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  1. Tony the Headless

    Modding Q&A [For Quick Questions and Answers]

    Patta 说:
    OK, then my only remaining problem is getting the agent that is hit... (It's Multiplayer, if that matters)
    Then use ti_on_agent_hit and on event handler check if reg0 is the pistol:
    插入代码块:
    ti_on_agent_hit          = -28.0 #can only be used in module_mission_templates triggers
    # Trigger Param 1: damage inflicted agent_id
    # Trigger Param 2: damage dealer agent_id
    # Trigger Param 3: inflicted damage
    # Register 0: damage dealer item_id
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