In regards to text editing, it doesn't really matter as long as I can just get Morgh's editor to work.
What I meant by the template was that when you add a new item, you have to select a previous item as a template, and then you rename it and change the stats and it creates the new item. All handy dandy right?...
The problem is that it takes the mesh of the old item, and uses that instead of the mesh for the new item I wanted.
For example, I am trying to add a decorated tabard to the game. In Morgh's I select the old tabard for the template, and create a new item off of that. I then add a mesh and change it to the name of the mesh used for the new item. However, it does not allow me to delete the old mesh, so when I open the game, the decorated tabard shows up, but it looks exactly like the regular tabard item.
Does that help?