mbfreak2 说:
I did exactly the tutorial told me, now I'm done the tutorial... but how do I start rigging? How should I start rigging? I'm using 3ds max. I used it for months, never used skin modifier until now. I don't know if this question even deserve to ask, but I'll ask anyways. Thanks. I'm lost...
I assume you have exported the skeleton from BRF editor and you have the needed plugins for Max to work with SMD files.
Ok, so import a original M&B armor to Max, using the plugins. Use the original armour as a reference and scale and position your own ormour with it.
Rigging:
When your mesh is properly aligned with the skeleton, select your mesh, select Skin modifier from the drop down menu in edit panel. Click on the Skin modifier and scroll down to "Add" bones button - click it and select all the bones of the skeleton (they're named 1,2,3,4....). Now scroll up and click on "Edit envelopes" button. Edit envelopes by clicking and dragging the vertices of them. Resize them so that they affect (roughly) the desired area only (for example: arm bone affects the sleeve of the armour and not other parts). After editing the envelopes, you can "fine tune" skin by checking the "Vertices" tick box right under the "Edit envelopes" button. Now you can select vertice(s) by hand and give them weights (scroll down to find the weight field, you can type in a value or use other means to do this. Mount and Blade armour meshes are fairly simple but with more complex meshes you sometimes need to check things out with the "Weight table" window).
Note:
If you want to be 100% that only one bone is affecting a certain vertice(s), select the vertices and make weight 1.0 for that bone. Lets say you have 3 bones that all affect a certain vertex and you want to leave one of the bones out, do not try to put the weight value for that bone to 0 as it usually doesn't quite work. So instead, select one of the bones you want to affect the vertex, give it a weight of 1.00, then select the other bone you want to affect the vertice and give it a value.
if you need more detailed help PM me.