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  1. wildtexan

    Modding Q&A [For Quick Questions and Answers]

    hey, yall found this mod that has ripped assets from a bunch of our mods. the ones I can confirm are WFAS, Calradia imperial age, 16thCentury,  Red Wars,  sands of faith,  Kościuszko Uprising,  L'Agile, Sayzen,  Nova Aetas, and I'm sure more but can't identify where they are from yet. :???:

    here is a link to his moddb page and his website where you can download and find your props.  :sad:

    https://warbandbnw.wordpress.com/2016/07/19/beta-download/

    http://www.moddb.com/mods/warband-brave-new-world
  2. wildtexan

    SP Musket Era [WB] Winds of War: Blood and Steel - 1870

    hey Frenzied posted a dev update on moddb go check it out
  3. wildtexan

    Modding Q&A [For Quick Questions and Answers]

    awesome  thanks a lot
  4. wildtexan

    Modding Q&A [For Quick Questions and Answers]

    hey guys i was wondering if it is possible to change the name of the merchants for example making armor merchant tailor.
  5. wildtexan

    Nordous' Sceners Guild

    hey yall, I'm having an issue with some of my scenes they only work at certain times of the map day.  all other times i get a run time error any help would be awesome
  6. wildtexan

    Modding Q&A [For Quick Questions and Answers]

    OK the height does matter however that is not your problem. the problem is with the game sometimes the ai just wont follow the mesh. delete the ai mesh and redo it and the ai should begin to follow.
  7. wildtexan

    SP Musket Era [WB] Winds of War: Blood and Steel - 1870

    howdy gang we was wondering what ya'll would like to see in sieges. a few questions we are looking to be answered are:

    1. do you still enjoy wall scaling like in vanilla


    2. would you prefer a wall breach scenario where you have to rush a small opening and fight to the town center


    3.or maby move to a more WW-1 style trench sieges



    ok guys let us have it we want as much input as we can get.

    thanks-Wildtexan
  8. wildtexan

    Nordous' Sceners Guild

    Hey I'm the scener for calradia blood and steel 1870 we are in need of some sceners to help get this project finished. if your interested being part of our team as a scener or just want to do one or two please pm me on steam or message me here.

    thanks, wildtexan.
  9. wildtexan

    Nordous' Sceners Guild

    Adorno 说:
    That's an issue with BRF's and not so much scene editing, which this thread is about.
    But have you checked the textures are named correctly/identically in the BRF and scene_props.py,
    and that they are of course in the textures folder?
    yes ive checked them all.[/img]http://www.moddb.com/members/wildtexan/images/txt[/img]
  10. wildtexan

    Nordous' Sceners Guild

    im having an issue with some props they have textures in the brf but when they load up in game they appear as a bright white how do i fix this
  11. wildtexan

    Modding Q&A [For Quick Questions and Answers]

    im having a bit of an issue, so we compiled a new version of the mod but the scenes are not working trying to enter any of them crashed the game but there is no error code i have tried to copy and past the scene obj info in but it does not work it still causes crashes any ideas on how to fix this issue
  12. wildtexan

    Modding Q&A [For Quick Questions and Answers]

    vitali-attila 说:
    jacobhinds 说:
    Use the map editor. They're in a dropdown menu on the "add items" tab.

    Hello. I've found that, but didn't understand what 0-15 and 16-31 mean. I made 31 entry points but that did not help. Could you tell me what do these numbers mean and where to type them?

    you add them to the second box with the zeros. but heres a tutorial on warband scening it covers entry points https://www.youtube.com/watch?v=bnipiwUW7rk
  13. wildtexan

    Modding Q&A [For Quick Questions and Answers]

    dragos 说:
    wildtexan 说:
    ive got an issue with an interior scene when you inter it none of the npcs are there and when youi try to walk in the scen you are thrown out of the interior into that space thats where the npcs are and if some how you manage to get back into the prop you are moved to a corner and cant get out of it. heres what ive tried so far i have re put in the scene prop code and the scene code i have checked to make sure that the collision mesh was on which it was i have even tried to remake thew scene to no avail any ideas or help would be great

    First, add your interior scene code just like the others in module_scenes.py. You can copy paste one.

    Second, start the game and edit your scene. Don't forget to put entry points.

    That's it.

    If you still get an error, then let me know what you've exactly done.

    ya i did all that the problem is that the scene is acting like there is no collision object. so you cant walk around the scene and your thrown out
  14. wildtexan

    Modding Q&A [For Quick Questions and Answers]

    ive got an issue with an interior scene when you inter it none of the npcs are there and when youi try to walk in the scen you are thrown out of the interior into that space thats where the npcs are and if some how you manage to get back into the prop you are moved to a corner and cant get out of it. heres what ive tried so far i have re put in the scene prop code and the scene code i have checked to make sure that the collision mesh was on which it was i have even tried to remake thew scene to no avail any ideas or help would be great
  15. wildtexan

    Nordous' Sceners Guild

    Comrade Temuzu 说:
    Of course they're not showing, you linked them wrong.

    Anyway, it's a cool concept, but looks way too sanitary.

    how did i link them wrong?
    and thanks i know its a bit clean looking but i ran out of room on the file
  16. wildtexan

    Nordous' Sceners Guild

    so Im redoing the intire map to fit the 1800s and here is my attempt at the redesigned city of ahmerrad
    redone-sarranid-city-of-ahhmerad
    redone-sarranid-city-of-ahhmerad1
    redone-sarranid-city-of-ahhmerad3
    redone-sarranid-city-of-ahhmerad4
    if they arnt showing up here check them out on our moddb page http://www.moddb.com/mods/calradiaimperialage/images/redone-sarranid-city-of-ahhmerad
  17. wildtexan

    SP Native Musket Era [WB] Calradia Imperial Age: Napoleonic Era Inspired M&B! BETA 3.1 OUT PAGE 31

    hi im one of te modders for imperial age and we are in need of some beta testers for the newest version if you are interested please pm me
  18. wildtexan

    Nordous' Sceners Guild

    FantasyWarrior 说:
    @jacobhinds
    @Docm30

    Well, it's true  :smile:
    Or just replace my previous models /textures and the same for the native resources.
    And i must change my pc  :roll:

    wildtexan 说:
    so ive beewn trying to make a new interior but all the tutorial talks about is presets. this is my scene code

    scn_town_32_castle town_32_castle 256 none none -100.000000 -100.000000 100.000000 100.000000 -100.000000 0x00000007300005000002308c00004a840000624700004fda
      1  100000
      1  471
    0

    when i put this in i get a plains map not the sky like the other scenes


    scn_town_32_castle town_32_castle 256 none none -100.000000 -100.000000 100.000000 100.000000 -100.000000 0x00000007300005000002308c00004a840000624700004fda
      1  100000
      1  471
    0

    Change : none none by

    Interrior model ID
    Collision of the model chosen ID

    Take a look at interrior..brf for this, with openBrf, in warband/CommonRes.

    Something like

    scn_town_1_castle town_1_castle 1 co_interior_castle_q bo_interior_castle_q -100.000000 -100.000000 100.000000 100.000000 -100.000000 0
      1  100000
      1  516
    0

    Or search in scenes.txt for interriors/collisions ID

    And of course it's better to use the module system /openBrf/ Wings3d /the gimp : totaly free.


    + my long quest by stages is finished  :smile:

    v e r y DIFFICULT

    RuyJb.jpg
    sYmHp.jpg
    dGj5R.jpg
    4wTdW.jpg
    5HxYu.jpg
    -YeAh.jpg
    afweN.jpg
    d0_Ar.jpg
    worked great thanks! and also nice scenes
  19. wildtexan

    Nordous' Sceners Guild

    so ive beewn trying to make a new interior but all the tutorial talks about is presets. this is my scene code

    scn_town_32_castle town_32_castle 256 none none -100.000000 -100.000000 100.000000 100.000000 -100.000000 0x00000007300005000002308c00004a840000624700004fda
      1  100000
      1  471
    0

    when i put this in i get a plains map not the sky like the other scenes
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