搜索结果: *

  1. Malcon06

    Feedback Poll: Garrison Recruitment Method

    Windyplains 说:
    My intention is for their use to require more strategy in how you use companions.
    I know exactly what you mean, but can't you give the advisors at the main fief more authorities, make them like they are the chiefs..
    I think a king/lord doesn't need to visit every single fief to update the situation and give new orders, instead what about giving the order to the chief (main advisor) and ask him to send the order to the wanted fief..

    P.S: I didn't play the game for a while and just started a new game so I'm not sure if something like that already existed or in creation.. but as I recall I've experienced something like that playing Diplomacy and it saved a lot of time..
  2. Malcon06

    Feedback Poll: Garrison Recruitment Method

    If you put it that way then I think many players will find Queue system is easier to understand. However, that con is gonna be such a pain in the #$$.. So I totally support the %s system..

    I also agree with Coolbreeze88, I think having an advisor staying at your main fief and taking care of all of your fiefs is such a great idea..

    I'm just wondering when will this update be released though?!
    Appreciate your hard work Windyplains.. Thx, Sincerely.
  3. Malcon06

    Excited for Silverstag updates!!

    Windyplains 说:
    Selectable %'s from a recruitment screen:
    Given:
    You have 20 peasants, 20 mercenaries & 5 veterans.
    --
    Peasant Troop A is set to 30%. (50 denars / each)
    Peasant Troop B is set to 70%. (100 denars / each)
    --
    Mercenary Troop A is set to 50%. (200 denars / each)
    Mercenary Troop B is set to 50%. (300 denars / each)
    --
    Veteran Troop A is set to 100%. (800 denars / each)
    --
    Budget is split between the tree types:
    Peasant budget is limited to 1000 denars per week.
    Mercneary budget is limited to 500 denars per week.
    Veteran budget is limited to 500 denars per week.

    Week 1:
    6 of Peasant Troop A should be hired (1000 budget * 30% / 50 denar cost).
    7 of Peasant Troop B should be hired (1000 budget * 70% / 100 denar cost).
    1 of Mercenary Troop A should be hired (500 budget * 50% / 200 denar cost). (Merc excess of 50 denars remain)
    1 of Mercenary Troop B should be hired (500 budget * 50% / 300 denar cost). (Merc excess 50 denars now spent)
    0 of Veteran Troop A should be hired (500 budget * 100% / 800 denar cost). (Veteran excess of 500 denars saved for next week).

    Week 2:
    6 of Peasant Troop A should be hired (1000 budget * 30% / 50 denar cost).
    7 of Peasant Troop B should be hired (1000 budget * 70% / 100 denar cost).
    1 of Mercenary Troop A should be hired (500 budget * 50% / 200 denar cost). (Merc excess of 50 denars remain)
    1 of Mercenary Troop B should be hired (500 budget * 50% / 300 denar cost). (Merc excess 50 denars now spent)
    1 of Veteran Troop A should be hired (1000 budget * 100% / 800 denar cost). (Veteran excess of 200 denars saved for next week).

    This setup would allow you to custom choose what can be built at any place you own, using any troop that can be recruited at those locations and set to exactly what mix you want and give complete control over how much you spend.  Keep in mind such a system would have an endpoint as I won't allow garrison recruitment to recruit beyond a given limit (kind of like the AI stopping at a certain point).

    To me this one is perfect. btw what about training garrison troops ?!
  4. Malcon06

    MB Barracks Editor Package [v2.46 25.03.2015]

    k0nr@d 说:
    Tool updated to version 1.032b:
    - improved code versatility - editor compatibile with Sword of Damocles: Warlords v3.92f1.

    Thx  :grin:
  5. Malcon06

    Modding Q&A [For Quick Questions and Answers]

    Hello,,
    I created my own faction troops, but I don't know how to change the volunteers in villages to be based on the faction that owns the village.

    If anyone can help,, i wanna know the script code that i need to change to do so,, and change it to what :razz:

    Thanks ....
  6. Malcon06

    Compilation of 82 little tweaks to the text files to change your gameplay(links)

    TheMageLord 说:
    Heres a tweak to make the volunteers in villages vary based on the faction that owns the village.

    Find this in scripts.txt:
    update_volunteer_troops_in_village -1
    35 23 2 1224979098644774912 1 521 3 1224979098644774913 1224979098644774912 26 521 3 1224979098644774914 1224979098644774912 19 522 3 1224979098644774915 1224979098644774914 41 2133 2 1224979098644774916 1 2123 3 1224979098644774917 1224979098644774913 10 6 3 1224979098644774918 0 1224979098644774917 2136 3 1224979098644774919 0 100 2147483678 2 1224979098644774919 10 2136 3 1224979098644774919 0 2 1561 3 1224979098644774920 1224979098644774915 1224979098644774919 4 0 2147483680 2 1224979098644774920 0 1561 3 1224979098644774920 1224979098644774915 0 3 0 32 2 1224979098644774920 0 2105 2 1224979098644774916 1 2133 2 1224979098644774915 1224979098644774920 3 0 2133 2 1224979098644774921 7 4 0 30 2 1224979098644774913 5 2133 2 1224979098644774921 1224979098644774913 2108 2 1224979098644774921 2 2105 2 1224979098644774921 10 5 0 2147483678 2 1224979098644774913 0 2133 2 1224979098644774921 0 3 0 2107 2 1224979098644774921 3 2120 3 1224979098644774922 2 1224979098644774916 2108 2 1224979098644774921 1224979098644774922 2136 3 1224979098644774923 0 1224979098644774921 501 3 1224979098644774912 92 1224979098644774915 501 3 1224979098644774912 93 1224979098644774923
    This is where it actually adds the troops and calculates the tier and such (as seen in my other tweak, changing the number of troops recruited in villages). The line you need to replace is highlighted in red. Replace that with
    2204 2 1224979098644774914 1224979098644774912 4 0 31 2 1224979098644774914 432345564227567629 521 3 1224979098644774914 1224979098644774912 19 3 0
    The red is actually included in that, but it's easy to just select it all and paste over it. Then change the 35 to a 39 (so it reads the extra 4 lines of code you just pasted in).

    After this is done, your script should look like this:
    update_volunteer_troops_in_village -1
    39 23 2 1224979098644774912 1 521 3 1224979098644774913 1224979098644774912 26 2204 2 1224979098644774914 1224979098644774912 4 0 31 2 1224979098644774914 432345564227567629 521 3 1224979098644774914 1224979098644774912 19 3 0 522 3 1224979098644774915 1224979098644774914 41 2133 2 1224979098644774916 1 2123 3 1224979098644774917 1224979098644774913 10 6 3 1224979098644774918 0 1224979098644774917 2136 3 1224979098644774919 0 100 2147483678 2 1224979098644774919 10 2136 3 1224979098644774919 0 2 1561 3 1224979098644774920 1224979098644774915 1224979098644774919 4 0 2147483680 2 1224979098644774920 0 1561 3 1224979098644774920 1224979098644774915 0 3 0 32 2 1224979098644774920 0 2105 2 1224979098644774916 1 2133 2 1224979098644774915 1224979098644774920 3 0 2133 2 1224979098644774921 7 4 0 30 2 1224979098644774913 5 2133 2 1224979098644774921 1224979098644774913 2108 2 1224979098644774921 2 2105 2 1224979098644774921 10 5 0 2147483678 2 1224979098644774913 0 2133 2 1224979098644774921 0 3 0 2107 2 1224979098644774921 3 2120 3 1224979098644774922 2 1224979098644774916 2108 2 1224979098644774921 1224979098644774922 2136 3 1224979098644774923 0 1224979098644774921 501 3 1224979098644774912 92 1224979098644774915 501 3 1224979098644774912 93 1224979098644774923

    What this actually does is change the script so that it gets the village's current faction as the one to select recruits from instead of the original faction. The extra 4 lines are a check that I included which checks if the current faction is the player faction, and if it is it reverts to the original function of taking the village's original faction. The reason I included that check is the player's faction doesn't have troops set, so if it wasn't there you wouldn't be able to recruit troops from places captured by the player faction. This means that this tweak only works for the main factions taking land, and the player faction will still recruit based on original ownership.

    Also note that the trigger to update this only fires every 72 hours(or if you increase relation with the village), so the village will still offer the old faction's recruits until it updates.

    This script only edits the player's volunteers, though - if you want to change the troops given to lords based on faction you need to go to the next script down (update_npc_volunteer_troops_in_village) and replace 521 3 1224979098644774913 1224979098644774912 19 with
    2204 2 1224979098644774913 1224979098644774912 4 0 31 2 1224979098644774913 432345564227567629 521 3 1224979098644774913 1224979098644774912 19 3 0
    And change the 23 at the beginning to 27 (again, for the extra 4 lines of code being added) It should then look like this:
    update_npc_volunteer_troops_in_village -1
    27 23 2 1224979098644774912 1 2204 2 1224979098644774913 1224979098644774912 4 0 31 2 1224979098644774913 432345564227567629 521 3 1224979098644774913 1224979098644774912 19 3 0 522 3 1224979098644774914 1224979098644774913 41 2133 2 1224979098644774915 1 6 3 1224979098644774916 0 5 2136 3 1224979098644774917 0 100 2147483678 2 1224979098644774917 10 2136 3 1224979098644774917 0 2 1561 3 1224979098644774918 1224979098644774914 1224979098644774917 4 0 2147483680 2 1224979098644774918 0 1561 3 1224979098644774918 1224979098644774914 0 3 0 32 2 1224979098644774918 0 2105 2 1224979098644774915 1 2133 2 1224979098644774914 1224979098644774918 3 0 2133 2 1224979098644774919 12 2120 3 1224979098644774920 2 1224979098644774915 2108 2 1224979098644774919 1224979098644774920 2136 3 1224979098644774921 0 1224979098644774919 501 3 1224979098644774912 90 1224979098644774914 501 3 1224979098644774912 91 1224979098644774921

    This is the same modification that we made to the player volunteer script, only the variable used changed by 1 (since less variables were used).

    Hello,
    I created my own faction troops,, so i was wondering if u can give me the line which i can update the troops recruited based on ownership of the village without the 4 lines u added XD
    so i can recruit the troops i created ...

    Thanks  :smile:

    EDIT : This topic is dead or what ?! :/
  7. Malcon06

    MB Barracks Editor Package [v2.46 25.03.2015]

    I found a solution till you upload the tool XD

    Copy the items i wanna modify from SOD's item_kinds1.txt,, and paste it in native's item_kinds1.txt.. fix the number at the top of the note and change the "o,c,a... etc" letters to " itm_(items name) " then modify it normally with your tool...
    Copy and paste it back in SOD's item_kinds1.txt and change the " itm_(items name) " you added to the letter it was before you change it (( if it was "o" then add the "o" back ))....  :twisted:

    Tested it and its working fine...

    It's not very smart,, but does the job :grin:
  8. Malcon06

    MB Barracks Editor Package [v2.46 25.03.2015]

    k0nr@d 说:
    Malcon06 说:
    k0nr@d 说:
    Malcon06 说:
    works fine with Diplomacy,, but i keep getting run-time error '91' whenever i use it with Sword of Damocles: Warlords Ver 3.92

    tried it on my laptop " Windows 7 " same error also on my PC " Win Vista " still the same :/

    any help  :?:  :???:
    I will check this.

    I appreciate ur efforts,, Let me know the problem as soon as u r done if u don't mind ...

    Thank you..  :wink:
    For some reason author changed prefixes for factions and items from "fac_" & "itm_" to "c o m p u t i c a" (author? nick). As my program looks for standard prefixes (too speed up import process) you are getting errors.

    I have never seen something like that before - other developers stick to standard. I am working to make my program more versatile so it can handle this exception (faction part done, items left).

    Thank you for your feedback. I will upload tool as soon as is ready.

    It's a really smart change, but as you said I like to play as I want...  :twisted:

    I'm gonna w8 for that tool,, GL :wink:

    Thank you for your time and efforts..  :smile:
  9. Malcon06

    MB Barracks Editor Package [v2.46 25.03.2015]

    k0nr@d 说:
    Malcon06 说:
    works fine with Diplomacy,, but i keep getting run-time error '91' whenever i use it with Sword of Damocles: Warlords Ver 3.92

    tried it on my laptop " Windows 7 " same error also on my PC " Win Vista " still the same :/

    any help  :?:  :???:
    I will check this.

    I appreciate ur efforts,, Let me know the problem as soon as u r done if u don't mind ...

    Thank you..  :wink:
  10. Malcon06

    MB Barracks Editor Package [v2.46 25.03.2015]

    Specialist 说:
    Try using morgh's for this then. It could be something that SOD did to their troop files, but it may just be that they have too many troops for this Excel file to display, or something like that

    well maybe but i don't wanna change anything about troops tho,, if there is anyway to skip that step if thats the problem ! XD
    i wanna just modify some of the items ... :razz:

    also i tried " ItemEditor V1.0.0.1 " was totally fine with Diplomacy,, nd i got error while loading SOD item_kinds1.txt !! -_-
  11. Malcon06

    MB Barracks Editor Package [v2.46 25.03.2015]

    works fine with Diplomacy,, but i keep getting run-time error '91' whenever i use it with Sword of Damocles: Warlords Ver 3.92

    tried it on my laptop " Windows 7 " same error also on my PC " Win Vista " still the same :/

    any help  :?:  :???:
  12. Malcon06

    Bug Reports: 1.243

    Chaosye 说:
    I had joined the Kingdom of Swadia as a Mercenary and all was going well and so eventually I decided to join King Harlaus as a sworn man.  This is where things get very strange.

    As soon as I was under their kingdom as a sworn man, my relations with the Swadians suddenly went down to -20  (previously it was around 30 or so).  Now whenever I try to talk to a fellow lord, they begin running away, and I am able to attack them and take them prisoner.  Sometimes they will even come to attack me (which is very problematic when another lord wants me to follow them, and then he will suddenly attack me with 2000 soldiers)

    Is there a way to reverse this?

    well i've the same bug so i decided to hold my land nd to go rogue XD
    the situation was like that : Kingdom of Swadians -20 , Nords -40 nd Rhodok -40 LOL so after i went rogue only swadian was -50 better than fighting 3 kingdoms one of them is the only one that should help me XD (untill Xen fix the bug) =D

    another bug : as a king i wanted to take Emirin for myself .. but when i talk to my minister nd try to rule it, always says u r lord of Dhirim [ btw im already lord of Dhirim ] nd error appears ... also try to fix that one
    thx =D
  13. Malcon06

    Bug Reports: 1.191

    nilloc93 说:
    Malcon06 说:
    when i win a battle after i got knock down it says that i retreated from the battle !! why is that ?!?!?!

    thats a code problem, i don't even think its possible for xeno to fix that.
    you still win tho right?

    kinda yh ( talking about normal battles ) but i was once defending my village nd after we won "i got knock down" it says that we retreated nd the village looted as a result ...! =(
  14. Malcon06

    Bug Reports: 1.191

    when i win a battle after i got knock down it says that i retreated from the battle !! why is that ?!?!?!

    i also wanna mention that i love that mod .. its perfect =) its just that battle thing !
后退
顶部 底部