I agree, there's not UI-design reason that the dialog-options should be buttons, in fact it's rather distracting (I assume there's a
programming reason for it, though).
I really have a lot more knowledge and experience in this than is likely for many people to have, and talking to you it is quite obvious you do not but very few people do
You do seem to have a habit of making completely unwarranted assumptions about people.
As I already mentioned, you're not the only person in this conversation with experience in UI-design (although you do seem to be the only person who feels the need to continuously mention the fact even when no-one is accusing you of having little experience).
As a matter of fact I've spent the last 5 years in a job where I'd estimate I spend about 25% of my time designing user-interfaces in co-operation with what I will blindly assume I can accurately call "people like you" (I don't mean that in a diminutive way, only to say that they spend most/all of their time designing UI's), and the rest of my time actually
implementing said user-interfaces programatically.
My contention is still that
given the current state of the M&B dialog-UI it is a lot more intuitive and simple for people to use it with scrollbars on option-overflow than it would be to use pagination instead. It certainly is so for me (no matter how many times you try to make claims to the contrary, I do know what I myself would prefer better than you do).
From a strictly design-point-of-view scrollbars are generally something you resort to when you have a design that is in some way already defective, generally as a "quick fix" to the problem rather than a real full solution, as you will nearly always get a better result re-designing the UI so that you can present more information on a single screen, or so you don't need to present as much information in the first place. From this point of view you can generally get away with calling scrollbars awkward.
The dialog-UI has a lot better options for improvement than trying to get rid of the scrollbars, though, including (as you have already pointed out) giving more screen-space to the display of the dialog-options, and making the options themselves clickable text rather than buttons in order to fit more of them in.
No, I want it to stay the same oh my god what will I do!
That is indeed a common problem when talking to "average" users about changes to user-interfaces, but for you to assume I fall into that category, even when I have contended that I do not and provided at least
some indication that I'm not completely brainless, is quite frankly a bit insulting.
In my opinion the following should be done with the dialog-UI:
- Increase the screen-space given to the display of dialog-options
- Decrease the amount of screen-space necessary for each option (make it clickable text rather than buttons)
- Keep using scrollbars when there are more options than can be displayed simultaneously
- Optionally allow a dialog-option to have a small icon next to it, that can be used as an indication of the result of the dialog (crossed swords for starting battle, or whatever)