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  1. Red_Shuhard

    B Medieval [WB] Crusader - Way to expiation

    Decapitate and Dismember Mod  :lol:
    http://www.youtube.com/watch?feature=player_embedded&v=35rE3d3Wc4E#t=43
    it does not work in multiplayer
    and it's not the head
    this object in the scene
    and that bald head

    I have not used this primitive mod
  2. Red_Shuhard

    [WB] Warband Script Enhancer v3.2.0 (21/07/2013)

    I'm interested in this block:
    插入代码块:
    (troop_get_face_keys,reg1,":player_troop"),
    (troop_set_face_keys, "trp_temp_fighter", reg1),
    I want to spawn a second agent, who has the face of the first agent (but the other troop ID)
    sorry for my english :cry:
  3. Red_Shuhard

    [WB] Warband Script Enhancer v3.2.0 (21/07/2013)

    Please, example of use (troop_get_face_keys, <face_key_register>, <troop_no>, [<alt>]),

    face_key_register???

    插入代码块:
    (multiplayer_get_my_player, ":player_no"),
    (player_get_troop_id, ":player_troop", ":player_no"),
    
    (troop_get_face_keys,reg1,":player_troop"),
    (troop_set_face_keys, "trp_temp_fighter", reg1),
    
    (spawn_agent,"trp_temp_fighter"),
    does not work :roll:
  4. Red_Shuhard

    Mario Super Jump is very simple.

    it's very useful :smile:
  5. Red_Shuhard

    B Medieval [WB] Crusader - Way to expiation

    That is a lot of blood.
    Blood on the ground (first test).
  6. Red_Shuhard

    B Medieval [WB] Crusader - Way to expiation

    Blood on the ground (test).
    http://youtu.be/UAbkmceOcag

    32240568b793.jpg

    917b308f4a7c.jpg

  7. Red_Shuhard

    B Medieval [WB] Crusader - Way to expiation

    Is that something you customize in-game, or will we have to do it the dirty way by installing different graphic packs?
    customize in-game (camp menu)
  8. Red_Shuhard

    B Medieval [WB] Crusader - Way to expiation

    Turks raider cavalry vs Kingdom of Jerusalem.
    gameplay video

    http://youtu.be/gffgYpPJhaA
  9. Red_Shuhard

    B Medieval [WB] Crusader - Way to expiation

    Fahnenträger,
    Джони, это Штурмыч
    просто зарегился здесь как то под сталкерским ником, в теме по WSE пару вопросов задать
    а тут отписался поскольку уж речь зашла, просто китайское видео посмотрел
    могу подтвердить свою личность в орденской теме  :cool:
    коды на китайском видео действительно наши
    Sorry for use of the Russian, proof of identity  :wink:
  10. Red_Shuhard

    B Medieval [WB] Crusader - Way to expiation

    this is my code
    http://youtu.be/iHwDoyGdjD4
    Chinese video
    http://v.youku.com/v_show/id_XNDM4MjU5MDg0.html

    theft modular system  :sad:
    other Chinese video is confirmed
    I know early versions of my code, which was written for Crusader - Way to expiation


  11. Red_Shuhard

    [WB] Warband Script Enhancer v3.2.0 (21/07/2013)

    I need to give the banner (itp_type_shield) to the left arm. The agent should not use it for protection. On the right-hand agent has a sword.
  12. Red_Shuhard

    [WB] Warband Script Enhancer v3.2.0 (21/07/2013)

    May be possible to add? :roll:
    (agent_set_defend_action, <agent_id>, <value>, <duration-in-1/1000-seconds>), #value_1: 0 = defend_down, 1 = defend_right, 2 = defend_left, 3 = defend_up
    -1 = can not use a block and shield

    example:
    (agent_set_defend_action, ":agent_no", -1, 100),


  13. Red_Shuhard

    [WB] Warband Script Enhancer v3.2.0 (21/07/2013)

    Trigger ti_on_agent_play_sound works?
    my code:
    插入代码块:
    (ti_on_agent_play_sound, 0, 0, [], 
    	[
    # Trigger Param 1: agent no
    # Trigger Param 2: sound no
    	(store_trigger_param_1,reg10),
    	(store_trigger_param_2,reg11),
    
    	(display_message, "@{!}{reg10}_sound_{reg11}"),
    	]),

    I am not receiving messages :cry:
  14. Red_Shuhard

    [WB] Warband Script Enhancer v3.2.0 (21/07/2013)

    You have to find what material the green ground is and call update_material on it.
    It is not material. Vertex color (? :roll:)
    Engine paints scenes  rt_steppe and  rt_plain randomly and it is hard.
    I completely disabled the materials on the scene, but the color remained :cry:
    7904ffe7cb05.jpg


    This is not a problem when the DirectX 7 enabled (green does not) :roll:
  15. Red_Shuhard

    [WB] Warband Script Enhancer v3.2.0 (21/07/2013)

    That's due to terrain painting, so while you could theoretically swap colors, it would be tedious.
    I can not change the color. :sad: Scene has sf_generate|sf_randomize
  16. Red_Shuhard

    [WB] Warband Script Enhancer v3.2.0 (21/07/2013)

    Flora_kinds.pu has fkf_on_green_ground  .
    If I change the texture of materials ground_earth_under_grass, ground_earth_under_steppe on the texture is not green, ground is green (arrows in the screenshot)
    ebd5ae566b58.jpg
    This happens with turf and steppe (Ground_specs.pu)

    my request: (update_green_ground_color, <new_color>), or  (disable_green_ground_color, <value>),
    If possible...
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