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  1. Version 0.72 Bug Thread

    Monsu Battle Riders are barefoot, and several of the Monsu with Rider in their name are not mounted.
  2. Version 0.72 Bug Thread

    They work, they are "crafted" not "Crafted"
  3. Version 0.72 Bug Thread

    Bugs we know in since 0.721:

    -crafted Crossbows
    -Characters inside the Rhinos when mounted
  4. Discussion + Suggestions

    Your opinion is noted, ****muncher.
  5. Modding Q&A [For Quick Questions and Answers]

    So I just made a scene (yay me), but I seem to have a problem when I pull it from the multiplayer maps to a town map: there is no sound made by actors. Like I can hear music and ambient town stuff, but no sword swings, bow and arrow, shouting, etc. Where did I go wrong?
  6. Version 0.772 Released!

    It lives!!!

    2014_12_23_00002.jpg

    2014_12_23_00003.jpg
  7. Discussion + Suggestions

    I agree with Deathfreakkid on making crossbows more deadly. I think bows should be a PD 7+ 1HKO. But that's not my part on the team. :wink:
  8. Media/Screenshots

    I give you... Karnoth, capital city of the Dwarves!

    2014_12_20_00001.jpg

    2014_12_20_00002.jpg

    2014_12_20_00003.jpg

    2014_12_20_00005.jpg

    2014_12_20_00006.jpg
  9. Bug Thread/Crashing [SEE PAGE 9 IF YOU HAVE ISSUES WITH YOUR STEAM VERSION]

    GS, would it just be possible to allow us to do battle with "friendly" units?
  10. Discussion + Suggestions

    Deathfreakkid 说:
    Something about sieges:

    I have an army about 100-200 men/women and attack a castle with "ONE" ladder?!
    Even the Siegetower is relatively small, 2 people wide.

    How about adding 1-2 ladders and when siege tower is used, adding 1 more siege tower or make the siege tower a bit bigger/wider?

    I don't plan on leaving sieges the way they are. But it isn't a quick fix to do all 50+ sieges on the map.
  11. Perisno .71 patch buglist. Open issues here

    If it makes anyone feel better Karnoth is all but finished. :grin:

    2014_12_19_00003.jpg
  12. Perisno .71 patch buglist. Open issues here

    The number of Steam inquiries coming at us hurt... TW did something that is bugging Macs especially hard. I hope it's only our Steam Mac users having the 'No Text' bug. Can anyone confirm it's Steam only?
  13. Discussion + Suggestions

    doomdoging 说:
    i would like to request a playable amazon race  :razz: all the females are too short

    That was mishap when the faces we redone the last time. We expect the Elven females to be taller.

    As for playable races, I think Giants are our last race at the moment, which there will be females you can play as.

    We have so much we want to give to you all, but a lot of coding (Which most of the team cannot do, myself included) has to happen. gsanders, Silberfalke, and michldr are doing their best, but they're only human.
  14. Perisno Factions, Lore, and Info

    T.L.S. 说:
    Wiki + links everywhere is a best solution imho


    Please, take some time out of your day to help us out. Wiki editing is really simple, you can surely spend a few minutes to make Perisno that much better, right? :grin:
  15. Version in Development - 0.8

    T.L.S. 说:
    It's more logical to have companions from all races, also it makes easier to tell some lore-wise things about them (add some special dialog with companion about his\her race or something like that)

    I do believe that is the end goal, but we don't exactly have the manpower to do that and everything else we promised all at once. You're more than welcome to help out if you want to speed up the process. :wink:
  16. Perisno Factions, Lore, and Info

    Yes, we are doing final edits and proofreading. We need to make sure it 100% fits in the other nations' lore as well.
  17. Media/Screenshots

    Some of Karnoth prior to completion. Please note, this is not the final product.

    2014_12_18_00001.jpg
    2014_12_14_00009.jpg
  18. Version 0.772 Released!

    Suck it wolves! I'm getting a Tigre! Or a few tigres, since they will all get crippled....
  19. [Poll] Redwood stats

    Getting the AI to charge will fix the majority of problems in the field. And not all races will have a good counter to the Elves, just like the Elves don't have a good counter to the Falcons. The point is for some factions to have a harder fight versus other factions. I purposed having an infantry grunt for the Elves that only has a chance to spawn with a bow and lower archery stats. It will make the armies have less arrows raining down on you. Which is really the problem. 10 Elves we can manage. 100 on a hill is absurd.

    Another point with the elves is they are expensive to maintain in comparison to other factions that have non killing weapons. It doesn't balance the AI, but it does make them more balanced for players.
  20. Redwood Nation: Bane of my existance

    You'll like the Karnoth siege when I get it finished then. There won't be a lot of archer areas. I'll keep a few chock points for archers to have use, but there will be a lot less death by arrow going on.
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