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  1. Possible Copyright violation ? (Someone using taleworlds game)

    If they do download it, they will soon realize what the app really is and probably delete it.
  2. Joining A vassal's Party...

    Some mods such as Warsword Conquest have this really cool feature where the player can join a vassal's party. I was wondering if anybody has the specific codes needed for me to implement that in my own mod, before I go on the long and arduous quest for them myself. :twisted: (FYI, the mod is...
  3. Editing results of quests

    I am currently trying to modify the results of some of the events in the game to make it harder to gain renown. Now I know that I could use Tweak MB to decrease the renown gained from everything by increasing the final divider, but I don't want to do that. I just want to lower the amount of...
  4. Modding Q&A [For Quick Questions and Answers]

    Well, that small detail was all that stood in the way! It appears to be working now! My beautiful decorated tabard finally spawned. Thanks a million guys!!!
  5. Modding Q&A [For Quick Questions and Answers]

    In regards to text editing, it doesn't really matter as long as I can just get Morgh's editor to work.

    What I meant by the template was that when you add a new item, you have to select a previous item as a template, and then you rename it and change the stats and it creates the new item. All handy dandy right?...

    The problem is that it takes the mesh of the old item, and uses that instead of the mesh for the new item I wanted.

    For example, I am trying to add a decorated tabard to the game. In Morgh's I select the old tabard for the template, and create a new item off of that. I then add a mesh and change it to the name of the mesh used for the new item. However, it does not allow me to delete the old mesh, so when I open the game, the decorated tabard shows up, but it looks exactly like the regular tabard item.

    Does that help?
  6. Modding Q&A [For Quick Questions and Answers]

    It partially worked... Now the item will show up in the shop if I add the item via morgh's editor. Unfortunately, it uses the texture of the template item instead.

    If I do not use Morgh's to add the item to the game, then the item still will not show up in the tavern. Format shouldn't be a problem because I copied the item's code directly from the other mod...



    thanks for your help mercury!
  7. Modding Q&A [For Quick Questions and Answers]

    Sorry to keep dragging up my item adding issues, but it seems there is one more obstacle in my path.

    The items are added to the game, but they simply do not show up in shops anywhere I look. They will show up on troops if I give them the items but they won't appear in markets.

    I have used morgh's editor and I have the merchandise option checked. I also set the abundance of the items to 100 just like all of the others to make sure it was just as common to find. I also have the code for the items in itemkinds1, with the correct number at the top of that text, it cannot be a major issue because the items are still showing up in game on soldiers... is there anything I have forgotten?  :ohdear:

    PS: I would like to thank the people who answered my previous questions, I never formally thanked them and now I feel bad.  :cry:
  8. Modding Q&A [For Quick Questions and Answers]

    I am trying to add some new armor and weapons to my mod. I separated the armor meshes I want and imported them into OpenBrf, but the textures could not be found. SO, I found the textures and put them in the texture folder of my mod, but the textures are still not found.

    Also, each armor has like 3 different versions that look slightly different, to successfully add armor to my mod, do I need these alternate versions as well?

    Can anybody help?

  9. Modding Q&A [For Quick Questions and Answers]

    Very sorry to bring this up again but I cannot seem to find the correct 3d skins within the module textures. I scrolled through really slowly and looked for any file that could be what I'm looking for. Am I looking in the wrong spot or am I just an imbecile?
  10. Modding Q&A [For Quick Questions and Answers]

    I am trying to change the skins for the players in native, and I got some textures from a mod that I liked so I could practice putting them in. Unfortunately, there is something going horribly wrong... can anyone help?


    Hmak5zG.png
  11. Modding Q&A [For Quick Questions and Answers]

    Thanks for the tip, things are already going smoother
  12. Modding Q&A [For Quick Questions and Answers]

    Basic module system help:


    I am trying to edit a mod that includes diplomacy, but the module system is designed for native, so every time I "build module" it deletes the diplomacy edits and reverts the module parts back to native. Is there a module system designed for diplomacy instead?
  13. Renouncing of lords

    I would like to edit the game to stop lords from renouncing so Count Grainwad doesn't become a Khergit every time. What must I edit to stop this from happening? If there is a previous thread that answers this, please point me in the right direction,
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