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  1. sirscott

    Modding Q&A [For Quick Questions and Answers]

    Thanks Lumos, for some dumb reason i just assumed it would be a totally different code, I guess I just learned not to automatically assume like that  :oops:

    Thanks again!
  2. sirscott

    Modding Q&A [For Quick Questions and Answers]

    What code would I use to change a specific factions relation with the player? Say for instance I created a new quest and after finishing the quest i would lose 5 relations specifically with the Khergit Khanate. In native Warband, I think all of the faction relation changes are based on which side you happen to be on or against. I searched the forums but i can't find the code to change a specific factions relation with the player. Any help appreciated. Thanks in advance :smile:
  3. sirscott

    Modding Q&A [For Quick Questions and Answers]

    I was wondering if anyone could tell me where the mesh for the native bullet that is visually seen coming from the Flintlock Pistol (or any item with itp_type_pistol for that matter) is located. I think it is in Commonres but i cannot locate it. I plan on replacing it, so either the specific brf file it is in or the actual name of the missile would be helpful. I have spent several hours checking the forums\Commonres folder for this, and am beginning to wonder if its even in there. Perhaps there is a better way to replace the bullet. Any insight appreciated.
  4. sirscott

    Guild of craftsmen

    I as well would appreciate the source code to 4.3, however is there any foreseeable problem with adding ver. 4.2 to Warband 1.153?
  5. sirscott

    Modding Q&A [For Quick Questions and Answers]

    How can you find the coordinates on the Warband map?

    I've read several places to hit ctrl E in edit mode or z to copy but all of these date to pre-M&B 1.0, and I have never gotten them to work on M&B (1.011) or Warband (1.153). Is there a new way to find the coordinates on warband or just play the guessing game? Any insight to this appreciated!
  6. sirscott

    Modding Q&A [For Quick Questions and Answers]

    Somebody 说:
    Consider looking at script_update_volunteer_troops_in_village - it determines how many troops and what troops you can recruit. It checks the player's relation and imposes (assign, ":upper_limit", ":player_relation"), and do not allow any recruiting if the relationship is negative. Create a similar structure using store_faction_of_party and store_relation to determine this.


    Thanks for pointing me in the right direction! I was able to put in the check much like you suggested. Thanks again!
  7. sirscott

    Modding Q&A [For Quick Questions and Answers]

    I would like to implement only being able to recruit from a village once you have a certain relation with the faction that it is apart of. I know enough to know where to put everything in the module system, I simply don't know what to put.  :oops:


    I have searched the forums, and this Q&A specifically to find an answer to my question or something along the lines since I'm sure someone has asked/answered this before. Most of the searches turned up relation with village before recruitment which is not what I'm interested in. I'm sure it's rather simple but I am still learning so any help would be appreciated!
  8. sirscott

    SP Tutorial Module System How to make troops recruitable from castle/towns.

    Posted by: sirscott
    « on: Today at 05:59:57 AM » Insert Quote
    ...if so how can this be changed to only showing up after you have a certain relation with a specific faction? (I don't mean the same faction as the town just a single specific faction ie: fac_kingdom_1) any help greatly appreciated!


    What would be more useful is checking to make sure you have a certain relation with the towns faction before u can recruit. Not quite sure where I was going with a specific faction lol.
  9. sirscott

    SP Tutorial Module System How to make troops recruitable from castle/towns.

    Somewhat new to this, first I would like to say thanks for this tutorial. I wont be putting this in but i will be using some of it in a different way. My question is does this restrict the recruitment to only showing up after the player has a certain relation with the town ( I believe it is set to 5 currently if im reading it right) if so how can this be changed to only showing up after you have a certain relation with a specific faction? (I don't mean the same faction as the town just a single specific faction ie: fac_kingdom_1) any help greatly appreciated!
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