I was wondering if it was possible to open the python files in the original text(all the numbers in the txt files)? Or maybe a way to turn text files into python?
I had a similar problem. When I make troops I use morghs editor. I didn't have the item ticked as merchandise. And when I ticked it back on it appeared in the cheatmenu.
Recently I was making a map with thorgrims and I wanted to change the village locations. And I had to do it in the .txt file. I was wondering if you could edit .txt files with python or the module system. Because at the moment I have to take what the MS exports (MODULEparties) then copy and paste what I need into the parties.txt with my map.
Thanks for any help
I found a thread for the recruitment on castles and towns and it worked great, but I was wondering if it was possible to make troop trees be available to certain villages, castles or towns?
Hello, I'm new to the forums and I need some help with my mod. The idea is to make higher tiered troop trees be available to recruit at cities and castles. I can't figure it out myself and couldn't find any tutorials about it. I think this feature is in anno domini.
Any help would be greatly appreciated, thanks