搜索结果: *

  1. Scared ?

    how to drowning in deep water

    I have this sea battle http://forums.taleworlds.com/index.php/topic,136095.0.html, were should I put it then? In the module_mission_templates? In this?:
            #Wulf begin
        (
        "ship_battle",mtf_battle_mode,-1,
        "You close in and board the enemy ships",
        [(0,mtef_attackers|mtef_team_1,af_override_horse,aif_start_alarmed,4,[]),
        (1,mtef_attackers|mtef_team_1,af_override_horse,aif_start_alarmed,4,[]),
        (2,mtef_attackers|mtef_team_1,af_override_horse,aif_start_alarmed,4,[]),
        (3,mtef_attackers|mtef_team_1,af_override_horse,aif_start_alarmed,4,[]),
        (4,mtef_attackers|mtef_team_1,af_override_horse,aif_start_alarmed,4,[]),
        (5,mtef_attackers|mtef_team_1,af_override_horse,aif_start_alarmed,4,[]),
        (6,mtef_attackers|mtef_team_1,af_override_horse,aif_start_alarmed,4,[]),   
        (7,mtef_attackers|mtef_team_1,af_override_horse,aif_start_alarmed,4,[]),
        (10,mtef_defenders|mtef_team_0,af_override_horse,aif_start_alarmed,4,[]),
        (11,mtef_defenders|mtef_team_0,af_override_horse,aif_start_alarmed,4,[]),
        (8,mtef_defenders|mtef_team_0,af_override_horse,aif_start_alarmed,4,[]),
        (9,mtef_defenders|mtef_team_0,af_override_horse,aif_start_alarmed,4,[]),
        (12,mtef_defenders|mtef_team_0,af_override_horse,aif_start_alarmed,4,[]),
        (13,mtef_defenders|mtef_team_0,af_override_horse,aif_start_alarmed,4,[]),
        (14,mtef_defenders|mtef_team_0,af_override_horse,aif_start_alarmed,4,[]),
        (15,mtef_defenders|mtef_team_0,af_override_horse,aif_start_alarmed,4,[]),
        ],
        [
          (ti_on_agent_spawn, 0, 0, [],
          [
            (store_trigger_param_1, ":agent_no"),
            (call_script, "script_agent_reassign_team", ":agent_no"),
            ]),
       

         
          (0, 0, ti_once, [], [(assign,"$battle_won",0),
                              (assign,"$defender_reinforcement_stage",0),
                              (assign,"$attacker_reinforcement_stage",0),
                              (assign,"$g_presentation_battle_active", 0),
                              (call_script, "script_place_player_banner_near_inventory"),
                              (call_script, "script_combat_music_set_situation_with_culture"),
                              ]),
          common_music_situation_update,
          common_battle_check_friendly_kills,

          (1, 0, 5, [(lt,"$defender_reinforcement_stage",2),
                    (store_mission_timer_a,":mission_time"),
                    (ge,":mission_time",10),
                    (store_normalized_team_count,":num_defenders", 0),
                    (lt,":num_defenders",6),
    #                (assign, reg2, ":num_defenders"),
    #                (display_message,"@num_defenders = {reg2}")
                    ],
              [(add_reinforcements_to_entry,0,7),(val_add,"$defender_reinforcement_stage",1)]),
         
          (1, 0, 5, [(lt,"$attacker_reinforcement_stage",2),
                    (store_mission_timer_a,":mission_time"),
                    (ge,":mission_time",10),
                    (store_normalized_team_count,":num_attackers", 1),
                    (lt,":num_attackers",6),
    #                (assign, reg2, ":num_attackers"),
    #                (display_message,"@num_attackers = {reg2}")
                    ],
              [(add_reinforcements_to_entry,3,7),(val_add,"$attacker_reinforcement_stage",1)]),
         
          common_battle_check_victory_condition,
          common_battle_victory_display,
          common_battle_tab_press,

          (1, 4, ti_once, [(main_hero_fallen)],
              [
                  (assign, "$pin_player_fallen", 1),
                  (str_store_string, s5, "str_retreat"),
                  (call_script, "script_simulate_retreat", 10, 20),
                  (assign, "$g_battle_result", -1),
                  (set_mission_result,-1),
                  (call_script, "script_count_mission_casualties_from_agents"),
                  (finish_mission,0)]),
    #Wulf end
          ]),

    Can you please show exactly where? I really need this...
  2. Scared ?

    how to drowning in deep water

    Where should I put "sw_common_battle_kill_underwater" if I want to drown in sea battles?
  3. Scared ?

    Create a Mod Guide [WIP VERSION OUT]

    Yes that would be nice  :wink:
  4. Scared ?

    OSP Kit Campaign Sea Battles Mk. II & Misc Scenes

    I tried to change the
    (  # Drowning script
      1, 0, 0, [(this_or_next|multiplayer_is_server),(neg|game_in_multiplayer_mode),],

    to

    # Drowning script

      1, 0, 0, [(this_or_next|multiplayer_is_server),(neg|game_in_multiplayer_mode),],

    But I still get the same error  :cry:

    Please help!
  5. Scared ?

    If i was going to make a Warband mod what programs do you suggest i use?

    The module system:
    http://forums.taleworlds.com/index.php/board,12.0.html

    and

    Morgh's M&B WB/WFAS Editor:
    http://forums.taleworlds.com/index.php/topic,105928.0.html

    The module system is a must! The WB/WFAS Editor is not necessary but it is useful  :wink:
  6. Scared ?

    how to drowning in deep water

    HokieBT 说:
    I think you guys are right that there are some potential issues with the original code.  I'm not sure it calculates correctly either, since I think you'd need to run position_get_z after you get the agents position to find out where they are.  I do appreciate the code since I was able to modify it and it seems to be working correctly.  This is my current code:

    插入代码块:
    sw_common_battle_kill_underwater = (
    	# code concept from http://forums.taleworlds.com/index.php/topic,68852.0.html and http://forums.taleworlds.com/index.php/topic,58880.15.html
      5, 0, 0, [],
    	[	
    		(try_for_agents,":agent"),
    			(agent_is_alive,":agent"),
    			(agent_get_position,pos1,":agent"),
    			(position_get_z, ":pos_z", pos1),
    			#(assign, reg1, ":pos_z"), #debug only
    			#(display_message, "@agent z-position is {reg1}"),	#debug only
    			(try_begin),
    				(le, ":pos_z",-150),	#agent is about 6ft underwater
    				(store_agent_hit_points,":hp",":agent",1),
    				(val_sub,":hp",7),
    				(try_begin),
    					(le, ":hp", 0),
    					(agent_set_hit_points,":agent",0,0),
    				(else_try),
    					(agent_set_hit_points,":agent",":hp",1),
    				(try_end),				
    				(play_sound,"snd_man_grunt"),
    				(agent_deliver_damage_to_agent,":agent",":agent"), 
    			(try_end),
    		(try_end),
    	])

    I'm using it in some of the new arena's I'm working on for the star wars mod.  Don't fall in the water or the sarlacc.  :wink:

         

    This code does not work for me?! I have past it in the end of module_missions_templates and I get this error when I try to build the module:
    Traceback (most recent call last):
      File "process_init.py", line 2, in <module>
        from process_operations import *
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\process_operations.p
    y", line 21, in <module>
        from module_mission_templates import *
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\module_mission_templ
    ates.py", line 14857
        sw_common_battle_kill_underwater = (
                                        ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_global_variables.py", line 12, in <module>
        from process_operations import *
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\process_operations.p
    y", line 21, in <module>
        from module_mission_templates import *
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\module_mission_templ
    ates.py", line 14857
        sw_common_battle_kill_underwater = (
                                        ^
    SyntaxError: invalid syntax
    Exporting strings...
    Exporting skills...
    Exporting tracks...
    Exporting animations...
    Exporting meshes...
    Exporting sounds...
    Exporting skins...
    Traceback (most recent call last):
      File "process_map_icons.py", line 6, in <module>
        from process_operations import *
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\process_operations.p
    y", line 21, in <module>
        from module_mission_templates import *
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\module_mission_templ
    ates.py", line 14857
        sw_common_battle_kill_underwater = (
                                        ^
    SyntaxError: invalid syntax
    Exporting faction data...
    Exporting item data...
    Traceback (most recent call last):
      File "process_items.py", line 66, in <module>
        from process_operations import *
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\process_operations.p
    y", line 21, in <module>
        from module_mission_templates import *
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\module_mission_templ
    ates.py", line 14857
        sw_common_battle_kill_underwater = (
                                        ^
    SyntaxError: invalid syntax
    Exporting scene data...
    Traceback (most recent call last):
      File "process_scenes.py", line 15, in <module>
        from process_operations import *
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\process_operations.p
    y", line 21, in <module>
        from module_mission_templates import *
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\module_mission_templ
    ates.py", line 14857
        sw_common_battle_kill_underwater = (
                                        ^
    SyntaxError: invalid syntax
    Exporting troops data
    Exporting particle data...
    Traceback (most recent call last):
      File "process_scene_props.py", line 7, in <module>
        from process_operations import *
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\process_operations.p
    y", line 21, in <module>
        from module_mission_templates import *
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\module_mission_templ
    ates.py", line 14857
        sw_common_battle_kill_underwater = (
                                        ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_tableau_materials.py", line 8, in <module>
        from process_operations import *
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\process_operations.p
    y", line 21, in <module>
        from module_mission_templates import *
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\module_mission_templ
    ates.py", line 14857
        sw_common_battle_kill_underwater = (
                                        ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_presentations.py", line 8, in <module>
        from process_operations import *
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\process_operations.p
    y", line 21, in <module>
        from module_mission_templates import *
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\module_mission_templ
    ates.py", line 14857
        sw_common_battle_kill_underwater = (
                                        ^
    SyntaxError: invalid syntax
    Exporting party_template data...
    Traceback (most recent call last):
      File "process_parties.py", line 6, in <module>
        from process_operations import *
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\process_operations.p
    y", line 21, in <module>
        from module_mission_templates import *
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\module_mission_templ
    ates.py", line 14857
        sw_common_battle_kill_underwater = (
                                        ^
    SyntaxError: invalid syntax
    Exporting quest data...
    Exporting info_page data...
    Traceback (most recent call last):
      File "process_scripts.py", line 7, in <module>
        from process_operations import *
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\process_operations.p
    y", line 21, in <module>
        from module_mission_templates import *
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\module_mission_templ
    ates.py", line 14857
        sw_common_battle_kill_underwater = (
                                        ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_mission_tmps.py", line 5, in <module>
        from module_mission_templates import *
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\module_mission_templ
    ates.py", line 14857
        sw_common_battle_kill_underwater = (
                                        ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_game_menus.py", line 8, in <module>
        from process_operations import *
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\process_operations.p
    y", line 21, in <module>
        from module_mission_templates import *
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\module_mission_templ
    ates.py", line 14857
        sw_common_battle_kill_underwater = (
                                        ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_simple_triggers.py", line 5, in <module>
        from process_operations import *
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\process_operations.p
    y", line 21, in <module>
        from module_mission_templates import *
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\module_mission_templ
    ates.py", line 14857
        sw_common_battle_kill_underwater = (
                                        ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_dialogs.py", line 9, in <module>
        from process_operations import *
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\process_operations.p
    y", line 21, in <module>
        from module_mission_templates import *
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\module_mission_templ
    ates.py", line 14857
        sw_common_battle_kill_underwater = (
                                        ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_global_variables_unused.py", line 3, in <module>
        from process_operations import *
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\process_operations.p
    y", line 21, in <module>
        from module_mission_templates import *
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\module_mission_templ
    ates.py", line 14857
        sw_common_battle_kill_underwater = (
                                        ^
    SyntaxError: invalid syntax
    Exporting postfx_params...

    ______________________________

    Script processing has ended.
    Press any key to exit. . .

    I have warband...
  7. Scared ?

    how to delete faction?

    Ikaguia 说:
    or, you could just use (faction_set_slot,<faction>,slot_faction_state,sfs_inactive),
    this is a lazy way to do it, but at least you wouldn't see it anymore. also, you need to change the towns and castles.

    Where should I set this?
  8. Scared ?

    How do I change the images inside the game?

    Can I just change the dds file to 1280 x 1024? Or need I change some code then?
  9. Scared ?

    How do I change the images inside the game?

    If I want to change the "main_menu_nord" for example.

    Should I add a new brf file in the module and a dds with the mesh? And then change the "main_menu_nord" in module_meshes.py to the name that I added in the brf file?
  10. Scared ?

    OSP Kit Campaign Sea Battles Mk. II & Misc Scenes

    The script only gives me error when I try to build the module  :sad:

    First it gave me error that "slot_agent_underwater_time" doesn't exist?" So I added "slot_agent_underwater_time" to module_constants.py, but then the console just gave me this errors
    插入代码块:
    Initializing...
    Compiling all global variables...
    Error in mission template:
    (1, 0, 0, [1073742241, 2147484067L], [(2124, 100), (12, ':agent'), (1712, ':agen
    t'), (1702, ':agent'), (1710, 16, ':agent'), (728, ':cur_z', 16), 4, (2133, ':ag
    ent_horse', -1), (1714, ':agent_horse', ':agent'), (32, ':agent_horse', 0), (210
    5, ':cur_z', 80), 3, (525, ':underwater_time', ':agent', 176), 4, (2147483678L,
    ':cur_z', -200), (2106, ':underwater_time', 1), 4, (31, ':underwater_time', 0),
    (1720, ':current_hp_perc', ':agent', 0), (2106, ':current_hp_perc', 5), (1721, '
    :agent', ':current_hp_perc', 0), (1722, ':agent', ':agent', 1), 5, (505, ':agent
    ', 176, ':underwater_time'), 3, 5, (2147483678L, ':underwater_time', 8), (2105,
    ':underwater_time', 1), (505, ':agent', 176, ':underwater_time'), 3, 3])
    Error in script:
    (1, 0, 0, [1073742241, 2147484067L], [(2124, 100), (12, ':agent'), (1712, ':agen
    t'), (1702, ':agent'), (1710, 16, ':agent'), (728, ':cur_z', 16), 4, (2133, ':ag
    ent_horse', -1), (1714, ':agent_horse', ':agent'), (32, ':agent_horse', 0), (210
    5, ':cur_z', 80), 3, (525, ':underwater_time', ':agent', 176), 4, (2147483678L,
    ':cur_z', -200), (2106, ':underwater_time', 1), 4, (31, ':underwater_time', 0),
    (1720, ':current_hp_perc', ':agent', 0), (2106, ':current_hp_perc', 5), (1721, '
    :agent', ':current_hp_perc', 0), (1722, ':agent', ':agent', 1), 5, (505, ':agent
    ', 176, ':underwater_time'), 3, 5, (2147483678L, ':underwater_time', 8), (2105,
    ':underwater_time', 1), (505, ':agent', 176, ':underwater_time'), 3, 3])
    Exporting strings...
    Exporting skills...
    Exporting tracks...
    Exporting animations...
    Exporting meshes...
    Exporting sounds...
    Exporting skins...
    Exporting map icons...
    Creating new tag_uses.txt file...
    Creating new quick_strings.txt file...
    Exporting faction data...
    Exporting item data...
    Exporting scene data...
    Exporting troops data
    Exporting particle data...
    Exporting scene props...
    Exporting tableau materials data...
    Exporting presentations...
    Exporting party_template data...
    Exporting parties
    Exporting quest data...
    Exporting info_page data...
    Exporting scripts...
    Traceback (most recent call last):
      File "process_scripts.py", line 35, in <module>
        save_python_header()
      File "process_scripts.py", line 29, in save_python_header
        file.write("script_%s = %d\n"%(convert_to_identifier(scripts[i_script][0]),i
    _script))
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\process_common.py",
    line 5, in convert_to_identifier
        s1 = string.replace(s0," ","_")
      File "C:\Users\Public\Delade program\Python27\lib\string.py", line 519, in rep
    lace
        return s.replace(old, new, maxreplace)
    AttributeError: 'int' object has no attribute 'replace'
    Exporting mission_template data...
    Traceback (most recent call last):
      File "process_mission_tmps.py", line 64, in <module>
        save_mission_templates(variables,variable_uses,tag_uses,quick_strings)
      File "process_mission_tmps.py", line 42, in save_mission_templates
        file.write("mst_%s %s %d "%(convert_to_identifier(mission_template[mission_t
    emplate_name_pos]),convert_to_identifier(mission_template[mission_template_name_
    pos]),mission_template[mission_template_flags_pos]))
      File "D:\Dokument\M&B Warband!\System\Module_system 1.143\process_common.py",
    line 5, in convert_to_identifier
        s1 = string.replace(s0," ","_")
      File "C:\Users\Public\Delade program\Python27\lib\string.py", line 519, in rep
    lace
        return s.replace(old, new, maxreplace)
    AttributeError: 'int' object has no attribute 'replace'
    Exporting game menus data...
    exporting simple triggers...
    exporting triggers...
    exporting dialogs...
    Checking global variable usages...
    WARNING: Global variable never used: npc_with_personality_match
    WARNING: Global variable never used: g_leave_town
    WARNING: Global variable never used: g_battle_simulation_cancel_for_party
    WARNING: Global variable never used: g_include_diplo_explanation
    WARNING: Global variable never used: debug_message_in_queue
    WARNING: Global variable never used: g_attacker_drawn_weapon
    WARNING: Global variable never used: g_train_peasants_against_bandits_training_s
    ucceeded
    WARNING: Global variable never used: trainer_help_message
    WARNING: Global variable never used: tutorial_1_finished
    WARNING: Global variable never used: tutorial_2_finished
    WARNING: Global variable never used: tutorial_3_finished
    WARNING: Global variable never used: tutorial_4_finished
    WARNING: Global variable never used: tutorial_5_finished
    WARNING: Global variable never used: g_base_flag_team_1
    WARNING: Global variable never used: g_base_flag_team_2
    WARNING: Global variable never used: g_last_number_of_agents_around_belfry
    WARNING: Global variable never used: g_multiplayer_round_max_seconds_div_2
    WARNING: Global variable never used: g_multiplayer_next_team_1_faction
    WARNING: Global variable never used: g_multiplayer_next_team_2_faction
    WARNING: Global variable never used: g_confirmation_result
    WARNING: Global variable never used: romantic_attraction_seed
    WARNING: Global variable never used: g_multiplayer_factions_voteable
    WARNING: Global variable never used: g_multiplayer_maps_voteable
    WARNING: Global variable never used: g_multiplayer_kick_voteable
    WARNING: Global variable never used: g_multiplayer_ban_voteable
    WARNING: Global variable never used: g_multiplayer_battle_earnings_multiplier
    WARNING: Global variable never used: g_election_date
    WARNING: Global variable never used: g_battle_waiting_seconds
    WARNING: Global variable never used: g_death_mode_part_1_start_time
    WARNING: Global variable never used: g_multiplayer_poll_end_time
    WARNING: Global variable never used: g_training_ground_ranged_distance
    WARNING: Global variable never used: pout_party
    WARNING: Global variable never used: g_player_party_morale_modifier_leadership
    WARNING: Global variable never used: g_player_party_morale_modifier_food
    WARNING: Global variable never used: g_player_party_morale_modifier_debt
    WARNING: Global variable never used: g_player_current_own_troop_kills
    WARNING: Global variable never used: num_routed_allies
    WARNING: Global variable never used: belfry_rotating_objects_begin
    WARNING: Global variable never used: last_belfry_object_pos
    WARNING: Global variable never used: g_minister_notification_quest
    WARNING: Global variable never used: any_allies_at_the_last_battle
    WARNING: Global variable never used: number_of_npc_slots
    WARNING: Global variable never used: npc_grievance_string
    WARNING: Global variable never used: npc_praise_not_complaint
    WARNING: Global variable never used: g_custom_battle_team1_death_count
    WARNING: Global variable never used: total_political_events
    WARNING: Global variable never used: g_tutorial_training_ground_current_score_2
    WARNING: Global variable never used: g_tutorial_training_ground_conversation_sta
    te
    WARNING: Global variable never used: g_wedding_groom_troop
    WARNING: Global variable never used: g_wedding_bride_troop
    WARNING: Global variable never used: g_belligerent_drunk
    WARNING: Global variable never used: g_hired_assassin
    WARNING: Global variable never used: g_tutorial_training_ground_state
    WARNING: Global variable never used: g_tutorial_training_ground_melee_trainer_at
    tack_dir
    WARNING: Global variable never used: newglob_total_prosperity_from_villageloot
    WARNING: Global variable never used: newglob_total_prosperity_from_bandits
    WARNING: Global variable never used: newglob_total_prosperity_losses
    WARNING: Global variable never used: newglob_total_prosperity_gains
    WARNING: Global variable never used: total_vassal_days_on_campaign
    WARNING: Global variable never used: total_feast_changes
    WARNING: Global variable never used: g_use_current_ai_object_as_s8
    WARNING: Global variable never used: relative_of_merchant_is_found
    WARNING: Global variable never used: merchant_sign_count
    WARNING: Global variable never used: g_city_merchant_troop_id
    WARNING: Global variable never used: g_city_merchant_agent_id
    WARNING: Global variable never used: g_is_quick_battle
    WARNING: Global variable never used: player_marshal_ai_state
    WARNING: Global variable never used: player_marshal_ai_object
    WARNING: Global variable never used: server_mission_timer_while_player_joined
    WARNING: Global variable never used: number_of_controversial_policy_decisions
    WARNING: Global variable never used: g_advantegous_faction
    WARNING: Global variable never used: g_duel_result
    WARNING: Global variable never used: next_recruit_time
    WARNING: Global variable never used: next_recruitp_time
    Exporting postfx_params...
    
    ______________________________
    
    Script processing has ended.
    Press any key to exit. . .

    I have tried to put the code in both scripts.py and mission_templates.py put every time I try to build the module I get the same errors?!

    Please help!
  11. Scared ?

    OSP Kit Campaign Sea Battles Mk. II & Misc Scenes

    Every time I start a battle at sea, the game says "battle won press tabe to leave"?

    How do I fix that?

    Please help!
  12. Scared ?

    OSP Kit Campaign Sea Battles Mk. II & Misc Scenes

    And do anybody know how to make so the ships don't go out of the "border"?
  13. Scared ?

    OSP Kit Campaign Sea Battles Mk. II & Misc Scenes

    Ok  :cry: Then I will have to change the Increase fall_damage_multiplier in module.ini

    Because I am not that god at modding/scripting  :cry:

    Edit: I fixed the Increase fall_damage_multiplier in module.ini I set it at "100.0" do anybody know if it better if it lower? I receive 125 damage and die when I jump from a ship. But I have a feeling that 125 fall damage is the max fall damage you can get?

    And how can I make so that I can't buy a ship at "Shariz"?
  14. Scared ?

    Modding Q&A [For Quick Questions and Answers]

    New mercenaries like hired blades :smile:
  15. Scared ?

    Modding Q&A [For Quick Questions and Answers]

    Mekelan 说:
    aha, something I can answer (I think!). The red part is the kingdoms that item is sold by - that is, by (in this case) horse merchants in Swadia and whichever the 5th kingdom is (Khergits?).

    Ok thanks :grin:

    But does any body know about the other questions?

    And how to I make so troops shows up in tavern?

    And is it any programs that can convert items.txt to module_items.py?
  16. Scared ?

    Modding Q&A [For Quick Questions and Answers]

    In module_items.py what does the red part means?
    ["charger","Charger", [("charger_new",0)], itp_merchandise|itp_type_horse, 0, 1811,abundance(40)|hit_points(165)|body_armor(5:cool:|difficulty(4)|horse_speed(40)|horse_maneuver(44)|horse_charge(32)|horse_scale(112),imodbits_horse_basic|imodbit_champion, [], [fac_kingdom_1, fac_kingdom_5]],

    And how to I make so troops shows up in tavern?

    And is it any programs that can convert items.txt to module_items.py?
  17. Scared ?

    OSP Kit Campaign Sea Battles Mk. II & Misc Scenes

    Duh 说:
    Put damage on full to self, so that you die when you fall of a ship? Or code a check to kill you when you get a certain height.

    Do you have a code for that?
    Or code a check to kill you when you get a certain height.

    If I change the Increase fall_damage_multiplier in module.ini then every time I jump from etc a hill I will die  :neutral:
  18. Scared ?

    OSP Kit Campaign Sea Battles Mk. II & Misc Scenes

    I can't retreat from the sea battles?!

    So if I fall in to the water and all of my troops are dead (and I can't retreat) what should I do?!

    Please help me !
  19. Scared ?

    OSP Kit Campaign Sea Battles Mk. II & Misc Scenes

    I love this mod  :grin:

    Thanks Ruthven  :grin:

    One problem is that if you fall into the water you can't get up or drown  :sad:

    And how can I make "ship raider" not go too far away on the map?

    Does any one know if there is any pirate ship out there?
  20. Scared ?

    OSP Kit Campaign Sea Battles Mk. II & Misc Scenes

    It gives me error  :sad:

    WARNING: Global variable never used: battle_won
    WARNING: Global variable never used: g_presentation_battle_active

    I have warband...

    Please help me!
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