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  1. joostie1102

    Nordous' Sceners Guild

    Hey everyone,

    Could someone tell me how I can make a map load automatically while I am in a map?

    Thanks,

    Frank.
  2. joostie1102

    Modding Q&A [For Quick Questions and Answers]

    Lumos 说:
    Lumos 说:
    Go to ID_map_icons and add your new map icon's ID manually. It doesn't work if you don't, for some reason.
    :wink:

    icon_map_flag_kingdom_c = 183
    icon_map_flag_kingdom_d = 184
    icon_map_flag_kingdom_e = 185
    icon_map_flag_kingdom_f = 186
    icon_banner_136 = 187
    icon_bandit_lair = 188
    icon_new_icon = 189

    I gues this means that it's already added.
    Do I have to change all the numbers in ID_Parties.py?
  3. joostie1102

    Modding Q&A [For Quick Questions and Answers]

    thanks, I did forgot to change the name in module_map_icons, but now that I did it still doesn't work.
    This is what I have in module_parties.py:

    ("town_22","Bariyye", icon_town_desert|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(165, -106.7),[], 225),
    ##testing
    ("p_mod_town","Mod Town", icon_new_icon|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-1, -1),[], 45),
    ##testing
    #  Aztaq_Castle     
    #  Malabadi_Castle
      ("castle_1","Culmarr_Castle",icon_castle_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-101.3, -21),[],50),

    And this is what I have in module_map_icons.py:

    ("bandit_lair",mcn_no_shadow,"map_bandit_lair", 0.45, 0),
    ##testing
      ("new_icon",0,"city", 2,0),
    ##testing
    ]

    And still I get a cmd error:
    "NameError: name 'icon_new_icon' is not defined"
  4. joostie1102

    Modding Q&A [For Quick Questions and Answers]

    hey,

    I am doing the tutorials for modding and every time I try to build the module it says that "icon_new_icon" isn't recognized while the tutorial clearly says that that is what I have to do.
    It does run when I make it into "icon_town" and I that isn't a problem. But I just don't know why it doesn't run when the tutorial says it should work.

    Thanks.

    Frank.
  5. joostie1102

    Changing scene size.

    Yes, it needs a direct link to the world. and it needs to recognize what the player is doing. But I do need something to make the world alive beceause mount and blade should not be about randomly a spawning enemy lord. It should me a living world.
  6. joostie1102

    Changing scene size.

    Mount and blade has morrowind graphics, any scene could easily be run three time by any low-budget gaming pc. And could you not just make all scenes have a line around it where z=0 that goes under the next scene's mountain? That way you don't have to make everything that same hight.

    The world map should still be there but just not accessible to make all the npc armies move and such. Also the armies should not be getting to large or fps will drops like ****.

    I think calradia is 40.000 km2 while elder scrolls is only 16km2, that would make for a massive amount of scene's.

    BTW I did manage to make scene's bigger. but how can I make another scene load while in one scene?
  7. joostie1102

    Changing scene size.

    Hey there, I want to make a mod that is just the same mount and blade but without the world map. I want to make a map in wich you can walk around and have everything in the same scene. just like the persistant world mod, but single player. In order to do that I need to make the scened...
  8. joostie1102

    I can't collect orders, it says I must go

    Well, I bought a dutch pistol at Riga, but when I try to collect it, I say "I must go". While I am not going annywhere if I don't get that pistol. I also have a similar problem with making peace, while I am marshall, but somehow I still got the peace. I am sure I am not the only one because I...
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