troops and the bodys of the other faction and other way around. For example I play as sarranid and have a battle against nord troops, then it generates random nord faces and random sarranid faces and these are places randomly on any soldier no matter if its sarranid or nord. I then have some sarranid troops with nord faces which is what annoys me so much. If i use the cheatmenu to walk around with only my sarranid troops then everything is fine because only sarranid faces are being generated. Do you guys know a way to avoid this, i was hoping there might be a line in the source module where it randomly places the faces on the bodys.

    I would be so thankful if anybody could help me with this,  :smile:

    Still need help with this one :smile: no reply so far :sad:
  11. Modding Q&A [For Quick Questions and Answers]

    Hello everyone,

    I need some help with my mod im working on. At the moment i want to change the faces of the troops to make them look more like the faction they are from, which works quit well but there is one problem which annoys me so much. Problem is that when you enter a battle it randomly generates the faces for each troop on both sides, but then it places the faces from the one faction on the own troops and the bodys of the other faction and other way around. For example I play as sarranid and have a battle against nord troops, then it generates random nord faces and random sarranid faces and these are places randomly on any soldier no matter if its sarranid or nord. I then have some sarranid troops with nord faces which is what annoys me so much. If i use the cheatmenu to walk around with only my sarranid troops then everything is fine because only sarranid faces are being generated. Do you guys know a way to avoid this, i was hoping there might be a line in the source module where it randomly places the faces on the bodys.

    I would be so thankful if anybody could help me with this,  :smile:
  12. Anyone know how to fix C++ error?

    I have ATI and i have the error, so this should not be the problem
  13. Anyone know how to fix C++ error?

    It looks like lowering the graphics works for me. No crashes so far.
  14. Anyone know how to fix C++ error?

    Ok i tested the PL mod seperate now, and it works with no Problems for me. Maybe theres a bug in 1257AD with the PL mod. But my question, did it already crash before you insert the PL mod??? It would be very disapointing if you delete it in the next version, cause the scenes are awsome.
  15. Anyone know how to fix C++ error?

    I do not think its the PL mod. Has something to do with the textures.
  16. Anyone know how to fix C++ error?

    Well i changed several things now and it looks like it wount crash anymore, ill test it out to get a solution maybe.
  17. Anyone know how to fix C++ error?

    Hi guys, does anybody know how to fix the runtime error? My game always crash after about 5 - 10 mins :/
  18. Troop problem

    i fixed it but ty :smile:
  19. Troop problem

    I added some new troops at the end of the troops.txt. Everything was fine i could do some new infantry and archers, but then i copied the man at arms troop and pasted it at the end of the file, but in the game it says its infantry and they have no horses anymore. Why? Its the same troop just...
  20. changing banner?

    thats what i do but its still enabled
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