thanks guys ... looks like I will be able to mod the underlying skeleton to tweak things around. I really just want to tweak a few pivots locations so the models can take on the dimensions I want rather than being stuck to the stock human shape. Need to do some more reading and experimenting to pin down the way it all hangs together, but lots of what I have seen is fairly familiar in how it is done.
My first experiemnt will be to turn stock peasant grade troops into Franken-troops so I can check my methods without worrying about too much model work going to waste. If I am going to make a troll mesh I want to know it will work first...so I will turn a stock mesh into a troll shaped creature by moving the bones/verts around to get the proportions right. Once I know that works....then I can start on the meshes and textures I want

While I am asking...is it possible to add extra bones? Say to make a 4-armed creature? There is a nice dodge/workaround if it isn;t possible...but it's always nice to do it properly!
I will look for the mod using other meshes for mounts to see what sort of things they did.
Don;t think I will be going so far as hitting 65K verts on a model though

That's quite a lot of polys to render! Plenty of scope to work within that limitation. I am used to having to design down to 1-2K polys for a higest detail lod, so this is luxury for me
