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  1. 84e Regiment Public Siege Server [84e_NW_Siege]

    There's been a genuine misunderstanding in my case, I didn't realise I'd be permabanned for saying something racist even if it was against myself. If I did I wouldn't have. My steam name is the same as mine on here.
  2. 84e Regiment Public Siege Server [84e_NW_Siege]

    Ingame Name: PvtWalker
    Admin who banned me: No idea.
    Reason: For mentioning my mixed Jewish and black heritage and making light of it. I think the admin thought I was taking the mickey, but it's true. I have a very easy-going attitude and race is a social construct anyway, so I'm cool with, in fact encourage, jokes about it.

    If the issue is chatting too much, I was doing it while reloading. Or possibly filling up the feed, in which case, sorry, I got carried away.
  3. SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

    Othurin 说:
    Or Tyrion instead of Cersei.
    Cause neither Tyrion nor Cersei can oppose their father when it comes down to it.

    Up until that point obviously, but he's already at rock bottom pretty much.
  4. Modding Q&A [For Quick Questions and Answers]

    Okay, the mod compiles but when I load up my save it says:
    RGL ERROR
    load error: number of triggers in file: 31, exceeds 25


    (Also, I forgot to say "thanks Caba'drin")
  5. Modding Q&A [For Quick Questions and Answers]

    What is the easiest way of getting a default module_game_menus so I can start again?

    EDIT: I still had the module system zip. Open and pasted. Duh.
  6. Modding Q&A [For Quick Questions and Answers]

    When I try to compile my mod, I get this:

      File "process_game_menus.py", line 47, in <module>
        save_game_menus(variables,variable_uses,tag_uses,quick_strings)
      File "process_game_menus.py", line 31, in save_game_menus
        save_game_menu_item(ofile,variable_list,variable_uses,menu_item,tag_uses,qui
    ck_strings)
      File "process_game_menus.py", line 12, in save_game_menu_item
        save_statement_block(ofile,0, 1, menu_item[1], variable_list, variable_uses,
    tag_uses,quick_strings)
      File "C:\Users\Josh\Documents\M+BModule\Module_system 1.143\process_operations
    .py", line 449, in save_statement_block
        save_statement(ofile,opcode,no_variables,statement,variable_list,variable_us
    es,local_vars, local_var_uses,tag_uses,quick_strings)
      File "C:\Users\Josh\Documents\M+BModule\Module_system 1.143\process_operations
    .py", line 398, in save_statement
        ofile.write("%d %d "%(opcode, lenstatement))
    TypeError: int argument required
    exporting simple triggers...
    exporting triggers...
    exporting dialogs...
    Checking global variable usages...
    WARNING: Global variable never used: g_enemy_surrenders
    WARNING: Global variable never used: g_player_surrenders
    WARNING: Global variable never used: g_private_battle_with_troop
    WARNING: Global variable never used: cant_leave_encounter
    WARNING: Global variable never used: g_leave_town_outside
    WARNING: Global variable never used: character_gender
    WARNING: Global variable never used: g_player_troop
    WARNING: Global variable never used: g_camp_mode
    WARNING: Global variable never used: g_prisoner_recruit_troop_id
    WARNING: Global variable never used: g_prisoner_recruit_last_time
    WARNING: Global variable never used: playerparty_postbattle_regulars
    WARNING: Global variable never used: routed_party_added
    WARNING: Global variable never used: thanked_by_ally_leader
    WARNING: Global variable never used: last_freed_hero
    WARNING: Global variable never used: capture_screen_shown
    WARNING: Global variable never used: g_prison_heroes
    WARNING: Global variable never used: g_siege_force_wait
    WARNING: Global variable never used: g_siege_sallied_out_once
    WARNING: Global variable never used: g_siege_join
    WARNING: Global variable never used: qst_train_peasants_against_bandits_currentl
    y_training
    WARNING: Global variable never used: qst_eliminate_bandits_infesting_village_num
    _villagers
    WARNING: Global variable never used: g_player_raid_complete
    WARNING: Global variable never used: quest_auto_menu
    WARNING: Global variable never used: g_tournament_player_team_won
    WARNING: Global variable never used: g_tournament_bet_placed
    WARNING: Global variable never used: g_tournament_bet_win_amount
    WARNING: Global variable never used: g_tournament_last_bet_tier
    WARNING: Global variable never used: g_last_assassination_attempt_time
    WARNING: Global variable never used: g_last_rest_payment_until
    WARNING: Global variable never used: g_train_peasants_against_bandits_num_peasan
    ts
    WARNING: Global variable never used: last_sneak_attempt_town
    WARNING: Global variable never used: last_sneak_attempt_time
    WARNING: Global variable never used: g_training_ground_training_count
    WARNING: Global variable never used: g_presentation_marshall_selection_max_renow
    n_2
    WARNING: Global variable never used: g_tutorial_entered
    WARNING: Global variable never used: g_dont_give_marshalship_to_player_days
    Exporting postfx_params...

    Any ideas here? What does this mean?
  7. SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

    Sorry I should have been clearer: I meant specifically in the case of Gregor Clegane. I really just want to add him to the Westerlands at least, so I can make his life a misery.


    I'm going over to the Forge to have a look.
  8. SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

    What do you have to do to add a Lord? I have little programming experience, but I'm unemployed at the moment so I have plenty of time to learn and implement, if you could point me in the right direction?

    I also intend to read through this entire thread to catch up so I don't repeat questions.


    Sweet mod, by the way.
  9. SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

    Another good feature to add would be a prisoner dialogue system similar to the one in Brytenwalda, where you can release or execute your lordly prisoners - but you should describe it as hanging (or maybe beheading) instead of the slightly creepy throat-slitting they had.

    I'm sorry if this has been addressed before (Edit: Just got here from rereading the entire thread slowly, and I feel embarassed how many times the exact same thing as the following has been asked), but is Gregor Clegane in this? I haven't found him yet. I realise Jaime isn't in because he's a captive at the time, but couldn't you have him start in their dungeons and be freed (posibly) later? Or spawn outside Riverrun on his own so it's inevitable he's captured? I'd rather have him in and make it slightly less canonical (specially considering the very non-canonical nature of the way games progress) than to completely leave him out. Same with Theon.

    In a similar vein, though I think Howland Reed and Greywater Watch should certainly be left out, would it be possible to represent the crannogmen as Stark-friendly raiding parties or patrols that only spawn in the Neck?

    Finally, I thought of a way to put Dondarrion in. Is it possible to create a a bandit unit that only spawns 1 at any one time on the map? You could just call this unit a 'Beric Dondarrion', and then
    you could kill him multiple times and he'd still come back.
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