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  1. Hand to hand combat

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    Put the address inbetween those. Remember to put a ] at the end that I removed.
  2. Modding Q&A [For Quick Questions and Answers]

    I was wondering if it was possible to open the python files in the original text(all the numbers in the txt files)? Or maybe a way to turn text files into python?
  3. Modding Q&A [For Quick Questions and Answers]

    I had a similar problem. When I make troops I use morghs editor. I didn't have the item ticked as merchandise. And when I ticked it back on it appeared in the cheatmenu.

    Recently I was making a map with thorgrims and I wanted to change the village locations. And I had to do it in the .txt file. I was wondering if you could edit .txt files with python or the module system. Because at the moment I have to take what the MS exports (MODULEparties) then copy and paste what I need into the parties.txt with my map.
    Thanks for any help:smile:
  4. Modding Q&A [For Quick Questions and Answers]

    Thanks but I had meant one troop in the first village and another troop in a different village all in the same faction.
    kalarhan 说:
    sure, you can define anything you like in the script.
    But I guess it is possible  :smile: I'll play around with it.
  5. Modding Q&A [For Quick Questions and Answers]

    I found a thread for the recruitment on castles and towns and it worked great, but I was wondering if it was possible to make troop trees be available to certain villages, castles or towns?
  6. Modding Q&A [For Quick Questions and Answers]

    I'll take a look around, thanks for the quick response :smile:
  7. Modding Q&A [For Quick Questions and Answers]

    Hello, I'm new to the forums and I need some help with my mod. The idea is to make higher tiered troop trees be available to recruit at cities and castles. I can't figure it out myself and couldn't find any tutorials about it. I think this feature is in anno domini.
    Any help would be greatly appreciated, thanks  :grin:
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