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  1. Modding Q&A [For Quick Questions and Answers]

    This may be the end of my attempted foray into modding. I listened to Lumos, used OpenBRF to scan my module and came up with 646+ ERRORS! :?: :?: :?:
    Thus, I decided I must have really messed something up, so I copied my edited files: (Parties, Party Templates, Scenes, Scripts, Troops) dumped them in a Desktop folder and deleted my module in a last-ditch effort that worked...kind of. I re-copied Floris' Gameplay module and deposited my aforementioned files.
    I now get all the way into the mod, no "missing mesh" dialog box. I however have created a new problem. When entering the menu, I can get to the Load Game screen, the Options Screen, but not the New Game screen. In fact after clicking on the Create New Game text I enter the first slide of the wall of text reading "You have heard of a foreign land called Caldria, yada-yada-yada..." and when I click continue there is no register at all, no sound, no new slide, nothing. Instead I sit in the menu with the only working option of backing out to the main menu. I caught a rather ridiculous symptom. When exiting the "Start New Game", I see at the bottom left of the screen the word "Trade" and only that. It fades as it does in game, starting as a mostly-opaque print and slowly fading into nothing. Other than that I get no register that I have done anything at all. I have already tried replacing the menus folder, to no avail.
    I will leave this as a last post for the time being, as I believe it is time to take a hiatus until I have the true coding knowledge to come back and troubleshoot this.
    I may just try to rebuild the module from the ground up, re-editing the folders line by line, but I dunno what it would do: The Module builds just fine, and I double-checked every line I changed.
  2. Modding Q&A [For Quick Questions and Answers]

    Thanks to Lumos, I have fixed the problem that prompted me to create this account, and got the game to recognize my module.
    Then I got stonewalled again:
    I copied the Floris  to create and "faction-ize" my city I edited the "Parties", "Scenes", "Factions", "Troops", "Scripts" folders.
    Upon starting Warband under my CustomModule it processes the .ini file (yay, thanks Lumos!), then gets to processing my settings and a dialog box comes forward and reads only: "Unable to find face mesh: Male Head".  :shock:
    Awesome, I was like, I'll copy the textures, meshes, resources from Floris again, did nothing.
    What's more is that I did not even OPEN the module_meshes folder to the best of my knowledge. And I know for a fact I added nothing that would require additional face meshes. Is there a way to add this one mesh back or do I need to rebuild the module, and copy my customized files back in?
    Thanks again, guys, and I hope this is the last time I take time from your day!
  3. The Ultimate Introduction to Modding | Starting out? Read this!

    Thanks to Lumos, I have fixed the problem that prompted me to create this account, and got the game to recognize my module.
    Then I got stonewalled again:
    I copied the Floris mod as I said before: to create and "faction-ize" my city I edited the "Parties", "Scenes", "Factions", "Troops", "Scripts" folders.
    Upon starting Warband under my CustomModule it processes the .ini file (yay, thanks Lumos!), then gets to processing my settings and a dialog box comes forward and reads only: "Unable to find face mesh: Male Head".  :shock:
    Awesome, I was like, I'll copy the textures, meshes, resources from Floris again, did nothing.
    What's more is that I did not even OPEN the module_meshes folder to the best of my knowledge. And I know for a fact I added nothing that would require additional face meshes. Is there a way to add this one mesh back or do I need to rebuild the module, and copy my customized files back in?
    And though I must apologize for once again reviving this thread, and once again calling for help: I'm stumped, maybe this wasn't a good first game to mod, but I am committed to trying until I see this city on the map.
    Thanks again, guys, and I hope this is the last time I take time from your day!  :mrgreen:
  4. The Ultimate Introduction to Modding | Starting out? Read this!

    After much trial and error, I managed to make a town, "Sigmaringen" (Historical capital of Hohenzollern), I was able to give it to a Rhodok Lord (because it should be located in the Vaegir territory, so going to war with Rhodoks doesn't concern me). I hooked it up to every trade route, copied the scenery, npcs of Khudan...
    I ran into and solved some "Syntax Errors" :neutral:  allowing me to at last build the module. It seemed to have built fine to me, added right into my pre-created "Custom Module" folder, a copy of Floris Gameplay's module. the files all originally had "CustomModule" in their title, I let it go, tried to boot up the game, and the Game's module selection box did not have my module in it at all.
    I removed "CustomModule" from the files' names and tried again, to no avail.
    Upon inspection, all of my mods, and Native have a file just called "Module.ini" my newly assembled Module is missing this obviously vital file:
    I have evidently screwed something up, and was wondering if any of the more experienced "modders" could help me get to the bottom of this.

    Thanks in advance!
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