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  • 用户:Charan
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  1. B Native Other Polished Landscapes [RELEASED][news pg. 19]

    Eh allright ill post them tommorow.
  2. B Native Other Polished Landscapes [RELEASED][news pg. 19]

    theres a warning in readme file that you cant just simply do that :razz:. how you liked them skyboxes?
  3. B Native Other Polished Landscapes [RELEASED][news pg. 19]

    check your module ini if it says to load Skyboxes.brf from your mod resource folders.

    Simply try to make a copy of  commonres(copy brf also to resource folder) and textures and place them ALSO in your module folder

    btw, it's charan :razz:
  4. B Native Other Polished Landscapes [RELEASED][news pg. 19]

    Variety of skyboxes addon for everyone who is interested.

    http://www.mbrepository.com/file.php?id=2100

    WARNING:
    This addon will replace some unmoddable files, adding variety of skyboxes(25). It simply cannot be attached to a single mod.
    New skyboxes will be visible in ALL your modules and also in native.

    Backups of important files are added.

    Installation:

    1. Put all 3 folders(Data, CommonRes, Textures) into your Warband Game directory
    (example C:\Program Files\Mount&Blade Warband)
    2. DONE (note that in savegames it can take 3 days for changes to occur)

    some screenies:
    http://img401.imageshack.us/img401/4082/night1b.jpg
    http://img51.imageshack.us/img51/4793/sunset1s.jpg
    "One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtextures.com for more information."

    Charan aka. Charlie The Unicorn ([email protected])
  5. B Native Other Polished Landscapes [RELEASED][news pg. 19]

    ThePutty 说:
    The random trees spawn everywhere in the persistant world mod, making the map hard to navigate in some places, and the rocks under the green castle are invisible. Is it possible you can release a persistant world compatible mod, because it looks absolutely incredible and I really want to use this.

    Ugh why don't you do it yourself man. Gutek is busy with Polished buildings and minor fixes of Polished Landscapes, so I doubt he will waste his time to do his mod literally from a scratch(landscapes, scenes- coz adding object is not hard)
  6. B Native Other Polished Landscapes [RELEASED][news pg. 19]

    actually... my machine isnt wonderfull and i havent notice any big performance loss(however i did notice few mapping bugs/floating castles etc :razz:)
  7. B Native Other Polished Landscapes [RELEASED][news pg. 19]

    New sky pack for Polished Landscapes shoudl be released today :razz:(im working on it now)
  8. B Native Other Polished Landscapes [RELEASED][news pg. 19]

    Of course.

    Anyways we agreed that Skybox pack will be just a separate addon for Polished Landscapes. Im currently adjusting all skyboxes from my pack and doing some tweaks. Don't worry i'll include all credits and stuff ;] Thanks for your concern tho
  9. B Native Other Polished Landscapes [RELEASED][news pg. 19]

    DaBlade 说:
    Charan 说:
    Hey gutek!

    I really admire your work so I decided to upload my compliation of skyboxes for you :grin: I hope that some of them might interest you

    DOWNLOAD:
    http://www.sendspace.com/file/00hjli

    The package contain:
    - 4 skyboxes of clear sky
    - 5 skyboxes of night
    - 15 skyboxes of clouded sky
    - 8 skyboxes of sunsers

    All put in 1 BRF and ready to use(did not add skyboxes.txt tho)

    I hope some of them will interest you, and you use them to improve your polished landscapes!



    Here's a screenshot :razz:. Aha i powodzenia!

    More stuff from cgtextures.com.

    Maybe it's just me, but I think the least you could do would be to read the "CGTextures License", specially this part:

    When selling or redistributing a 3D model bundled with textures from CGTextures please add the following text in the documentation accompanying the model:

    "One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtextures.com for more information."

    I believe releasing a mod to public using those textures falls under the "redistributing" part.

    EDIT: I didn't download your "compliation", so I don't know if you included that text. I apologise in case you did. I know your intentions are good, but I get the feeling some of you guys don't pay attention... You don't want to get gutek in trouble, do you?


    um nah im not selling it nor redistributing yet. It was just a quick upload for gutek, when i release it as OSP I plan to add a readme file with credits etc, so don't worry :razz:
  10. B Native Other Polished Landscapes [RELEASED][news pg. 19]

    Hey gutek!

    I really admire your work so I decided to upload my compliation of skyboxes for you :grin: I hope that some of them might interest you

    DOWNLOAD:
    http://www.sendspace.com/file/00hjli

    The package contain:
    - 4 skyboxes of clear sky
    - 5 skyboxes of night
    - 15 skyboxes of clouded sky
    - 8 skyboxes of sunsers

    All put in 1 BRF and ready to use(did not add skyboxes.txt tho)

    I hope some of them will interest you, and you use them to improve your polished landscapes!

    Here's a screenshot :razz:. Aha i powodzenia!
  11. Torches at night?

    sooo.. anybody up for doing this for me? I'm green when it comes to scripts and such :/
  12. Torches at night?

    I was rather thinking about torches usable only by players...
  13. Torches at night?

    Lumos 说:
    No, sorry. You should be able to make the torch's fire with a particle system, but M&B's engine does not support moving lights. (IDK about Warband, though.)

    So there's still hope...
  14. 3rd person camera position, possible?

    Id consider this cheating in multiplayer. All participants should have equal chances. Being able to see more than your opponents is an unfair advantage.



    Well unless it's helms that would make you see less. Altering your perception. Less head protection = slighty better perception could be considered a fair tried... But still- only if applied to all and well balanced :p
  15. Torches at night?

    Yes. A secondary *weapon* that would make fighting and moving at night easier.

    Im currently compiling over 30 diffrent skyboxes with light effects. My main goal is:
    - Make night darker so it's actually sometimes better to wait for morning(done)
    - to merge it with camp entr mod(fighting from fortified positions while camping),
    - somehow make troops loose morale while travelling at night,(encourage setting camps at night rather than travelling 24/7)


    But of course a working torch(shield) would fit such modifications perfectly ^_^

    Could you inform me about any progress made in making such item, please?
  16. Torches at night?

    Woah I managed to make the night really dark.(have you ever been in a forest having just moonlight to light your path?). Hell it's so dark that I think it would be apropriate to add Torches. So here's the question: is it possible to add a torch that would give light to surrounding area?(i was...
  17. Modify light ammount / Skyboxes at day times?

    What if I run it with Iron Launcher? It says that it allows me to edit skyboxes
  18. OSP Code Campaign Updated water travel! (BUGFIX #2)

    would this tutorial work with warband?
  19. Modify light ammount / Skyboxes at day times?

    hmm whats the dunno? is there any place I could find flags example? What does the 16 mean in what you wrote/ what it stands for.?

    allright well Warband skyboxes.txt and mountnblade skyboxes.txt are very diffrent. Explanation I posted earlier seems useless for warband. I wish I'd know what all these values mean... :sad:
  20. Modify light ammount / Skyboxes at day times?

    ah just one more question and propably I could release it as open source :razz:

    Question about flags: im not sure what values means what.

    The problem im having is that I have 13 meshes/textures) of CLOUDS. Should they ALL have same flag or do I somehow group them to things like: Afternoon, Noon, Morning etc? And if yes: what are certain values for diffrent day times(or should I simply look them up in my unedited skyboxes.txt and figure them out?)

    random example of clouds


    Uploaded with ImageShack.us
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