this slot "center_npc_volunteer_troop_type" is not set anywhere in the MS, it exists only in module_constants with a value of 90. What I want is to only be able to recruit up to tier_3 in villages.
2. Is it possible to add a new weapon damage type and armor type. I want to add magic damage and resistance, so can I just make it so that weapons deal magic damage, for example, instead of 30p it says 30m in the weapon tooltip?
3. Which file do I have to edit for a manu to pop up when you press a button while in combat? Basically what I want is the spellbook from Phantasy Calradia. Is it mission_templates?
Edit: NVM, just had a look at the shieldbash script here on the forums. It looks like I'll have to write a script in _scripts and then give it a key in _mission_templates.
4. How do I get the player's reputation with a faction? I can't seem to be able to find a slot of trp_player for that ot anything like that.
Guys, I've been trying to add a new race with a custom model but can't get it to work. I followed the instructions in this thread and I get an RGL error "get_object failed for skeleton: skel_giant". All I did in 3ds max to the skeleton model was to make it a little bit bigger. skel_giant.brf is in the Resource folder.
I finally got the importing/exporting of the .SMD files to work, but it seems to mess up the smoothing:
Right is the original, left is the imported one. Also, the import has 1531 verts while the original only has 430 according to OpenBRF. What is going on and how do I fix it?
Edit: Looks...