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  1. Unable to find shader parameters in 1.1

    EDIT: I found a fix for it. You guys might not like it but it works! Using Directx7 instead of 9 disables shaders in the game altogether so I have not been getting the error at all! This is the only way I've found to fix it though sadly.
  2. 1257 AD F.A.Q.

    MacMuzli 说:
    Batko 说:
    Ant the Gord 说:
    {Use your imagination, what I said goes in here}

    I haven't try so much the freelancer. But I do know to become a knight you have to have a renown. 100 renown should be enough.
    I suggest you rejoin, to change the branch and if you have too little renown to be a knight get it before you rejoin again.
    What type of soldier you become is based off your renown at the time. 0-80 and you'll become a peasant soldier, so you'll only become an archer/xbowman, 80-120 and you'll become a townsman soldier, so the "regular infantry" type soldier which can be veteran if promoted enough, and 120-whatever and you'll become a castle recruit, this is the one you want if you wish to become a knight. I'm not 100% sure the numbers are right, but I think so. If not I remember there was a post about it somewhere.

    Alright, that makes a world of sense, and I'll try it out right now. :smile: Thank you very much for your information.
  3. 1257 AD F.A.Q.

    Hello, I have a question concerining the "freelancer" portion of the mod. (The ability to join an AI lord and fight in their army) I have joined King Louis IX's army and after fighting for him for a little bit I was given the option to be promoted, no big deal, right? Well I was only given the option to become an archer or crossbowman. I became a crossbowman and progressed all the way up to Sergeant C'bowman, hoping to be able to choose another branch if I were promoted further. My question is how would I be able to choose a melee "path" so that I could become a knight as opposed to a ranger? If I start over, is there some way I can modify it to allow myself becoming on the path to a knight?

    Thanks ahead of time for any and all advice, cheers.  :smile:

    Regards,

    Ant the Gord
  4. Modding Q&A [For Quick Questions and Answers]

    Somebody 说:
    One thing I'd recommend if you want to mod Warband is learning how to use the module system - Morgh's editor is fantastic for doing personal tweaks but not much in terms of adding interconnected content. Basically party templates are like these
    插入代码块:
      ("kingdom_1_reinforcements_a", "{!}kingdom_1_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_swadian_recruit,5,10),(trp_swadian_militia,2,4)]),
      ("kingdom_1_reinforcements_b", "{!}kingdom_1_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_swadian_footman,3,6),(trp_swadian_skirmisher,2,4)]),
      ("kingdom_1_reinforcements_c", "{!}kingdom_1_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_swadian_man_at_arms,2,4),(trp_swadian_crossbowman,1,2)]), #Swadians are a bit less-powered thats why they have a bit more troops in their modernised party template (3-6, others 3-5)
    There's a list of troop tuples for each template. You can go up to 6 different troops. The first parameter is the troop id, followed by the upper and lower bounds. A common error people run into is not adding a comma between tuples or messing up some brackets at the end. They are tossed into kingdom parties (heroes and centers) with the
    插入代码块:
    party_add_template
    operation, most of which is taken care of in script_cf_reinforce_party.

    Thank you for answering my question. I rescind my previous wall of text as I just upped the tier of soldiers in the c group up by 1 and it worked, I started seeing them in swadian towns/castles, and parties. Thank you guys for all the help. :smile:
  5. Modding Q&A [For Quick Questions and Answers]

    Somebody 说:
    Not sure how you're editing the game, but it sounds like you're using Morgh's. In either case you should be modifying the party templates with the faction reinforcements a,b,c respectively. Note that c is used to reinforce the lords (and will not be added directly to garrisons).

    Oh yes, terribly sorry that I didn't specify that. Thank you very much for telling me by the way. ^^

    I'm curious though, the c group of the faction reinforcements only contains "man at arms" and "crossbowman" soldiers.. is there something that I'm missing that's not in the editor? I mean, I see everything from recruits to knights in their parties, I guess my question would be exactly how would I put my new troops into the rotation? (sorry to have another question right after this one but I don't wanna muck anything up. >.<) Also, I'm just taking a wild guess but would a probably be garrisons for towns and b be garrisons for castles?

    Maybe there's a link to a "party templates for dummies" sort of tutorial? I'd rather not take up space on here by requesting a full on tutorial for it in a post but anything that can help would be much appreciated. Even maybe like, a private message tutorial or something.. As I said before, I'm totally new to the world of M&B modding and while I like what I see, it's definitely not the other games I've modded for. But! I am willing and ready to learn. :smile:
  6. Modding Q&A [For Quick Questions and Answers]

    Hello, as you may notice by my post count, I'm new to the TaleWorlds forum. Not only that but I'm also new to modding Mount & Blade and really just Mount & Blade in general. I have previously looked around a few pages for my question (I hope everyone here can understand how I couldn't have time to look at over 1000 pages, though) and I figured I have no other option than to post here, that way I don't start up a rather useless thread.

    Right, now onto the question.. I've been playing around with some very basic modding of M&B, literally nothing more than adding a few new cool high tier troops to the game. My problem, however, is that after I made my super cool new awesome units and tried them out, I loved them!... Unfortunately the AI lords apparently did not, as the only new units of mine I could see in their parties were my edited versions of the vanilla Swadian Knights. I was wondering where I could find the code and such that would allow me to insert my new units into the "recruitment pool" of each of the individual lords, I'd love to see my Swadian Champions go up against some Mounted Rhodok Sharpshooters dearly. Also, if there is software that could allow me to edit this file, wherever it is, then I would like to request a link to said software if it's not too much trouble.  :smile:

    Thank you guys ahead of time for reading my post and I hope to be back here more as I start to delve deeper into the wonderful world of Mound & Blade modding! ^^
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