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  • 用户:duck83
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  1. Need help of advanced coder for castle building sim SCENES ONLY MOD!

    Hello to you all Incomers! At first I'll write a short preview, being targeted at old PC strategy games players. The mod I'm trying to create would be nearest to the impression some of you perhaps knows, based on old game Lords of the Realms II. It is not going to be that sort of strategy...
  2. code for scene prop disappear from scene permanently if destroyed

    Hello. I made some questions in Q&A thread, but thought it's too much chaos now in there and will start a new thread. In my mod I have trees that can be choppable. I want them to become trunks if destroyed. I can handle it pretty easy by moving the tree underground and spawning a trunk in it's...
  3. SP Medieval [WB] Borderlands

    This is the topic on mod named Borderlands. It is for Warband, currently for singleplayer only. The aim of this mod is to bring up the early millennium medieval universe feeling, by granting player a chance of playing a feudal land owner. It doesn't sound anyway special so far, as most of...
  4. Can a spawned scene prop become pickable item?

    Hello. As in the subject - is it possible for a scene prop that got spawned on scene to become an object being able to get picked up? The thing is I'd wish to have a wooden log being a spawnable scene prop and after being spawned I wish it to be allowing to get it equiped in the inventory as a...
  5. Asking for help on triggering animation on scene prop destroyed.

    Hello. I'm starting this topic as to humbly ask any of you guys who know a bit on writing the codes, for the help on making the animation of one scene prop start after the other scene prop gets destroyed. So far I have two codes for both scene props being separate destructible scene props...
  6. Help needed - experienced modder for mapless world medieval mod

    Hello. I'm thinking on this project for quite a time already. I'm looking for someone who is at least quite experienced in writing scripts in python for works on the mod set in yet unset medieval period with an idea of playing only on battle maps. It doesn't really have to be a strictly...
  7. Custom horses models and custom animations

    Hello. This is as far as I know achievable, to make a custom horse model and put it into the game. I guess making a custom animation wouldn't be too difficult for an experienced modeller. I'm not, and I'm to ask if it is really that hard for a totally unexperienced modeller to put a cutom horse...
  8. unique ordinary troops

    Hello. Am just asking the question, I suppose smn has already asked before. At this point, I'm counting on some sort of patient-attitudes towards this topic ;) The thing is, I'm not experienced modder at all. Did have spent some tome in M2:TW, just for the sake of "looking" into that game's...
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