I've searched far and wide looking for an answer, and most of the answers I've found have been too specific for my tastes. I finally had to create an account to ask the following question.
Does anyone know the skill values in the skills.txt file?
I know the format is (x,y).
Example: Persuasion lists the numeric values 2, 10, as shown in red.
skl_persuasion Persuasion 2 10 This_skill_helps_you_make_other_people_accept_your_point_of_view._It_also_lowers_the_minimum_level_of_relationship_needed_to_get_NPCs_to_do_what_you_want._(Personal_skill)
I understand that the skills can't go past 15 without some heavy modding, which I don't have the ability or understanding to accomplish. I just want to know if anyone knows the pattern for increasing the first number to coincide with raising the second to 15 (or, in game, raising the skill cap to 15).
I assume that the first number has something to do with the effect of the second number, but I have no coding experience and no idea what I'm doing. Any help would be appreciated, a list of the skills with their concurrent values at skill cap 15 would be the absolute best thing I could ask for.