Thank you for the reply. I'll look into what you suggested, assuming I can weave myself around the M&B way of things. To clarify what I was looking to accomplish:
Two factions enter multiplayer mode with "100" troops each. These troops are limited to waves of "25" men per unit. Once the number of troops on either side drops below "5", it would send another "25" out, and so on until either faction is exhausted. Ideally I'd be spawning random troop types from the respective faction the way that Battle mode does at the beginning of each round, without the need to store units of troops anywhere beyond the multi_ai section of Troops.py. At this point, with nearly every NPC from single player integrated into multiplayer in one way or another, it seems like the only logical (or non-masochistic) way of doing it.
I'm still on my first week of modding though, and I'm still getting used to the way M&B is built, so maybe I'll figure something out. Still it can't possibly hurt to butt heads with people who are far more experienced than I am.
Thanks again.