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  1. [Solved] change weapons and armors quality

    How about changing item modifier in multiplayer? Is it possible to add/remove/change modifier of wielded weapon?
  2. Limit on common values?

    128, greater will be truncated.
  3. Multiplayer + spawn_agent - does it work?

    I have this same in SP. To wake up agent I use "agent_set_scripted_destination", after one second trigger clears agent destination, and it works.
  4. Changing text color of chat

    You can not do this. Chat is hardcoded, but you can create own chat, it is not hard.
  5. Trouble with events

    You can also add one event which is a "container" of few events which have less than 4 parameters. I have done this and it works fine.

    (eq,":event_type", SmallEvent),
    (store_script_param, ":event", 3),
    (try_begin),
    (eq, ":event", SpawnCatapult),
    (store_script_param, ":agent", 4),
    #code
    (else_try),
    (eq, ":event", OpenPresentation),
    (store_script_param, ":presentation", 4),
          #code
                  etc....
    (try_end),

          And use for call it
          (multiplayer_send_2_int_to_server, SmallEvent, SpawnCatapult, ":agent_no"),
  6. weapon destroy scene props

    MadocComadrin 说:
    We really need a remove scene prop operation that works within a mission. Or at least an operation that removes it's collision mesh so it doesn't take up as many resources.

    I think You can use for it replace_prop_instance to replace a scene prop with empty prop.

    EDIT: Whoops... Sorry, I forget about it.
  7. Trouble with events

    Hello. I have a lot of server/client events in my module and I have a big problem with running some For example: SpawnCatapult = 153 Fine, now I want to Spawn catapult... So I'm clicking key end and what? Nothing! My debug message return me that event 25 is running, not 153. I'm sure there...
  8. Warband 0.650 Beta Server Files

    Hi. I really don't know is this board right for this question, but I don't know in which i have to ask. So, anyone have a server files for Warband Beta 0.650? I just want to back to the times of beta... Greetings.
  9. Modding Q&A [For Quick Questions and Answers]

    get_trigger_object_position
    I've found this operation in header_operations.py. Anyone knows what it does?
  10. game_receive_url_response returns 0 in every integer.

    Eh, my mistake. I checked this on server (so id of player is 0) and id 0 doesnt agree with id in database so server returns 0.
    Sorry for trouble.
  11. game_receive_url_response returns 0 in every integer.

    I have a problem with this. Every time this returns me this: but in browser it's good:     (str_store_player_username, s1, ":player_no"),     (player_get_unique_id, reg1, ":player_no"),     (assign, reg2, ":player_no"),     (send_message_to_url...
  12. WB scene editing

    1. You can add in mission trigger, which will in every frame get position of guard, and if he is nearby rotate door prop by use prop_instance_rotate_to_position

  13. More health for Player

    For example in mission "lead_charge", search it and scroll down to common_battle_order_panel_tick, and paste after this but before

        ],
      ),
  14. More health for Player

    In mission_templates.py You must add it to all missions.
  15. More health for Player

    You can add trigger to mission which set player's hp to full.

    Something like this:
          (0, 0, 0, [],
            [(get_player_agent_no,":player_agent"),
              (agent_set_hit_points,":player_agent", 100, 0),
              ],),
  16. Slots limit.

    Hi. Anyone know is there a limit slots for troops/parties/agents etc.? Edit: Thank you.
  17. MP Antiquity [WB] Blood&Sand - A Gladiator Mod

    Oh yea!
    I'm fan of this serial and i think it's good idea. I'm waiting and wish good luck :smile:
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