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  1. ModelingKid

    MP Modern [WB] Sudanese Mahdist Revolt Mod

    TrinityArse 说:
    Yet your username is "ModelingKid". Good luck nonetheless.
    Well I never said I couldn't model, I just don't enjoy it...
  2. ModelingKid

    MP Modern [WB] Sudanese Mahdist Revolt Mod

    thank you all for your support. As you can probably tell the mod is current at a standstill... So i don't see myself ever completing this mod. I lack a team and motivation. I will be honest I am mainly just a programmer. My modeling skills are crappy and I can't texture for ****. Because of this I'm going to stick to OSP's and pre-made models. Can't really do much else because I don't have a team.
  3. ModelingKid

    Modding Q&A [For Quick Questions and Answers]

    How do i go about creating and changing skins,
  4. ModelingKid

    *Recruiting A Texturer, with limited to high experience.

    This is all very good. I just think that a third member to our group would help speed up the modding process.
  5. ModelingKid

    MP Modern [WB] Sudanese Mahdist Revolt Mod

    matmohair1 说:
    transparent_danakil_warriors_from_Somalia.gif

    quiltedafrica.gif

    k57432_l.jpg

    ps068698_l.jpg

    ital10.jpg

    Cavalier_arabe_du_D%C3%A9kakir%C3%A9_sur_un_cheval_capara%C3%A7onn%C3%A9.jpg

    sudanmail.jpg

    Sudanese_quilted_armour_19th_c.jpg

    nsud1.jpg

    827fe45129.jpg

    6b3b54d1f1.jpg

    f1a04344ae.jpg

    7604fe5587a6.jpg

    71f442907dcc.jpg
    transafricanmoslembanne.gif
    Thanks Ill be sure to use this :smile:.
  6. ModelingKid

    MP Modern [WB] Sudanese Mahdist Revolt Mod

    I suppose however I doubt I will be including that shield in the alpha release. I failed at texturing it(it was my first attempt ever at texturing) and I left out a texture spot so I doubt I will be including it.
  7. ModelingKid

    *Recruiting A Texturer, with limited to high experience.

    Recruiting a Texturer As the title suggest I am in need of a texturer. You would be working on the Angloe-Sudanese War mod and would be a official member of our team. You would help to create and edit textures as well as be in charge of .uv mapping for wings 3d. I recommend you have some...
  8. ModelingKid

    B Tutorial Module System How to create a destroyable object for Mount and Blade

    xPearse 说:
    Don't really know as I only did this simple destroying effect for the wooden pallet, never experimented further but you could make the roof a separate object from the house so when you destroy it the roof would collapse.
    So this is in no way a solution to making explodable houses like in NW.
  9. ModelingKid

    Modding Q&A [For Quick Questions and Answers]

    No it was over here that confused me, remember I did this at 1:00am.

    simply add the line

    Code: [Select]
    load_mod_resource = new_sword_tex_brf

    (replacing "new_sword_tex_brf" with whatever your textures BRF was called)

    Its important you add this  line before the line:

    Code: [Select]
    load_resource = textures

    Once this is done it needs to refer to your new materials file. This is done in a similar way. Add

    Code: [Select]
    load_mod_resource = new_sword_mat_brf

    (replacing "new_sword_mat_brf" with whatever your materials BRF was called)

    again its important you add this before the line:

    Code: [Select]
    load_resource = materials
    Bte Thank you
  10. ModelingKid

    Modding Q&A [For Quick Questions and Answers]

    MadVader 说:
    Right, you load the face materials before their textures. Y U DO DIS???
    Duplicate lines are wrong.
    Do only this:
    load_mod_resource = Mahdist_Shield_Tex
    load_mod_resource = Mahdist_Shield_Mat
    load_mod_resource = Mahdist_Shield_Mesh
    Ah you must understand that I was just following the guidance of a tutorial, here is de links so you can give him hell. http://forums.taleworlds.com/index.php/topic,6146.0.html
  11. ModelingKid

    Modding Q&A [For Quick Questions and Answers]

    MadVader 说:
    Go through your changes and find what caused this. Is it a texture that's named the same as one of the Native textures? Probably.
    Firstly there is only one texture that is currently implement and it is called mahdist_something... So I doubt it is that. I was wondering if it had something to do with the .Ini files. I post and example of the changes I have made to it.


    The stuff highlited is new.
    load_mod_resource = Mahdist_Shield_Tex
    load_resource = textures
    load_mod_resource = Mahdist_Shield_Mat
    load_resource = materials
    load_resource = materials_face_gen
    load_mod_resource = Mahdist_Shield_Mesh


    load_resource = test
    load_resource = textures_face_gen
    load_resource = shaders
    load_resource = textures
    load_resource = materials
    load_resource = materials_face_gen
  12. ModelingKid

    Modding Q&A [For Quick Questions and Answers]

    Alright y I have quite the interesting problem. I configured the module files including .ini and imported a shield in game successfully. However, now all the characters or bots faces are blank and are deformed. What is going on... A picture of what is happening has been posted below.



  13. ModelingKid

    B Tutorial Module System How to create a destroyable object for Mount and Blade

    Hmm is their any apparent way to make it so that it can be used for collapsing roofs etc.
  14. ModelingKid

    Texture Editors?

    derps
  15. ModelingKid

    Texture Editors?

    Mandible 说:
    "Isn't so bad" isn't good enough for $700.

    For video game modding, I would say that its a much better idea to get used to Gimp than to invest that much into PS.

    Personally, I use Paint Shop Pro. Bought it years ago and it still has everything I need for modding. It accepts the normal map plugins for photoshop as well. I couldn't tell you whether their newer version is any good though.
    There are ways to shall we say "bypass" that fee.
  16. ModelingKid

    Texture Editors?

    Ps6 isnt so bad, but ya your really do need the .dds plugin.
  17. ModelingKid

    Texture Editors?

    Ps6... is probably the one that covers the widest range of tools.
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