Hi everyone!
I've been making a plugin for my server and have some problems with module system.
I want to add on my server some new objects to module_scene_props with native .brf files but different triggers. For example, new chest with loot or brewery bucket working as an elevator. I coded it, and tryed on local server. As it turned out, in the native module my new objects with standart (!) .brf files looked as invalid objects. From my new stuff, it was working only triggers from mission_templates.
Give me advice, please, how can i solve this problem with multiplayer!