module_mission_templates.py
multiplayer_dm
add:
(0,0,0,[],[
(try_begin),
(multiplayer_is_server),
(get_max_players,":num_players"),
(try_for_range,":cur_player",1,":num_players"),
(player_get_ping,":cur_player_ping"),
(gt,":cur_player_ping",150), #ping too low? change it
(kick_player,":cur_player"),
(try_end),
(try_end),
]),