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  • 用户:prowokator
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  1. prowokator

    Level Of Detail models: Any idea of the ranges and can they be changed?

    I was making a rather high poly helmet and I thought I ask someone smarter than me :) So - is there a way to affect the range for a specific model when it is "turned" into a LOD model? And does anyone know how far it is the first LOD model is taken into use? (some rough estimate?) I was thinking...
  2. prowokator

    [reason found] Problem with helmet mesh: looks "twisted" ingame.

    I ran to this problem for the first time: I modelled a helmet and started texturing. After a while I wanted to check how it looks ingame. When I exported it from 3ds Max I triangulated it at that point (has worked fine before). I imported it to BRFEdit, added the texture, made a material...
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