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  1. uthvag

    Official 3D art thread - Warband

    Tatari_okan 说:
    The model is almost complete, just thinking about how should I decorate the neckplate.
    resdesqwq.png

    hello can you tell me how you create perfect curves like the one you have created for your helmet?
    (is it related to using a sphere as the starting mesh?)

    Thanks!!!
  2. uthvag

    Modding Q&A [For Quick Questions and Answers]

    Mike12096 说:
    Hello,

    Does anyone know how to turn your average .dds texture file into a normal map texture file using gimp?

    I want to add a new normal map texture to replace the swed_pike normal texture for a better one.

    Thank you.


    https://drive.google.com/folderview?id=0B-tNwfOFCeY3cW5HTlQtZ3BRbmM&usp=sharing


    you need to place the extracted files in your gimp plugins folder in program files or documents  if you use win7
  3. uthvag

    Official 3D art thread - Warband

    Hello,

    Can anyone tell me why one part of the sword is bright and the other part is dull?(taken in obj mode in blender, no problem with lighting) :neutral:


    Also the handle was done by using using a cylinder mesh so any tips for improving the swords design?

    I have not textured them yet

    ALT.jpg



    ALT2.jpg



    alt3.jpg

    Thanks!!! :grin: :grin:
  4. uthvag

    Electical Discharge effect?

    hello I was wondering If it is possible to create and electric discharge effect around a lightning bold which i have created as a throwing object (like the javelin) ? And is it possible to create combo attacks(like Devil May cry series or GOW) ?
  5. uthvag

    Modding Q&A [For Quick Questions and Answers]

    Hello

    I have a few questions. Can someone answer them ?

    1)What should i insert in DIFFUSE B in Open Brf

    2)Where should I insert normal maps for a texture in open brf?

    3)What type of shaders should be used for armors and swords?

    4)During a siege can we set the spawn points of archers in a separate place ,infantry in a separate place and so on...?

    5)How to determine if a model is low poly or high poly?

    also is there a way to create combo attack or chain attacks together ?


    Sorry if these questions are obvious , I am new to modding.


    Thanks!!!
  6. uthvag

    Invisible armor on battlefield

    Hello

    Can you upload the .obj file somewhere?I will try it out

    (I am new to this too but i will try my best)
  7. uthvag

    Official 3D art thread - Warband

    nemeruis 说:
    uthvag 说:
    Hello

    This is my first time creating a sword and doing textures.

    I think the textures look reallly bad

    Here is the sword( smooth shading i think)

    Untitled23.jpg


    here  (i think the surrounding lighting is uneven so some areas are a bit dark i think)

    und1.jpg


    asd.jpg


    asd2.jpg


    AOTA.jpg



    Can anyone tell me which one is good??

    Also for swords should i use smooth shading or flat shading? and how to tell if a model is low or high poly?

    Thanks!!
    Is that artorias abyss greatsword?


    Yes. I thought that it looked sooo bad that no one will be able to identify it.Glad someone recognized it.

    Do you play dark souls?
  8. uthvag

    Official 3D art thread - Warband

    Hello

    This is my first time creating a sword and doing textures.

    I think the textures look reallly bad

    Here is the sword( smooth shading i think)

    Untitled23.jpg


    here  (i think the surrounding lighting is uneven so some areas are a bit dark i think)

    und1.jpg


    asd.jpg


    asd2.jpg


    AOTA.jpg

    Can anyone tell me which one is good??

    Also for swords should i use smooth shading or flat shading? and how to tell if a model is low or high poly?

    Thanks!!
  9. uthvag

    Can anyone tell me what these are?

    yes

    just meddling with some stuff and learning how to modify it. (not using it for my purpose actually)
  10. uthvag

    Can anyone tell me what these are?

    Hello I found these along with some textures in another game. Can you help identify them? Thanks!!!
  11. uthvag

    invisible head ??

    GunFred 说:
    Yes you can. The easy way to do it is to use Morgh's Editor to give a helmet the "cover head" status. It can be done manually too but it is harder if you have not done it before.



    Thank you sir!!!!!
  12. uthvag

    Some basic questions about modding

    cwr 说:
    1) This is a tutorial to change animations: http://forums.taleworlds.com/index.php/topic,88430.0.html

    2) Yes.
    插入代码块:
    ["stones",         "Stones", [("throwing_stone",0)], itp_type_thrown |itp_merchandise|itp_primary ,itcf_throw_stone, 1 , weight(4)|difficulty(0)|spd_rtng(97) | shoot_speed(30) | thrust_damage(11 ,  blunt)|max_ammo(18)|weapon_length(8),imodbit_large_bag ],
    I think the animation is itcf_throw_stone, but I'm not completely sure- I've never messed with this.

    3) http://forums.taleworlds.com/index.php/topic,208906.0.html

    4) http://forums.taleworlds.com/index.php/topic,199149.0.html is the best one, polished landscapes causes too much lag. Doma_'s Cinematic Compilation only changes textures, but Polished landscapes also changes meshes. I think. :wink:

    I'm assuming that you're using the module system to do all this. :smile:


    Thanks, helped me a lot!
  13. uthvag

    invisible head ??

    Hello, Can a characters head be made invisible when a helmet is worn?(just like the hair when a helmet is used) I don't want to alter my helmets size to fit my characters head, So any suggestions?? Thanks!!
  14. uthvag

    Some basic questions about modding

    Hello Can someone answer there questions? 1) Can animations be modified?(like weapon swing) 2) Can a particular weapon be allotted with a specific animation? 3) Is crouching possible ?(i think there is an animation present for it) 4) What modifications are done in those ultra HD packs?(does...
  15. uthvag

    Distortion of armor in game

    Can someone post a pic of a rigged armor for comparison ? ( i also have me exams now so it will be a while before i post again)



    Thanks!
  16. uthvag

    Distortion of armor in game

    hacbachvothuong 说:
    uthvag 说:
    xenoargh 说:
    You're going to have to rig that the hard way.  The pauldons won't work correctly unless you set up the vertex weights quite carefully, amongst other issues.

    You can rig in Blender or any 3D package that can export as SMD.  If you've never ever rigged something manually before, this is going to be pretty hard and you have a lot of homework to do but you can do it if you really want to :smile:

    any tutorials sir?

    Thanks working on it
  17. uthvag

    Distortion of armor in game

    xenoargh 说:
    You're going to have to rig that the hard way.  The pauldons won't work correctly unless you set up the vertex weights quite carefully, amongst other issues.

    You can rig in Blender or any 3D package that can export as SMD.  If you've never ever rigged something manually before, this is going to be pretty hard and you have a lot of homework to do but you can do it if you really want to :smile:

    any tutorials sir?
  18. uthvag

    Distortion of armor in game

    Lumos 说:
    As OpenBRF always says, rigging must be copied from a similar-enough mesh in order for it to work. You may need to rig your armor manually, uthvag.

    Links to any tutorials on doing that sir?

    (BTW I tried a different armors rigging and it is a bit better)

    here is the source

    i think it might match with Strange armor

    bkm.jpg
  19. uthvag

    Distortion of armor in game

    hacbachvothuong 说:
    uthvag 说:
    glenn500 说:
    插入代码块:
    ["Black knight armor", "Black knight Armor", [("A_9490",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs ,0,
     1320 , weight(25)|abundance(100)|head_armor(0)|body_armor(52)|leg_armor(16)|difficulty(7) ,imodbits_armor ],

    Try this

    Its still the same sir
    i think it's the error of the body armor mesh. you must check what type of it? rigging or static mesh.

    it is rigged an i will try rigging it again
  20. uthvag

    Distortion of armor in game

    glenn500 说:
    插入代码块:
    ["Black knight armor", "Black knight Armor", [("A_9490",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs ,0,
     1320 , weight(25)|abundance(100)|head_armor(0)|body_armor(52)|leg_armor(16)|difficulty(7) ,imodbits_armor ],

    Try this

    Its still the same sir
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