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  • 用户:sjmind
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  1. Do play_track and stop_all_sounds work now?

    Do play_track and stop_all_sounds work now? If yes then     how to use them else     when will them work end if         
  2. About overlay

    In 0.89x I have some questions about the overlay. Can anyone tell me how to solve these? Thx a lot. 1. Must I use the overlay in a presentation, or I can use that without any presentation? 2. How could I know whether a overlay is above another one? 3. The relationship between the overlay'...
  3. Need help!

    (agent_get_position,pos1,":ag_no"), (position_move_z,pos1,190,1), (position_move_x,pos1,190,1), (set_spawn_position,pos1), (spawn_agent,"trp_a"), This code leads to  a M&B Crash(Not C++ Runtime error). [in 0.892] Can anyone tell me why?(It seems that it can run in .808) Another problem: in...
  4. The magic system of M&B preview

    Well, I said I can make the magic system for M&B. I took 3 pictures from my current work. The first one and the second one show the track of a magic (I doubt whether it's called a track, or it's called path or something else... Can Any one tell me the name of it?) The 3rd one showes the...
  5. How to use these new functions of module_system in 0.89x

    First Question is on the overlay. Can I use the operations of overlay without starting a presentation during a mission_template? And Who know how the tactic map works? I can't understand those codes. Second Question: I found these in 0.892 module_system mission_cam_set_mode                 ...
  6. Do you think a Mod with a large magic system will be accepted?

    In fact, I'm making a mod which is made for testing all new functions. However, I created something interesting and I am rewriting it into a magic system. It'll have these functions: 1.Lots of kinds of magic -- Attack, defence, curse, and something else 2.The State of reading spells -- A circle...
  7. Can anyone tell me all of the functions will be done in 0.89x

    I am making a MOD based on .89x. However, when I make a new function, I found that a new version released. Sometimes some functions is similar with the functions in my mod. So, I want to know all the function will be done in 0.89x in order to check which function should I add into my mod.
  8. Questions about module_items in .0892

    1.Can ti_on_weapon_attack and ti_on_init_item be used on melee weapons? 2.How can I create a particle system on my weapon when ti_on_weapon_attack and then disable it? 3.Can I Create an item with a particle system that I can see the effect of the particle system when I am carrying it and check...
  9. I need the Module System Documentation for 0.89x.

    I need the Module System Documentation for 0.89x. Especially, I want to know how to use the new functions like stop_all_sounds,overlay_xxxx .......... And how to use the new module_x.py files. Can any one tell me when the documentation will be published?
  10. QUESTION: the .sav files' content

    Well, I'm a mod maker. I find that if I defined a new variable, the old savedgame couldn't work. According to the error message, I think that if I inserted the value of the new variable into the .sav files, the error could be avoided. But the question is I don't know the structure of the files...
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