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  1. Modding Q&A [For Quick Questions and Answers]

    N0body 说:
    doomblood 说:
    Hi all,
    I just finished up reading the Ultimate Guide to modding and i was interested in making some sort of mod.
    I had the Idea (Which I got from Total War, but saw done similarly with a pre-existing mod) of making a mod where you can build a small "fort" from the camp scene, It would require 10,000 Denar and tools, It would appear on the map and have a small scene, It would store a garrison but not be considered a fief.

    I'm not asking someone to make this, I want to be able to make it myself, but I have no concept of where to start. Any help is appreciated,

    Regards,
    Alex.

    As it happens, Lumos has done more or less what you are looking for with extra features here, all of which is open source - so if you're interested in making a mod built around that sort of feature, that could be a good starting point to learn and thus expand upon further (if that is what you're interested in doing). :wink:

    Thanks for the response,
    As it happens that's actually the mod I was referring too!
    I was wondering how he did it/ how I could disect it

  2. Modding Q&A [For Quick Questions and Answers]

    Hi all,
    I just finished up reading the Ultimate Guide to modding and i was interested in making some sort of mod.
    I had the Idea (Which I got from Total War, but saw done similarly with a pre-existing mod) of making a mod where you can build a small "fort" from the camp scene, It would require 10,000 Denar and tools, It would appear on the map and have a small scene, It would store a garrison but not be considered a fief.

    I'm not asking someone to make this, I want to be able to make it myself, but I have no concept of where to start. Any help is appreciated,

    Regards,
    Alex.
  3. Discussion + Suggestions

    Hello there!
    I'm sure you get alot of silly suggestions that are Infeasiable, I hope not to be that guy, but i think this mod would make a great addition to this mod and potentially improve it:

    http://forums.taleworlds.com/index.php?topic=80871.0

    I've seen it on the "Suvarnabhumi Mahayuth" Mod, and it works really well as a temporary fort/front line base. I'd LOVE it if it was implemented.

    Cheers,
    Alex.
  4. SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

    I should also mention it could just be a small wooden palisade, and the fort can be left and still be there.
  5. SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

    Hey Cozur, I don't know if this is the right section to post but, I had an Idea for your mod that might potentially improve it.

    http://forums.taleworlds.com/index.php?topic=80871.0

    This mod is a Fort mod, it allows players to create temporary forts that can be built and destroyed, I think it would be an amazing addition to the game, even something similar to it. It would be nice to have as you could place it on front Lines during long campaigns or even if you just needed a smal stronghold. It wouldn't be considered a fief I wouldnt think.

    I've never modded for warband before, so I have no concept of feasibility, I apologise in advance, I don't want to come across as one of these people who have no clue, and expect everything immediately.

    Cheers,
    Alex
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