搜索结果: *

  1. Modding Q&A [For Quick Questions and Answers]

    jacobhinds 说:
    Arven2802 说:
    Somebody 说:
    That's because that length is arbitrary and you need to actually adjust the model.
    That's what I thought, but what would the scale be for wings3d?

    Open openbrf and go to the tools menu, there's a ruler.
    Thank you for answering my question.
  2. Modding Q&A [For Quick Questions and Answers]

    Somebody 说:
    That's because that length is arbitrary and you need to actually adjust the model.
    That's what I thought, but what would the scale be for wings3d?
  3. Modding Q&A [For Quick Questions and Answers]

    Somebody 说:
    Arven2802 说:
    Hello,
      I have a question on lances in modding: When I want to extend a lance, it disappears.  How can I extend a lance?
    The answer is probably in this, but I have neither the will nor time to search through the many pages.
    Are you talking about the item not showing out when the couching animation plays? Never heard of that, try reinstalling the game.
    No, I mean extend a lance in terms of length. For example giving a great lance length 320 instead of 240.  However, when I do it, I do not see it.
  4. Modding Q&A [For Quick Questions and Answers]

    Hello,
      I have a question on lances in modding: When I want to extend a lance, it disappears.  How can I extend a lance?
    The answer is probably in this, but I have neither the will nor time to search through the many pages.
  5. OSP Code QoL Dynamic Kingdom Troop Tree Presentation

    Hello, I am having an error somewhere.
    This is the log:
    Initializing...
    Compiling all global variables...
    Exporting strings...
    Exporting skills...
    Exporting tracks...
    Exporting animations...
    Exporting meshes...
    Exporting sounds...
    Exporting skins...
    Exporting map icons...
    Creating new tag_uses.txt file...
    Creating new quick_strings.txt file...
    Exporting faction data...
    Exporting item data...
    Exporting scene data...
    Exporting troops data
    Exporting particle data...
    Exporting scene props...
    Exporting tableau materials data...
    Exporting presentations...
    Error: Unable to find object:str_faction_troop_tree
    ERROR: Illegal Identifier:str_faction_troop_tree
    Error: Unable to find object:str_faction_troop_tree
    ERROR: Illegal Identifier:str_faction_troop_tree
    Exporting party_template data...
    Exporting parties
    Exporting quest data...
    Exporting info_page data...
    Exporting scripts...
    Exporting mission_template data...
    Exporting game menus data...
    exporting simple triggers...
    exporting triggers...
    exporting dialogs...
    Checking global variable usages...
    WARNING: Global variable never used: battle_won
    WARNING: Global variable never used: g_presentation_battle_active
    Exporting postfx_params...

    ______________________________

    Script processing has ended.
    Press any key to exit. . .

    What am I doing wrong?
  6. SP Fantasy The Arthavic Wars

    The mod is almost ready!  Just need to make the map (will post an image).  Unfortunately, the map maker does not work well, and I end up ragequitting from it.
  7. SP Fantasy The Arthavic Wars

    The Arthavic Wars Overview

    The overview for The Arthavic Wars:
    The factions are:
    Zimmoria, at war with every faction but Masatmat and Arvbania, is a fierce viking people.
    The Confederacy, at war with Arthav and Zimmoria, is an upgraded vaegirs(expanded troop tree).
    The Union, at war with Arthav and Zimmoria, has a large cavalry.
    Arvbania, at war with Masatmat, has a well-armored army.
    Masatmat, at war with Arvbania, has an expanded troop tree for the Sarranids.
    Arthav, at war with the Union, Confederacy, and Zimmoria, has a very end tree.

    The lore:
    Arthav is at war so it could reclaim its homeland.
    All other factions are at war for expansion.
    Zimmoria left a union with the Confederacy and Union due to land bickering.
  8. SP Fantasy The Arthavic Wars

    I'm not that experienced in modding, and I dislike walls of text, but when released, I will put it all in one large post.
  9. SP Fantasy The Arthavic Wars

    Pjoft 说:
    I know about those, and I read many of them, and the tutorials did not help me, but I used a few OSPs for the lore.
    Faction Relations:
    Arthav is at war with the UCZ(Union, Confederacy, and Zimmoria)
    The Union is at war with Arthav and Zimmoria
    The Confederacy is at war with Arthav and Zimmoria
    Zimmoria is at war with Arthav, The Union, and The Confederacy.  It is not in the UCZ at the time.
    Arvbania is at war with Masatmat.
    Masatmat is at war with Arvbania.

    Reasons:
    Arthav is at war because the UCZ usurped their previous land.
    Arvbania is at war to expand.
    Zimmoria is at war to expand.
  10. SP Fantasy The Arthavic Wars

    1) It is about many factions fighting for supremacy, but I will also plan to eventually add a story.  It extends and remakes troop trees to fit the lore.
    2) It is singleplayer
    3) It is a war with a faction, "Arthav"(Rhodok Replacer), made from local highlanders and immigrants from an ancient faction that is gone, on one side, and three factions, respectively making one massive faction called the UCZ, and the three factions are: The Zimmorian Raiders(Nord Replacement), The Union(Swadian Replacement), and The Confederacy (Vaegir Replacement).
    The factions:
    Arthav: replaces Rhodoks, and it has very strong endgame units: The immigrant tree, which hass its ONLY cavalry, the highlander, a very strong footman, the gunners,and the machinebowman.
    Arvbania: replaces Khergits, and has well-armored soldiers, and an early cavalry.
    The Union: replaces Swadia, but has large steppes, and thus, some units similar to Khergits.
    The Confederacy: replaces the Vaegirs, and is very similar, but with an extra cavalry upgraded from the knights, and a tribal archer group known as the fluffudo.
    Zimmoria: Replaces the Nords, and is the same, effectively, but with heavy cavalry.
    Masatmat: People of the desert, replacing Sarranids, they are the same, but will be changed.
    I will post more updates based off of questions, and when it is ready, I will post it.
  11. SP Fantasy The Arthavic Wars

    The Arthavic Wars Overview The Lore Notes Priorities [list type=decimal] New Mechanics New Map(sea travel) Expanded Troop Tree Lore Balancing [/list] Thank you for reading.
后退
顶部 底部