搜索结果: *

  • 用户:Hughes
  • 按日期排序
  1. A few more questions, 5 about routing..

    stygN 说:
    So, any easy way to remove the stab mode from the Sword of War?

    Keep in mind that the stabbing feature of the Sword of War is considered a benefit. Since the weapons are very balanced, swords that only do slashing damage can generally do it better than a Sword of War - like the two-handed sabre, for instance, which delivers upwards of 49c and (I think) is faster, specifically because it doesn't have the stab ability.

    What I recommend, though, is learning how to stab with that thing. It's a huge advantage since you can slash the hell out of leather- or cloth-armored opponents but still use the stabbing feature to bring down knights in one shot when you need to.
  2. Friendly Fire / TK in Single Player

    I think the issue is that the AI might not be equipped to handle friendly fire. Which, if true, means that your mob of infantry will all lop each others' heads off as they're clustered together, swinging at the enemy. Your whole warband might fratricide each other trying to chase down one enemy farmer.
  3. Lordly Plate Mail

    NJSQRL 说:
    Late game though... Why would I not splurge on that masterwork sword or lordly armor?

    Agreed. My early- to mid-game goals are to get Lordly armor for myself and Reinforced armor for all my companions; late-game, though, Ymira's got 10 in Trade, Klethi's got 10 in Looting and I've got 5 in Prisoner Management (as well as profitable businesses in all cities), so money isn't as much an issue. When I come across Lordly versions of my companions' armors nowadays (Elite Vaegir or Khergit for Alayen or Baheshtur, Plate for Firentis, Scale for Matheld, etc.), I'll drop the 50 Gs for those extra couple of points of protection.
  4. Morningstar vs Bastard Sword

    Like most gear, depends on the situation. You've got an inventory - use it! No need to carry around just one weapon.

    Check out the enemy troop types before a fight - if there's a lot of heavily armored enemies, use the morningstar. If you're fighting in the field from horseback, the bastard sword's range will help, and you can keep your shield to protect against lancers. If you're under siege by an army with a lot of knights, the walls will give you cover from archers so you can two-hand the morningstar and crush through their shields at the top of the ladder. If you're attacking, bring your shield to survive the bolts and arrows. If there's a lot of mid-tier infantry,  a two-handed bastard sword will cut through their cloth or leather without a problem. So I say, bring 'em both, just in case.

    If I had to choose one, though, it's the bastard sword, because it does piercing damage too.
  5. Question about companions!

    Note: it can sometimes take a long time before companions reappear.
  6. For the love of God, stop giving me castles

    Alright then, carrying on! After a seemingly endless period of piece, the storm clouds of war have finally gathered on the horizon, and the end-days are nigh.

    I've made as many screenshots as I can, and will do my best to piece together the various events as they unfold. For now, though, I'll post at least an account of my own person, so there's an idea of the sort of fellow I am.

    My father was a veteran soldier. I spent my youth working as a craftsman's apprentice, then lived as a poacher until I was forced out of my home and took to the road in search of my fortune. Now, a little over five years later, I look like this:

    laurencesummary.jpg




    laurence.jpg




    laurencedetails.jpg


    Regarding my family and its history:

    ladysonadel.jpg


    Sonadel, Queen of Calradia, Stewardess of Dhirim, Chief Minister of the kingdom, and my wife. You'll note that even wandering skalds knew her as someone not easy to please.

    Some years ago, when my companions and I traveled Calradia doing any job that came to hand, from trading to bounty hunting, I decided to try my luck in the arena in Suno - the victor's purse and well-placed bets worth almost 4,000 denars was too much to resist. I prevailed and was invited to the castle, where I dedicated my victory to a fine (although inconveniently moral) young lady named Sonadel. She turned out to be the daughter of my host Grainwad, none other than the Marshal of Swadia and lord of Suno where the tournament was being held.

    countgrainwad.jpg


    Grainwad, my father-in-law, now a Count in the Kingdom of Rhodoks. He swore fealty to Graveth after Swadia fell, and despite having fought against us in that war (and losing Suno to his brother), he remains fond of me.



    ladyphilenna.jpg


    Lady Philenna, Sonadel's mother. I once rescued her son (and Sonadel's brother) from a Khergit prison, and she has spoken highly of me ever since. That, and the fact that her daughter might one day be Queen of all Calradia, might be what keeps her husband Grainwad from thinking poorly of me.

    Unfortunately she refused to see me further, and despite the help of some bards and long nights in taverns learning their poetry, I made little progress with her. She had no shortage of suitors, but defeating them in single combat did little to impress her and certainly didn't improve their feelings toward me. I made quite a few enemies defending her honor.

    I realized the only way to her heart was with the support of her family. In any case, I was tired of the road and the mercenary life, so before long I sought out King Harlaus, swore fealty to him, and became a vassal of Swadia.

    NordBattle1.jpg


    It was at the massive battle of Haen, against aggression by the rapacious Nords, that I fought alongside the rest of Sonadel's family and earned their respect.



    NordBattle2.jpg


    Indeed I was the one who rode out and engaged Jarl Bulba's party, ending the standoff and precipitating the entire battle.



    NordBattle3.jpg


    I'm not sure what's happened to Bulba since; I think he was eventually convicted of treason and fled outside Calradia. His defeat at Haen could not have helped his reputation.

    I spent some years serving Harlaus, fighting in his wars (and attending his many wonderful feasts), before fomenting a rebellion against him, which I described in a previous post. Though some eventually fought against me, I gradually gained the respect of Sonadel's family during this time and we were finally wed. After the fall of Swadia her uncle swore fealty to me, and also her cousin, his son Lord Rafard (also described in a previous post).

    lorddelinard.jpg


    I made Delinard Marshal of my armies and gave him his brother's old fief of Suno after the war with Swadia.



    ladybela.jpg


    Lady Bela, Stewardess of Suno, Delinard's wife, Sonadel's aunt, and the only one of the family who isn't that fond of me. We only really see each other at holidays, though.



    lordrafard.jpg


    Rafard, lord of Radoghir, Delinard's son, my wife's cousin and another of my vassals. It sometimes rankles him when fiefs are awarded outside the family, but I've been bringing him around.



    countdespin.jpg


    Count Despin is Sonadel's brother, who joined the Rhodoks with his father after the fall of Swadia. Like his father, despite being one of Graveth's men he is devoted to me (anyone saved from a lifetime in a Khergit dungeon probably would feel the same). I don't often see him, but as war is brewing between our two realms, I have a feeling that's about to change.


    Regarding my skills and equipment:

    Skill-wise, I realized fairly early on that it doesn't matter altogether much where you put your points, since eventually you'll need them all. Munchkining your character can be a bit of a waste of time, since getting to 11 (with the help of books) in this or that skill probably would take forever. So I don't worry too much about it, except in the case of my companions. Obviously I didn't want to waste my precious skill points overlapping any my future companions would specialize in.

    There is, however, the "leader bonus," which can provide an extra point to your companion's skills, if you've got 2 points in the particular skill you overlap in. That's definitely useful, but I also wanted to be careful because of the books you can find that will give you a point in some of those skills. Putting the necessary two points in skills the books cover (for the +1 bonus) would be a waste, since the book will put you to three points total, and that doesn't get you anything extra. So I did take care to put only one point into those skills for which I knew books existed that could get me that extra point, getting me to 2 and earning the bonus. For this I did do a bit of munchkining, researching (via StrategyWiki) which starting options give which skills points, since I didn't want to end up with more than one point in the skills for which books can get me up to two.

    So basically (and those of you who bother to make sense of this get a cookie), if I only want an extra +1 leader bonus, and no more, to Ymira's Trading skill (for example), I don't choose both early life as a shop assistant (Trade +1) and spend adulthood as a peddler (Trade +1), since there's a book you can read that will get you to a total of 2 points in Trade with just one of those background traits.

    Otherwise, my statistics and skills are fairly spread out. In the early game I focused on personal combat, getting my Strength and Agility up to where I can survive a fight, and now I'm on to Charisma and my leadership ability. I got my Intelligence up high enough to where I could persuade companions to stay in my party fairly easily, then read a book for an extra boost; I can collect 25 prisoners, which can bring in a decent haul if they're horsemen or sea raiders; I can use a warbow and jarids, and most of the others give my companions a nice little +1 bonus to their skills (except Looting, Pathfinding, Spotting and First Aid - Klethi, Deshavi and Jeremus are on their own with those).

    partyskills.jpg


    Note that Bunduk is at 9 in Tactics; I'll not raise him to ten, since my +1 bonus gives him that, and Tactics only gives you a battlefield advantage for every two points you have in it. You'll also notice I've got other companions now; I'd encountered many of them when I first arrived in Calradia, but they disappeared after disagreements with my main companions. They've begun to trickle back now, and I've picked them up in taverns here and there. My Persuasion is now high enough to keep everyone in the party, and some of them (such as Borcha and Katrin) serve as backup scouts and medics in case someone gets knocked out.

    My gear changes somewhat depending on the situation. In general, I use:

    Armor:
    Lordly Heraldic Mail with Tabard
    Lordly Great Helmet
    Lordly Gauntlets
    Lordly Plate Boots

    Weapons (for field battles):
    Balanced Lance
    Balanced Heavy Bastard Sword
    Reinforced Knightly Kite Shield
    Balanced Jarids

    Weapons (for sieges, battles in rough terrain, or during peacetime):
    Balanced Heavy Bastard Sword
    Reinforced Knightly Kite Shield
    Warbow
    Bodkin Arrows

    laurenceinventory.jpg


    A typical loadout. As war is brewing I've doubled- or tripled-up on some of my food, enough to support a large army; below it, off-screen, are siege weapons for me and my companions - warhammers, siege crossbows, battle axes, and the like. But I'll get into the particulars of my siege tactics another time.

    For a particularly difficult siege (attacking), where the enemy might take refuge in a keep (and I'll end up facing five of them alone), I sometimes switch my Bastard Sword for a Heavy Morningstar, since it can get through blocks and heavy armor when swung. When defending in a siege I'll often use a Balanced Warhammer, a wonderful weapon against heavy armor, but you need to stay under cover from arrows and bolts as it leaves no hand free for a shield. For my mount, I ride a Champion Charger, of course, but sometimes use a Champion Hunter during peacetime.

    One thing I never do is put weapon points into any of the weapons I actually carry around. I earn enough skill in those categories just by fighting; the ones I don't have at hand are where I put my points on level-up, namely, Crossbows and Throwing. This mostly because, inevitably, I'd find myself in the last round of a tournament somewhere in the Khanate with nothing but some throwing spears to fight with. Only in my later years did I put a few points into Power Throw in order to have access to heavier throwing weapons and eke a little more damage out of them. Finally, as I stick to a Bastard Sword (and occasionally a Morningstar) and switch between one- and two-handed fairly regularly, my skill in both categories increases naturally.

    At level 39, in any case, levelups are few and far between, since as king I no longer am offered quests by my vassals, and I've got a few things more pressing to do than herd cattle between towns. At least, lately. So Leadership I left for last, as I knew it would be far into the future before I was worrying about morale and wages for large armies.


    Regarding Calradia:

    After more than five years, that time has come. Calradia now is divided into three domains, those of King Graveth's Rhodoks, Sultan Hakim's Sarranids, and my own lands which I have called simply "Kingdom of Calradia." Dhirim is its capital, and with a garrison of nearly 1,000 men I intend to keep it that way. The lands to the west are entirely Calradian, with the exception of the traitor Haringoth's fief of Curaw. To the east is Rhodok and Sarranid, with the exception of Lord Atis' Bariyye; as I described previously, his switch eased somewhat Haringoth's betrayal. Now that war has come, Curaw will be our first target; Bariyye is our first fear.

    calradiadhirim.jpg




    calradiapraven.jpg




    calradiakhudan.jpg




    calradiabariyye.jpg




    rhodoks.jpg




    sarranid.jpg




    calradia.jpg

    You'll note that at the bottom of the last screenshot, above, it says, "The Kingdom of Calradia has recently suffered provocation by subjects of the Sarranid Sultanate, and there is risk of war." The seemingly endless period of peace I described in my previous post is at an end, and so, I think, will be Calradia - at least as I used to know it.
  7. For the love of God, stop giving me castles

    Well I've had some requests to continue to update this thread when I get a chance. The fact is I'm a third of the way through my sixth year in Calradia and have been paralyzed by what seems like an endless period of peace.

    As described previously, the Kingdoms of the Nords and Swadians had fallen by my hand, and the Khergit empire carved up between  the Sarranids and Rhodoks. After we took all his lands, the Vaegir king had fled into the wilderness with a handful of nobles, and managed somehow to stay hidden yet alive for several months. I came across one of their number while traveling the northern wastes, and after convincing him to join the Calradian host, Yaroglek threw in the towel and disappeared, and the handful of lords that had stuck it out with him gradually switched over to the Sarranids and Rhodoks.

    Fighting the wars my men often found themselves on the same side as the Rhodoks or Sarranids, and it was during this time King Graveth started to refer to me as Laurence, Lord of Dhirim, bolstering my claim to kingship somewhat. Not suprising, given the Rhodok rejection of traditional class order; it was no matter to them if I started life as a prince or a peasant. Sultan Hakim, however, continued to regard me as a pretender.

    Distributing all the conquered lands to my vassals turned out to be difficult. I religiously asked their opinion on who should get what, even to the point of throwing feasts just to gather them all together in one place and inquire. By this time the number of lords that count themselves Calradian is quite large; inevitably, there were a handful who refused to attend my feasts, and I had to track those down wherever they dwelt, and this for each and every little village to be awarded.

    Nonetheless, many lords took my decisions poorly and by the end of it no less than half of them were deeply negative toward me. Some time after the wars, Haringoth had been pushed too far. I went to Curaw (a hugely profitable city I had bestowed on him in an effort to improve our relations), and to my alarm discovered it garrisoned with Sarranid archers and footmen: the damned Judas had switched sides, and now took his orders from Shariz. I did extract a small satisfaction from Hakim, however, when he began suffering discontent among his own vassals. I received word that Atis, one of his top men, had also switched sides - bringing with him the great (though distant) city of Bariyye. Hakim and I both now held lands deep within each others' borders.

    These intrigues played out quietly during what was to become a seemingly endless period of peace. Graveth and Hakim spar regularly; castles and cities constantly change hands between the two, and the signing of a treaty only means a brief period of non-aggression before the two of them go at it again. Both Shariz and Jelkala have been in each others' hands for brief times, although they always are won back and both sides seem stuck in a cycle of victory and loss. Neither king seems keen on attacking Calradia, even in the face of claims of mistreatment by Rhodok or Sarranid peasants under my rule.

    So I wait for the day when one of them attacks, or some of my own peasants claim mistreatment at their hands - but neither has happened, and the months are crawling by. Were I to attack either of them, the affect on my relationships with my vassals would be catastrophic, so my hands are tied. In what seems a powerful irony, I find myself biding my time, reduced to the same tasks I filled my days with six years ago when I arrived: trading a bit, training my companions, and watching with a melancholy envy the great lords of neighboring kingdoms heading to war against each other. I even have time to help peasants fetch cattle, a humbling task indeed for the man they call King.

    My companions give me some solace. Alayen has grown into a knight without equal, deadly with sword, lance and mace, and, mounted on his champion charger, he is possibly the best horseman in all of Calradia. I've lost count of the number of enemies that have fallen to Alayen.

    alayen.jpg

    What he lacks in speed, Firentis makes up for in strength. He is the strongest and hardiest of my companions; when all others have fallen, Firentis will still be afoot, and no man nor beast in Calradia can stand a blow from his heavy warhammer.

    firentis.jpg

    Baheshtur is the only man to rival Alayen on horseback, and of all my companions is possibly the most deadly. His speed with his Khergit bow is unparalleled, and I've seen him drop an armored enemy at 100 meters while riding full tilt on his steppe charger, with a single shot.

    baheshtur.jpg

    While no slouch in a fight, Bunduk's most powerful weapon is his brain. He can turn raw recruits into deadly veterans in three days, erect a siege tower in a day and have a watchtower built in a week. Best of all, he's become a master tactician that can turn hopeless odds into a fair fight.

    bunduk.jpg

    Klethi, who started out as a poor, ill-mannered thief, is...  well, she's still a thief, but now she's a damn good one, and she works for me. And none of my men are quicker: armed with light leather, a short sword and throwing knives, she turns into a blur on the battlefield.

    klethi.jpg

    Deshavi, her friend, has risen from an indigent Nord peasant to become the best tracker in the realm. With her guidance we criss-cross Calradia like the wind, hunt down even a single quarry wherever he flees, and can spot an enemy coming from far, far away. With her longbow she can give Baheshtur a run for his money, too.

    deshavi.jpg

    Alayen has given Ymira quite a few lessons on riding and swordplay (ahem), but her real skill lies in getting what she wants without a fight. Thanks to her skill in trading we have three-quarters of a million denars in our coffers, and it was she who persuaded Graveth that I'm worthy of the title of King.

    ymira.jpg

    Finally, Jeremus. Pompous, yes, but a brilliant man, and were it not for his skill as a healer we would never have survived so long. Over the years he too has become a skilled warrior, but his Hippocratic oath restricts him to wielding only merciful weapons: a staff, mace, and throwing stones.

    jeremus.jpg

    Over time I've collected several other companions to my banner, and do my best to persuade them to stay with the company, but sometimes they have differences with these seven and go their own way. If I get a chance I'll post them up too. At the moment, however, this is the extent of my efforts: a handful of skilled companions, and a kingdom that stretches from Praven to Rivacheg and from Wercheg to Uxhal. The Sarranids hold their original lands plus the formerly Khergit cities of Halmar, Narra, Tulga and Ichamur, while the Rhodoks remain in control of their mountainous homelands. And this is how it will stay, until someone decides to try their hand against me.
  8. How much do you make?

    I'm pulling in, on average, upwards of 3,000 denars per week (not including prisoners, loot, and payment for jobs).

    Businesses:
    Net revenue from various businesses range from as little as 75 denars (from a mill in Reyvadin) to 675 denars (from a linen weavery in Bariyye) per week. I have businesses in all 22 cities.

    Holdings:
    Rents from Emerin = 500 denars
    Rents from Dhirim = 1,000 denars
    Tariffs from Dhirim = 2,500 denars

    Loss due to tax inefficiency = -200 denars

    Wages for my party of 16 companions (using Persuasion skill to keep them all around), levels 25 through 35: -1000 denars
    Wages for Dhirim (1,000 men, 1/3 recruits, 1/3 middle- and 1/3 high-tier): -9,000 denars

    In brief, approximately:

    4,000 from landholdings
    9,000 from businesses
    -10,000 from wages and tax inefficiency

    ...netting me two or three grand in profit each week.
  9. International Armies?

    Good point Blackfish. I guess it makes more sense if they've come from jails or rescued from bandits, as there's only 1 or 2 of each troop type from other factions. Still, it makes for a pretty cool army; it's a lot harder to take down a force of Nords if they've got a handful of cavalry supporting them.
  10. International Armies?

    I noticed this too - I've been seeing some crazy stuff amongst my lords. Dig the forces that make up these guys' armies. I did NOT give them any troops, they've assembled these multicultural, combined arms warbands on their own, I just started noticing it. And they're not the only ones... very few of my lords have any "pure" armies left, made up exclusively of their original nations' troop types. Tactically, I think, it's a great idea, since armies like this can be pretty versatile.

    The weirdest thing is we haven't really been at war that much in a while. You don't amass hordes of high-tier Rhodoks and Khergits and whatnot just by capturing them from bandits... they MUST be recruiting them somehow.

    Taisa (originally Vaegir):
    lordtaisa.jpg

    Haringoth (originally Swadian):
    lordharingoth.jpg

    Hugu (originally Khergit):
    lordhugu.jpg

    Surdun (originally Nord):
    lordsurdun.jpg
  11. what do you use infantry for? / overview of troop values?

    Heavy Cav was the M-1 Abrams tank of the day, and a suit of armor and a horse cost the equivalent of about a million dollars at the time. I don't think there's anything wrong with Warband's AI or balance, except that cavalry should cost about 10 times more for the player (and enemy lords) to field.
  12. Are hero lancers any good?

    You can make the fourth slot a blunt weapon, thusly:

    - Lance
    - One-handed long sword
    - Shield
    - One- or two-handed blunt weapon

    This way, you can make a companion group, and tell them Companions->Use Blunt Weapons Only when you want prisoners.
  13. Best Blunt weapon in the game?

    Fattyfat 说:
    (Heavy or non) military hammer, or (Heavy or non) Iron mace, (1h and 2h respectively).  The numbers simply don't add up for any of the others.  Staves and jousting lances are okay, but I find thrust-from mount to be lacking in speed and efficiency.  The couched lance being the exception.

    Even if on foot and seeking a two-hander, I'd choose the Iron Mace.

    Take it as you will.

    This is correct.
  14. How to Effectively Level Up Companions?

    joblow 说:
    Just to clear up a couple points:
    [list type=decimal]
    [*]Do companions still get XP after the battle if they get knocked out?
    [*]Do companions still get XP if they rout from the battlefield?
    [/list]

    I'd like to know the answer to this too.
  15. Epic Battle Picture Thread

    How do yall unlock the camera and zoom around with it?
  16. Favourite helmet/headgear

    Weird, no one said Great Helm?
  17. About Tournaments

    Rigor 说:
    I agree with this. At some points I find the tournaments intresting but I get rather upset at times as well. A few days ago I met Dranton in a tournament 1vs1 in the last  battle. The winner would win the tournament. I spawned with a bow and a dagger and Dranton had a sword and a shield. How am I suposed to win that with full damage, realistic game seting and no cheats/mods? Atleast let us fight on equal terms 1vs1 with simmilar weapons...  :evil:

    Why do I never see posts complaining that at the end of a tournament, the author spawned with a sword and shield, and the enemy had a bow?

    Tournaments have an element of chance, and that's the point.

    I just played two tournaments. On the final battle of each, I had a bow. In the first one, I was facing a Xerina, who had a sword and shield and was on horseback. I put two shots into her horse as she charged, but neither was a headshot: the horse didn't go down, and pow, she knocked me out.

    In the second tournament I played, it came down to me versus Alayen - way worse than Xerina, as he's about level 38 now, 8 or 9 points in both Strength and Agility, a ton of hit points, and >300 points in One-Handed Weapons. He was on foot.

    He charged me; I fired at his feet plenty, but since I'd jacked his Shield skill to around 6 or 7, nothing made it through his shield.

    He got within range of me, raised his sword, and, when he was a few inches away and I was a split-second from death, I shot him in the face for ~90 points. He went down, and I won.

    So, you never know with tournaments. That's the point.
  18. Morale

    The best way to keep morale high is to have a small army. If you're not at war with anyone you needn't run around with 100 guys, 25 to 50 will be sufficient for most bandit encounters.
  19. How Kings and Queens make war

    Since I've had some lords join me and was unable to give them any fiefs, over time my relation with them dropped through the floor. Khavel was the worst, I couldn't get him a fief til he was at -100 with me. Giving him Curaw and one of its village got me up to around -85, but it's a deep hole and since I didn't have 90,000 denars to give him in gifts, it's stuck there.

    We're at peace with everyone, but yesterday he rebelled and joined the Sarranids, taking Curaw and two villages with him without any bloodshed. There's now a yellow city in the middle of my kingdom. Very bad. So I would definitely pay attention to your relationships.

    I've also had the typical problem of giving away fiefs for strategic reasons (keeping lords' lands close together, so they don't run all over the place looking after them, for example), but that's sunk my relationships with a ton of my lords. A lot of them are negative.

    However! The other day I was riding around doing some trading and got one of those messages saying that one of my villages has petitioned me for protection from Harlaus, "making it easier to go to war with the Kingdom of Swadia if I choose to."

    I went back to my court, declared war on Harlaus, and pow: my relationship with every single lord in the kingdom jumped between 5 and 10 points. It's a giant help, I'm now back in positive relationships with almost all of them.

    So I'd recommend minding your business, do some trading, fight some bandits, hold some feasts - but don't start a war until someone attacks you or you get a message like that. If you're patient, the benefits can be huge.
后退
顶部 底部