搜索结果: *

  1. Modding Q&A [For Quick Questions and Answers]

    kalarhan 说:
    why can't you edit the scenes used by your server? That includes creating new scene props and adding them to the modsys, then distributing them to clients/server.

    What do you mean? Change the model of an existing one scene_prop?
  2. Modding Q&A [For Quick Questions and Answers]

    litdum 说:
    There is no prefix(ID) for flora kinds. Add them as scene prop and use with "spr_" prefix. You can check ID_....py   files to find prefixes.
    But i'm making server mod, i can't add new scene props.. Do i have an opportunity to make some scripts associated with flora_kinds?
  3. Modding Q&A [For Quick Questions and Answers]

    Hi, does anyone know what is prefix of the flora_kinds? For ex. scene_props has prefix 'spr_',  scripts has prefix script_. What prefix has flora objects?
  4. Modding Q&A [For Quick Questions and Answers]

    Does anyone know what is prefix of the flora_kinds?

    For example fkd_ or others
  5. Modding Q&A [For Quick Questions and Answers]

    Hi everyone!

    I've been making a plugin for my server and have some problems with module system.

    I want to add on my server some new objects to module_scene_props with native .brf files but different triggers. For example, new chest with loot or brewery bucket working as an elevator. I coded it, and tryed on local server. As it turned out, in the native module my new objects with standart (!) .brf files looked as invalid objects. From my new stuff, it was working only triggers from mission_templates.

    Give me advice, please, how can i solve this problem with multiplayer!
  6. How to use scene props as values in (try_for_range,) ?

    Thanks you for help! It works!  :smile:

    p.s. Ok, next time i will use Q&A
  7. How to use scene props as values in (try_for_range,) ?

    In the code of NW module system i needed to select several scene props in one cycle. I saw that developers already faced in this issue. Here is a fragment of original code by module_scripts: I tried to do the same and wrote my new objects in scene props with "spr_new_doors_end" in the end of...
后退
顶部 底部