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  1. bakabaka

    Which helmet/crown do you think look best?

    I made a crown for my Lady Isolla too  :razz:

    http://s1.postimg.org/snqpo260v/wbss6.jpg
  2. bakabaka

    Which helmet/crown do you think look best?

    Vraelomon 说:
    Wut. How do you not like the last one? Aside from that weird spot at the eyebrow I liked it  :ohdear:

    I fixed the "weird spot"  :mrgreen:
    http://s10.postimg.org/jvo5atyzd/wbss5a.jpg

    and fixed the full helm as well (the crown was too small compared to the helm)
    http://s2.postimg.org/61qufzdvd/wbss1b.jpg
  3. bakabaka

    Which helmet/crown do you think look best?

    Crowned Fullhelm Bascinet with Mail and Crown Gilded Helmet with Crown Crown on Mail Coif Jewel Crown Queen Isolla's Crown Thanx : )
  4. bakabaka

    What's the name of this Saxon helmet?

    http://www.history.com/shows/vikings/articles/viking-armor Thanx
  5. bakabaka

    Recruit new troops from taverns (mercenaries)

    This is my script to recruit townsmen and women in taverns

    Search for this line in module_dialogs:

    [anyone|plyr,"tavernkeeper_talk", [], "I guess I should leave now.", "close_window",[]],

    Add this code above it

    插入代码块:
    ###NEW:Recruit Townsmen###
    [anyone|plyr,"tavernkeeper_talk", [], "Is there anyone in this town who wanna join me?", "tavernkeeper_recruit",[]],
      [anyone,"tavernkeeper_recruit", [], "Oh, I know a few seeking for new fortunes.", "tavernkeeper_recruit_2",[
           (assign, "$g_move_heroes", 1),
           (call_script, "script_party_remove_all_companions", "p_temp_party_2"),
           (call_script, "script_party_remove_all_prisoners", "p_temp_party_2"),
           (party_add_members,"p_temp_party_2","trp_townsman",10),
           (party_add_members,"p_temp_party_2","trp_refugee",10),
           (set_mercenary_source_party,"p_temp_party_2"),
           [change_screen_buy_mercenaries]]],
      [anyone,"tavernkeeper_recruit_2", [], "Anything else?", "tavernkeeper_talk",[]],
    ###END###
    
      [anyone|plyr,"tavernkeeper_talk", [], "I guess I should leave now.", "close_window",[]],

    Replace trp_townsman/refugee with your own new troops

    You can write similar scripts to recruit other troops from villager elders, constables, etc
  6. bakabaka

    Help please! Assigning fiefs as Co-ruler (married Claimant after Rebellion)

    How do I tweak the codes below to allow my character to assign fiefs as Co-ruler (married Lady Isolla)? I'm not very good at these  :D Thanx
  7. bakabaka

    Please help me tweak some stuffs in Diplomacy

    bakabaka 说:
    I married Lady Isolla of Suno and became co-ruler, but can't assign fiefs.

    I want the initial minister to be like all other ministers so that I don't have to put a companion in that position.

    I want to be able to make companion-vassals come back to my warband and continue to be my lackey.

    What should I change in the scripts? Thanx : )

    So I made the "temporary minister" useful myself, now he's just like any other "full-time" ministers. It turned out to be pretty easy :smile:

    Can anyone help me about handling fiefs as co-ruler and making companion-vassals companions again?
  8. bakabaka

    Please help me tweak some stuffs in Diplomacy

    I married Lady Isolla of Suno and became co-ruler, but can't assign fiefs. I want the initial minister to be like all other ministers so that I don't have to put a companion in that position. I want to be able to make companion-vassals come back to my warband and continue to be my lackey...
  9. bakabaka

    Some of companion's equipments disappearing

    I used Diplomacy 4.2 + Pre-Battle Orders & Deployment 0.92 as base, and put in a lot of smaller mods/tweaks
  10. bakabaka

    Some of companion's equipments disappearing

    If I give Firentis a sword and a shield, it's alright, but if I give him another lance and morningstar, all 4 items disappear. When I go back to the dialogue menu and select "let me see your equipment" again, they reappear (temporarily) They seem to still carry those "invisible-in-inventory"...
  11. bakabaka

    The "no shield" bug (has guarantee_shield flag but some units still lack shield)

    I tested a custom troop with 4, 5 shields in item pool. As long as they have 1-handed + polearms + 2-handed (especially the 2-handed axe/mace types), some of them will not carry shield. After removing at least polearm or 2-handed, shields are guaranteed again.

    This happens regardless of whether "Guarantee all melee weapons" script is on or not.
    http://forums.taleworlds.com/index.php/topic,143195.msg3440019.html


  12. bakabaka

    The "no shield" bug (has guarantee_shield flag but some units still lack shield)

    I just noticed that whenever a troop has all 3 types of melee weapons (one-handed, two-handed, and polearm) in their item pool, around 3/10 of them will not carry a shield even though they have the guarantee_shield flag. This bug affects Vaegir and Sarranid Guards in native, making some of them...
  13. bakabaka

    OSP Medieval 3D Art Heraldic knight armor

    bogmir 说:
    1
      ("heraldic_surcoat_over_mail_short", 0, "sample_heraldic_surcoat_over_mail_short", 512, 512, 0, 0, 0, 0,
      [
          (store_script_param, ":banner_mesh", 1),
          (set_fixed_point_multiplier, 100),
            (store_sub, ":background_slot", ":banner_mesh", arms_meshes_begin), #banner_meshes_begin),
          (troop_get_slot, ":background_color", "trp_banner_background_color_array", ":background_slot"),
          (cur_tableau_set_background_color, ":background_color"),
          (init_position, pos1),
          (cur_tableau_add_mesh_with_vertex_color, "mesh_heraldic_armor_bg", pos1, 200, 100, ":background_color"),
          (init_position, pos1),
          (position_set_x, pos1, -59),
          (position_set_y, pos1, 117),
          (cur_tableau_add_mesh, ":banner_mesh", pos1, 93, 0),
          (init_position, pos1),
          (position_set_z, pos1, 100),
          (cur_tableau_add_mesh, "mesh_tableau_mesh_heraldic_surcoat_over_mail_short", pos1, 0, 0),
          (cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
          ]),
    2
      ("tabard_b_heraldic", 0, "sample_tabard_b_heraldic", 512, 512, 0, 0, 0, 0,
      [
          (store_script_param, ":banner_mesh", 1),
          (set_fixed_point_multiplier, 100),
            (store_sub, ":background_slot", ":banner_mesh", arms_meshes_begin), #banner_meshes_begin),
          (troop_get_slot, ":background_color", "trp_banner_background_color_array", ":background_slot"),
          (cur_tableau_set_background_color, ":background_color"),
          (init_position, pos1),
          (cur_tableau_add_mesh_with_vertex_color, "mesh_heraldic_armor_bg", pos1, 200, 100, ":background_color"),
          (init_position, pos1),
          (position_set_x, pos1, 52),
          (position_set_y, pos1, 160),
          (cur_tableau_add_mesh, ":banner_mesh", pos1, 110, 0),
          (init_position, pos1),
          (position_set_z, pos1, 100),
          (cur_tableau_add_mesh, "mesh_tableau_mesh_tabard_b_heraldic", pos1, 0, 0),
          (cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
          ]),

    something like

    They look awesome

    Thanx a bunch  :grin:
  14. bakabaka

    OSP Medieval 3D Art Heraldic knight armor

    bogmir 说:
    some update (some weapon used native textures)
    screenshot inside

    Please add "module_tableau_materials" for the 2 new heraldic armors (the short surcoat and the tabard mails)

    Thanx  :smile:
  15. bakabaka

    Could anyone please tell me how to make this script work?

    Well, now I can recruit both Nord Male and Female Recruits from Nord villages, but the AI Nord lords don't get the female ones. How do I change what kind of troops faction lords get?
  16. bakabaka

    Could anyone please tell me how to make this script work?

    I fixed the script like you suggest, and it works

      ("update_volunteer_troops_in_village",
        [
          (store_script_param, ":center_no", 1),
          (party_get_slot, ":player_relation", ":center_no", slot_center_player_relation),
          (party_get_slot, ":center_culture", ":center_no", slot_center_culture),

    ##### Male/Female Nord Recruit Begin
      (try_for_range, ":villages", villages_begin,villages_end),
            (store_random_in_range, ":random", 1,10),
            (assign, ":nord_faction", "fac_kingdom_4"),
            (store_faction_of_party,  ":faction",":villages"),
            (eq, ":faction", ":nord_faction"),
            (try_begin),
                (ge, ":random", 2),
                (assign, ":volunteer_troop", "trp_nord_recruit"),
                (party_set_slot,  ":villages", slot_center_volunteer_troop_type,":volunteer_troop"),
            (else_try),
                (lt, ":random", 2),
                (assign, ":volunteer_troop", "trp_nord_female_recruit"),
              (party_set_slot,  ":villages", slot_center_volunteer_troop_type,":volunteer_troop"),
            (try_end),
        (try_end),
    ##### Male/Female Nord Recruit End


          (faction_get_slot, ":volunteer_troop", ":center_culture", slot_faction_tier_1_troop),
          (assign, ":volunteer_troop_tier", 1),
          (store_div, ":tier_upgrades", ":player_relation", 10),
          (try_for_range, ":unused", 0, ":tier_upgrades"),
            (store_random_in_range, ":random_no", 0, 100),
            (lt, ":random_no", 10),
            (store_random_in_range, ":random_no", 0, 2),
            (troop_get_upgrade_troop, ":upgrade_troop_no", ":volunteer_troop", ":random_no"),
            (try_begin),
              (le, ":upgrade_troop_no", 0),
              (troop_get_upgrade_troop, ":upgrade_troop_no", ":volunteer_troop", 0),
            (try_end),
            (gt, ":upgrade_troop_no", 0),
            (val_add, ":volunteer_troop_tier", 1),
            (assign, ":volunteer_troop", ":upgrade_troop_no"),
          (try_end),

    Many many thanx :grin:
  17. bakabaka

    Could anyone please tell me how to make this script work?

    SWAT_1990 说:
    Be more specific please.Do you create trp_nord_female_warrior in module_troops.py ? Do you enabled the troop ?

    If you want me to help you be more explicit.

    Yes, I created nord_female_warrior in module_troops.py

     
    ["nord_female_warrior","Shieldmaiden","Shieldmaidens",tf_female|tf_mounted|tf_guarantee_armor|tf_guarantee_gloves|tf_guarantee_boots|tf_guarantee_helmet|tf_guarantee_shield|tf_guarantee_ranged,0,0,fac_kingdom_4,
      [(itm_nordic_warlord_helmet,imod_thick),(itm_mail_shirt,imod_thick),(itm_mail_boots,imod_thick),(itm_mail_mittens,imod_thick),(itm_sword_viking_3,imod_tempered),(itm_war_spear,imod_balanced),(itm_tab_shield_round_c,imod_reinforced),(itm_darts,imod_large_bag),(itm_warhorse,imod_heavy)],
    def_attrib|str_12|agi_21|int_12|cha_12|level(21),wp(120),knows_ironflesh_7|knows_power_strike_7|knows_power_throw_7|knows_riding_5|knows_athletics_5|knows_shield_7,0x000000003f001007000000000000000000000000001c00000000000000000000, 0x000000000000000136db6db6db6db6db00000000001db6db0000000000000000],


    I am fairly new with the ModuleSytem, but I have created 2 custom troops, 3 NPCs, and some new weapons / heraldic armors before. They all worked.

    I also put together many different stuffs from various OSPs I found in the forum (like Diplomacy, Pre-Battle Orders & Deployment Kits, Bodyguards/Escorts, Shield bashing, Spear bracing, Formations, View all items ingame, Dynamic Kingdom Troop Tree Presentation, Guarantee all melee weapons, Randomize companion vassals' banner)... And my custom module is working fine.

    Only this one doesn't work (after compiling, I ran the game twice and tested, but could only get Nord Recruits in nord villages. That script is supposed to give 50% chance of getting nord female warriors).
  18. bakabaka

    Could anyone please tell me how to make this script work?

    I wanna add female fighters (aka Shieldmaidens) to Nord faction, and make them recruitable in Nord villages (along side the male "Nord Recruits"). Found a script here http://forums.taleworlds.com/index.php?topic=74552.5 but it does not work at all. Help please? Thanx a lot : )
  19. bakabaka

    Lady Isolla of Suno's banner?

    Oh, nvm. Sorry
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