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  1. MrMacay

    Modding Q&A [For Quick Questions and Answers]

    If you are using the module system, you can just remove the faction from the code, then correct the errors that shows up when you build it.

    You sure theres no easier way to do it? It can become quite messy, replacing a faction is not much  of a hassle if you use Notpead++'s search and replace function, but removing a faction does not benefit from such things. Cant help but think there must be a less arduous option.
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