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  1. Sine-`-.

    2009-02-17 - FZ.se Interviews Taleworlds Developer

    Adorno 说:
    Now I'm starting to picture my character ducking - And I can't really see that as a medieval combat move...  :smile:

    I could see if being handy in collaboration with a shield, sort of kneeling to get best effect from your shield coverage.
    I'd find it handy to combat arrows during sieges and maybe if you just so happened to see some Cavalry in the distance, (it'd take time to manuever into the position) prepare for being hit.

    Dodging though, meh. Ducking could be a lesser extent to kneeling, just sort of pulling your head down slightly to again take advantage of your shield.

    That's my thoughts though.
  2. Sine-`-.

    Expanding Book (Merchant's) Stock

    I've just examined some of the files in more details and now understand where the differences are in the two book types and where the actual stat increases occur.

    Thank for the help thus far, should be relatively easy from here on out. As for my tweaks, I'd already planned to just re-do them after I've set up my new library of works.

    For anyone else that reads this to get help on book creation, here's what I've found:

    Readable books appear in the following files:
    module_game_menus.py (Dialog for camp menu.)
    module_items.py (Item stats.)
    module_scripts.py (Intelligence requirement.)
    module_simple_triggers.py (Skill bonus is applied here.)
    module_troops.py (Merchants inventory.)

    Reference books appear in the following files:
    module_items.py (Item stats.)
    module_scripts.py (Skill modifier dialog for the item and further down, where the actual skill bonus is applied.)
    module_troops.py (Merchants inventory.)

    The only thing still left up in the air is whether the book merchant can or can't restock, if it's a limitation of the game. (At the moment it's probably not even worth doing and if I did it'd only likely be for the reference books.)
  3. Sine-`-.

    Expanding Book (Merchant's) Stock

    HokieBT 说:
    download the module system, then use a text editor like Notepad++ to 'search all *.py files' for things like "book_wound_treatment_reference" and "book_leadership" to see where you have to modify it.

    I originally dismissed the Troop Editor as I took it literally as purely for combat units, but it does sound that would potentially solve the "adding to the book merchants inventory" but not the rest.

    Furthermore I had assumed that the Module System was preinstalled, but I'm grabbing the files now and it's looking slightly more tangible now.

    Is it possible to have a short "check list" of what is necessary? I'm sure if I just searched for book through all the Python files I'll get some irrelevant variables and whatnot.

    So far:
    1. Generate the item. module_items
    2. Add the item to the merchant. module_troops
    3. Add the intel prerequisite. module_scripts
    4. Set the bonus for the book, either for the reference or readable. module_??
    5. If it is possible (I figure this might not be, given that some threads might indicate the book merchant is hardcoded this way) to refresh his stock, set it that way. ???

    About to get stuck in on the stuff I know how to do first, if someone could fill in the "blanks" though, I'd appreciate it.
  4. Sine-`-.

    Expanding Book (Merchant's) Stock

    After spending time making modifications to Native using the useful tweaks threads, I've ran into a brick wall. Books. First things first, I've spent the last week (on and off) looking through all the information available and despite my laziness, trawling through dozens of search results...
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