@jacobhinds
@Docm30
Well, it's true

Or just replace my previous models /textures and the same for the native resources.
And i must change my pc
wildtexan 说:
so ive beewn trying to make a new interior but all the tutorial talks about is presets. this is my scene code
scn_town_32_castle town_32_castle 256 none none -100.000000 -100.000000 100.000000 100.000000 -100.000000 0x00000007300005000002308c00004a840000624700004fda
1 100000
1 471
0
when i put this in i get a plains map not the sky like the other scenes
scn_town_32_castle town_32_castle 256
none none -100.000000 -100.000000 100.000000 100.000000 -100.000000 0x00000007300005000002308c00004a840000624700004fda
1 100000
1 471
0
Change :
none none by
Interrior model ID
Collision of the model chosen ID
Take a look at interrior..brf for this, with openBrf, in warband/CommonRes.
Something like
scn_town_1_castle town_1_castle 1 co_
interior_castle_q bo_interior_castle_q -100.000000 -100.000000 100.000000 100.000000 -100.000000 0
1 100000
1 516
0
Or search in scenes.txt for interriors/collisions ID
And of course it's better to use the module system /openBrf/ Wings3d /the gimp : totaly free.
+ my long quest by stages is finished
v e r y DIFFICULT