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  1. MisterLAM

    Modding Q&A [For Quick Questions and Answers]

    What files are needed to succesfully make up a new appearence (texture) for a custom model, specifically a new face texture?

    I edited manface_young in textures_face_gen.brf and re-imported the updated texture back into commonres but the results in-game are simply a white glowing face.

    Do I need to create a material for my custom face in materials_face_gen.brf aswell? If so, how do I set that up, as there are plenty of layers; diffuseA,B, Bump, Eviro & specular. How would I go about creating each one of these? is there a tutorial for this?
  2. MisterLAM

    Adding custom race head models.

    Thankyou for your reply La Grandmaster.

    I have successfully added my own face models to a new playable race. I am still not confident with adding custom face_keys however, I will have to play around further with this at a later time.

    Your mod is very impressive btw, I had no idea you could acheive such results as you have.
  3. MisterLAM

    Adding custom race head models.

    I am following a face morph/vertex animation tutorial created by Thorgrim, located here http://forums.taleworlds.com/index.php/topic,15707.0.html I would really like some clarification on step "2. Making some morphs"; I have read the comments posted in the thread and have searched this forum...
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