搜索结果: *

  1. Ørbæk

    How to add more trees to forrests?

    Yay thanks! Just what i needed, looks way more realistic  :smile:
    Thanks alot guys!
  2. Ørbæk

    How to add more trees to forrests?

    I want to make the forrest in WB actually look like forrests, by adding alot more trees. (Like 1257ad mod). But it seems it has nothing to do with sceneOBJ folder? Thanks - Ørbæk
  3. Ørbæk

    Morgh's M&B WB/WFAS Editor v1.50

    rockman4417 说:
    Great tool.  Quick question though.  Say I downloaded an arrow and quiver pack, and I start adding new types of arrows to my mod.  How do I march the arrow to the specific quiver model that comes in the pack?  Right now it's just using the quiver for whatever arrow I copied.

    Arrows have 4 meshes - the third is the quiver (ixmesh_carry), just change it to whatever the name of your new quiver mesh.


    Now i have some difficulties editing troop names in Wfas, i edit some names, update, save, start a new game - but the troop names haven't changed.
    I checked the "troops.txt" and names have changed there, but not when i run the game - how is that possible??

    Thanks
    - Orbaek
  4. Ørbæk

    OSP Kit QoL Tournament Play Enhancements 1.5

    Thanks for the quick answer - got that running now.


    SyntaxError: invalid syntax - WP_TPE_weapon_ai = <      - Dunno what to do about that?  :oops:
                                                                            ^

    Where do i place the  “WP_TPE_weapon_ai” trigger ? Can't seem to find tournament_triggers block, or simply adding it in directly - how do i do that? 


  5. Ørbæk

    OSP Kit QoL Tournament Play Enhancements 1.5

    Windyplains 说:
    Source Code:
    Global variables
    These variables need to be added to the end of the “variables” text file.  You will need to assign, “g_wp_tpe_active” to 1 somewhere in the beginning of the game or in your mod’s options menu to activate the mod or remove it from the settings menu conditions.
    插入代码块:
    g_wp_tpe_active
    g_wp_tpe_renown_scaling
    g_wp_tpe_troop
    Sounds like a great kit  :grin:
    I have some difficulties installing it though - "g_wp_tpe_active is not defined" whenever i launch the build module command.
    How exactly do i "assign, 'g_wp_tpe_active' to 1 somewhere in the beginning of the game"?

    Can't wait to try it out  :smile:
  6. Ørbæk

    Map Editing: Crashes at new game start

    I've Searched the forum, hoping someone have had the same problem as me, read alot of map editing torturials and tried many different things, but with no succes  :cry: I have made a new world map with Thorgrims Map Editor (Great Tool) and moved all the settlements (no settlements unreachable)...
  7. Ørbæk

    Male races

    wow, i'm stupid  :oops:

    Well thanks, works perfectly.
  8. Ørbæk

    Male races

    Great i get it now  :oops: Thanks for specifying Mate

    I'll go try it right away!

    EDIT:

    It doesn't seem to have changed anything, maybe i'm not doing it right.
    This is what i have done with all "troop_get_type operations:

                    (troop_get_type, reg65, "$g_talk_troop"),
                (val_mod, reg0, 2),                   
        (try_begin),
                          (faction_slot_eq,"$g_talk_troop_faction",slot_faction_leader,"$g_talk_troop"),
                          (str_store_string,s64,"@{reg65?my Lady:my Lord}"), #bug fix
                          (str_store_string,s65,"@{reg65?my Lady:my Lord}"),
                          (str_store_string,s66,"@{reg65?My Lady:My Lord}"),
                          (str_store_string,s67,"@{reg65?My Lady:My Lord}"), #bug fix
                        (else_try),
                          (str_store_string,s64,"@{reg65?madame:sir}"), #bug fix
                          (str_store_string,s65,"@{reg65?madame:sir}"),
                          (str_store_string,s66,"@{reg65?Madame:Sir}"),
                          (str_store_string,s67,"@{reg65?Madame:Sir}"), #bug fix
                        (try_end),
  9. Ørbæk

    Male races

    Ikaguia 说:
    A simple solution for male races (WB consider all new skins as female):
    1- in header troops, make all your male skins pair (0,2,4,6,8...) and all your female odd(1,3,5,7,9...)
    2- go to module_dialogues and search for troop_get_type
    3- it will be something like (troop_get_type, reg0, ":troop"),
    4- add just bellow it, this line (val_mod, reg0, 2),
    5- repeat steps 2,3,4 over and over...

    (val_mod,destination, value), Divide destination by value and assign the remainder to destination.

    Could you post an example of how it is done?
    Whenever i speak to my custom races, the character adresses them: My Lady.....
    I have tried a lot of solutions that didnt seem to work, but this looks quite simple, i just dont understand how the "
    (val_mod,destination, value)" is working??

    Thanks for your time

    - Orbaek
  10. Ørbæk

    Morgh's M&B WB/WFAS Editor v1.50

    YAY! It worked!
    Now theres smoke and great sound, i switched the original fl_pistol sound with a newer cooler one  :razz:

    I have searched alot on how to enable firearms, all i get is "change the 'Enable wp firearms' to 1", and yes it shows firearm wpf, but has nothing with the merchants to do..  :roll:

    Thanks for the quick response and great help guys.

  11. Ørbæk

    Morgh's M&B WB/WFAS Editor v1.50

    I was wondering if you could help me with something Morgh  :neutral:

    I have added some Arquebuses and Handguns, as crossbows (otherwise they won't show up in stores, even though i changed the "Display Firearms wp = 0 to = 1)

    Well it works great thanks to your great Item editor tool  :cool:
    The problem is the sound when firing my musket (sounds like a crossbow) Is it in the Item Editor somewhere you can set it to use a different sound when firing?

    Thanks for your time

    - Ørbæk
后退
顶部 底部